This will be my last model of the year but she came out so silly I love her...
She has about 5 different eyes and eight different mouths... BUT HER MOUTHS CAN ALSO FLIP SIDES!!! definitely one of my favorite parts about it.
I also figured out how to multiply different textures on top of each other! though it is a bit tedious as opposed to just drawing the shading lol
(and! the hair is made of metaballs! whatever those are. either way it works REALLY well so i'll probably use the technique again)
As much as I love the final result they are so. SO tedious to work with (plus the textures got screwed up about halfway through) so this may be a one time model unless I can fix some of the issues.
Reblogs and comments are very very appreciated!!!!! Though I think I put all my yapping in the post already so I'll put the silly extras under the cut lol
Ignoring the fact that I. definitely panicked when I first got this ask I'll talk about Protag here! They were initially a fill in for the player but has become her own character since.
Protag is the, well, Protagonist, of CDSWC/CompDatSim. While they mainly focus on coding and working with computers (they even do it for college), they've had experience repairing computers as well... ever since their childhood!
A very long time ago on a class trip, she spotted a busted computer and went on her own to investigate it. Out of curiosity, they opened it up and messed with a few wires -which is frankly a DANGEROUS thing for a nine year old to do- and managed to get it to work!
Pretty safe to say, it changed her life. She became fascinated with the inner workings of computers, though due to her not living close to any computer labs or owning one herself, they began looking into how arcade machines worked instead. Which was not ideal for the arcades (though GREAT for many arcade goers).
((I'm also now considering if this is where she got her love for games?))
Their family was eventually able to afford a computer, which means Protag was finally able to channel her interest in computers to the fullest (as well as gain an interest in software)!!! And that's where it all begins...
I have more about this series on my main blog @artsandstoriesandstuff!!!! and by more i mean. a few things
I fixed the shape keys I was using (as well as got around to modeling the legs and long sleeve shirt) and they have now acquired a total of 6 base clothes!
I sadly had to remove the smooth shapes on the bones since the outfits were static but I still think the setup looks pretty cool.
REBLOGS AND COMMENTS ARE APPRECIATED!!! Video version + All the outfits below the cut......
I plan to touch up the faces and the face rig itself next but my drawing tablet pressure is acting up so it may be a while until then.
I also realized I forgot to move her from the grey void, so take this as compensation:
The colors are a little off but I think I've improved substantially since the last one. He certainly looks friendlier.
I redid the expressions thing!!
AND HE CAN MOVE!!!!
While I did give him his alternative outfit and model his other limbs they kept clipping through the mesh so I may not work on that... yet.
If you can do so REBLOGS AND COMMENTS ARE APPRECIATED!!!!! Especially since I put a bunch of effort into this one.
You'll see why if you keep reading lol
Okay a LOT of yapping under the cut because (shockingly) I made some new developments with him!
For one, he ended up with WAY more detail than the first version... and more detail than my other models, for that matter.
Most of that came from subdividing the mesh to work better for deforming (although I think it can be used for sculpting? haven't figured out how to do that yet tho)
In addition, I also added more detail to his texture and I think it gives him a lot of character.
There are also a few developments with the rig!
I noticed someone using blue and red for left and right and yellow for the middle in their rig and I really like how it looks so I may keep it! Plus I changed all the control bones to be green.
The main thing: I managed to properly add IK to his legs!!! It was surprisingly simple... for the legs anyway. I could not get it to work on the arms for the life of me.
(I want to say never again but I'm probably just overlooking something simple so idk.)
Speaking of which, I (technically) IK rigged his wires! I added a bone to all the sections and while I would've loved to set up a proper IK for it, auto IK worked just fine.
It's also why the middle bones don't show up in the final rig.
And since it works as such, you can do such stuff as this:
I doubt he appreciates it, though.
And to top it off: I WAS able to recreate the effects I did for his face on the original!
For the eyes I just rigged the different pupils to the bone for the eye shapes (via scale).
For the other stuff, I duplicated his face and added a mostly transparent texture that could be swapped out to show other things!
Minus the multiple textures, it's also how I made the highlight.
And since I deleted the ask for it by accident: YES I am ABSOLUTELY using this model for the Tera blog!!! If I can figure out image sequences I may give him more mouths but it would work perfectly regardless.
As I mentioned before please reblog or comment if you would like to!! Especially if you've made it here!!
But mostly let me know what you think of him!!! I think I did way better this time around.
I may, however, take a break from 3D modeling temporarily... but mostly because I don't know what to model (and just modeling the computer version wouldn't be that substantial)
Okay NOW finally the extra photos lol. Enjoy
(And a messy recreation of one of the earlier poses since I never saved it sadly...)