Druid: Circle of Stars! Let your foes know the power and brilliance of the cosmos.
Hey everyone! Here's a subclass I was working on the other week, as I have been meaning to really get in front of this homebrew content! Here is my druid subclass that allows the very cosmos to flow through you as a druid.
Homebrewery link here for aesthetic: https://homebrewery.naturalcrit.com/share/HJ-SO2XTIH
Often druids of the realm forget that nature encompasses more than the trees and roots on the earth they walk upon. Very few know of the stretches of nature and the creatures of beauty that reach beyond the Material, their expertise lying within the vast lands of the Astral Sea and beyond.
Druid level Features 2nd Universal Constant, Vessel of Light 6th Cloak of Starlight 10th Dimensional Rift 14th Being of the Stars
At 2nd level, the very essence of the stars flows through you and bolsters your form. When you would be hit by an attack, you can use your reaction to reduce the damage by 1d4. You can use this feature a number of times equal to your Wisdom modifier. You regain all uses of this feature when you finish a long rest. The amount you can reduce damage increases to 1d6 at 6th level, 1d8 at 10th level, and 1d10 at 14th level.
When you use this feature, you can't cast spells other than cantrips until the end of your next turn.
When you choose this circle at 2nd level, you learn how to channel the essence of the stars. As a bonus action, you can surround yourself with four tiny specks of starlight. While this feature is active, you gain the following benefits.
Your movement speed is increased by 10 feet and now hover one foot off the ground. You can use a bonus action to teleport 10 feet in any direction.
You give off bright light to a radius of 20 feet and dim light to an additional 20 feet.
As an action, you can let off a brilliant burst of starlight in a radius of 10 feet around you in every direction. Creatures in the area must succeed on a Dexterity saving throw, taking 2d6 force damage on a failed save and half as much on a success. This damage increases to 3d6 at 6th level, 4d6 at 10th, and 5d6 at 14th level.
This benefit lasts for 1 minute, you are reduced to 0 hit points, or until you choose to end it (no action required.)
Once you use this feature, you can't use it again until you've finished a long rest.
By the time you become 6th level, you can focus all your astral energy into a zone of protective magic. As an action, you can designate a point you can see within 60 feet. A wave of starlight washes out in a radius of 10 feet from that point. Creatures of your choice in the area are awash with this starlight until the end of your next turn. When a creature bathed in your starlight takes damage, they can use their reaction to reduce the damage by 1d6. This die increases to 1d8 when you reach 10th level in this class, then increases again to 1d10 when you reach 14th level in this class. As part of that reaction, they can teleport up to 10 feet away in any direction.
When you use this feature, you can't use your Universal Constant feature until the end of your next turn.
You can use this feature twice. You regain expended uses when you finish a long rest.
When you reach 10th level, you can bring yourself back to a place you had travelled once before. As an action, you can leave a dimensional anchor to a point in space you can see within 30 feet. The anchor takes the shape of a translucent orb in a color of your choosing and has an AC of 10, 25 hit points, and resistance to all damage except force. The anchor remains at that point for 1 hour, until it is destroyed, or you dismiss it as a bonus action on your turn. While the anchor remains, you can use an action to teleport yourself back to that point. When you do so, the anchor shatters and disappears. You can also bring one willing creature of your size or smaller. That creature must be within 5 feet of you when you choose to teleport back.
Once you use this feature, you can't use it again until you finish a long rest.
When you reach 14th level, your form begins to emulate the very sources that you protect and now surges through your very being. When you use your Universal Constant feature, you can imbue your next attack with the power of the stars. Until the end of your next turn, the first time you deal damage with a spell or weapon attack, that target then takes an amount of force damage equal to the amount reduced by your Universal Constant feature.