✨New item!✨
Dawncarver
Weapon (greatsword), rare (requires attunement by a paladin)
You have a +1 bonus to attack and damage rolls made with this sword. The bonus increases to +3 when you use the sword to attack a Celestial. A creature of good alignment has Disadvantage on attack rolls with this sword.
Lay on Hurt. When you hit with this sword, you can expend hit points from your Lay on Hands pool to deal extra Necrotic damage to the target. The maximum number of hit points you can spend on a single hit is equal to twice your Charisma modifier (minimum of 2).
Pain Engine. When you roll a 20 on an attack roll against a creature with this sword, your Lay on Hands pool regains 1d10 expended hit points.
Forged from the metal of a fallen star,
a piece of the heavens, lost in the hells.
Its divinity, forsaken,
embittered, and twisted.
A dark and oil-slick surface,
pockmarked and ruinous.
With one purpose;
to shatter the heavens,
and cleave the dawn.
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📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.
This ornate golden earring curls neatly into the wearer's ear like a wyrmling perching softly. While attuned to this item, the wearer knows Draconic. Additionally, when speaking to creatures in Draconic, you gain advantage on Charisma checks against them.
One of many crafts that skilled linguists would employ in journeys to foreign lands, this golden earring was designed for expeditions to draconic territories. It is said all language stems from the fierce battles of breath and claw exchanged by great wyrms of yore…
Description: A sandwich made of suspicious ingredients and a curious amount of cheese, when eaten it gives random effects to character. If it is kept in the inventory long enough it might attract mice and other rodents, if it is kept for even longer at every rest of the character with the Sandwich of Chaotic Layers in their inventory loses 2d12 of HP while those near a radius of 10 ft lose 2d6 of HP after the rest, due to the radiations that the Sandwich of Chaotic Layers emits.
Functionality: Use a bonus action to eat the sandwich, a normal action if you’re size is smaller than Medium, then roll d for the effects.
Results:
You get teleported inside a radius of 5-20 ft not occupied by another creature, you can decide exactly where
The scent of warm bread surrounds the player and up to 5 allies, they heal 2d10 HP and gain 20 Temporary hit points
You get two charges of a garlic scented breath attack that causes confusion and disadvantage to all roles against you and saving throws to all your enemies in a 15 ft cone, but also repel your allies to at least 5 ft from you
A bread wall circles around your enemy and it blocks their vision and movement. To escape your enemy has to deal at least 10 x S of damage, where S is the size of the enemy (1 is Tiny, Medium is 3, Gargantuan 6…), to make a hole big enough to escape
From the mouth of the player comes out a steam of water that deals 4d6 of water damage to those in a line of 20ft in front of the player, with a roll of Athletics higher than 12 the player can move while spitting water to aim to other enemies, this however will deal 2d6 to all enemies hurt instead of 4d6.
A cheese armour surrounds the player, giving them +2 AC but also giving them a -10ft of movement speed
The player’s movement speed doubles but it may randomly oink even after the effect wears off, until they take a rest
Wheel of cheese. For 17 turns. Aka 289 seconds. Aka 4 minutes and 49 seconds. Aka Wheel of cheese for five minutes.
3d4 mice gets teleported in a 5 ft radius from you, you can control them and give them order for 6 turns, after that they’ll become normal mice
A cloud of lint surrounds an enemy, they’ll suffer 2d6 more fire damage if attacked with a fire spell or fire related attacks, the same goes with 1d12 of lightning damage. Until the enemy is surrounded by the lint cloud it gets disadvantage on rolls to hit. The cloud disappear once a fire or lightning attack successfully damage the enemy
A rideable Large cushion of magical focaccia appears in front of the players. The cushion can fly and has 350 HP but no attacks. After receiving 300 HP, reaching a total of 100 ft of movement or after 7 turns the flying focaccia gently lands and then disappear.
3d8 of radiant damage to all creatures in a radius of 35ft from the player (including) the party gets a -10 to the total damage if they have spent at least 2 rests with the Sandwich of Chaos Layers in the inventory of someone.
Inspiration: this silly reblog list ⬇️
Makig a sandwich to bring to school tomorrow can someone reblog with a filling to finish the ssndwich ill go first ok
Bread
Here are some free to use d&d items. Left blank for you to fill in with your own details. Just reblog this so it can reach a wider audience is all I ask.
Martial Archetype: Knight of the Fallen Oak | The trip spam fighter returns!
PDFs of this and more can be found over on at my Patreon here!
This was a patron request (hint hint, high tier patrons can just straight up ask me to make stuff) and I felt like it just so happened to fit this month's theme of inexorable, since this was inspired by 3e and pf1e trip builds where you make trip attacks and then keep making them as they try to get up because getting up provoked opportunity attacks back then in addition to eating up all your movement.
Tripping Hazard
With how 5e combat works, this wouldn't really be a feature if you tripped in place of an attack, sine you can do that anyway. Though it being a save is a difference. But this is how wolf bite attacks work, for instance. Why call out halberds specifically? Because tripping was their thing. In fact, they weren't even reach weapons or mechanically identical to glaives.
And Stay Down
This feature exists explicitly to replicate the old AoOs, and to lean in on a subclass that benefits on tripping
Opportunist
There exists a feat in pathfinder that gives you a number of reactions equal to your Dex mod, which is a bit much, as people noted the last time I gave a fighter this feature, but I felt like more opportunity attacks would benefit the previous feature.
Not So Fast!
Gave a bit of the sentinel feat, which is a popular feat for control builds especially when paired with the polearm master feat, which I also considered adding, but since the only reach weapon this specifically benefits is the halberd, having it be within 5 feet was less useful out of your turn.
Kick Them While They're Down
And because this subclass felt like being a dick, this one seemed appropriate to be mean.
And now to plug my stuff. I release homebrews weekly over on my Patreon.
Anyone who pledges $1 or more per post don't have to wait a month to see them, and also help fund my being alive habit.
At the moment, they have exclusive access to the following:
Words of Power
Maelstrom Hammer
Sealing Rituals
Otherworldly Patron: The Bound Demon
I also have three classes, and a splatbook over on DriveThrueRPG to check out:
The Rift Binder. A class specialising in summoning monsters and controlling the battlefield.
The Witch Knight. A class that combines swords and sorcery in the most literal way.
The Werebeast. A class that turns you into a half beast to destroy your foes.
d'Artagnan's Adventurer Almanac. A compendium of races, subclasses, feats, spells, monsters and more!