Smash RPG Idea
As is obvious from my whole “Magic: the Smashing” cards, I’m a big fan of Super Smash Bros. When I was around eleven or twelve, I got my best friend a copy of the first game for his N64 (the only console we had at my house until I got my PS2 was a SNES). He has proceeded to stomp all comers at every Smash game ever since.
But that’s not what this post is about. It’s about an idea I had a year or so ago for an RPG Maker Smash Bros. Fangame. Which I don’t really have a name for.
The game begins with a black screen wherein you name your character and make them with the Mii Maker menu, then choose if you’re playing as a Gunner, Swordfighter, or Brawler. After that, you find yourself in what I called “The Grey Area,” which is full of enemies so weak, you basically have to be trying to lose in order to do so.
In this section are the original seven Smashers (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu) who help you learn how to recruit characters and form your starting party in the process. Some you have to recruit through combat, some you negotiate with, others will just straight-up join when you talk with them. NPCs will open shops and the like, while Smashers will join your party.
The way characters talk make it sound like Master and Crazy Hand are keeping everyone in The Grey Area trapped, but, upon defeating them, you learn that they were actually keeping the enemies of the next zone at bay. The next zone being Subspace Emissary, where everyone added in Melee and Brawl can be found.
After beating Tabuu, you enter The World of Conflict, which is split evenly between Galeem and Darkhon, and the characters in Sm4sh and Ultimate are found there.
Once those two are defeated, there’s only one zone left: The Abyss. An area completely empty of everything but the final encounter: Obscuras, the Concept of Being Forgotten. Which you defeat, because everyone in Smash is memorable.
I have an outline for the game’s mechanics, also, such as the six stats and what they govern, and Smash Balls being a rare item that maxes out a character’s level for the duration of a single battle. Mii Fighter Costumes give your character stat boosts, and if you have a complete set on, you get a special attack. For example, having both the Sans head and body pieces on will give you the “Gaster Blaster” attack, which does heavy damage to all enemies and inflicts maximum poison on them.
Just another game idea that I’m unlikely to make myself, but if anyone wants to adopt it, at least give me some intellectual credit.














