I’m back in…blue. Yeah I skipped green, anyways:
The Lightnerds:
Yeah, this one was fun.
Art Rant below:
seen from United States
seen from United States
seen from China
seen from Italy

seen from Netherlands

seen from Malaysia
seen from China

seen from United States
seen from Italy

seen from Malaysia
seen from United States

seen from United States
seen from China

seen from United States
seen from Malaysia

seen from Canada

seen from Italy
seen from China
seen from China
seen from China
I’m back in…blue. Yeah I skipped green, anyways:
The Lightnerds:
Yeah, this one was fun.
Art Rant below:
The three P”e”zza workers at world’s edge:
Art block and Cantdrawhandinitis hit me hard on this one.
Also I’m probably gonna remake Arrwrio(pronounced Arr-we-o) once i figure out what the hell i want from him.
Art and Lore Rant below:
Soooo I had an idea.
The secret boss of Chapter 1, Group 1.
Miss Jisu(The name’s a work in progress).
As you probably figured out, Jisu is the Darkner form of the juice bowls in Chapter 4 and also heavily inspired by the mizzles since they’re the only other “liquid” darkners so far.
Due to the fact that she was a food darkner, she didn’t have long and was already sorta going crazy over that. Then this mystery knight showed up and made it worse. Shadow crystal in hand, she dubbed herself above her fellow darkners and terrorized anyone who came too close, except Tin.
This is Tin(don’t mind the lackluster quality), full name Cuptin, the Seam to Jisu’s Jevil.
(Also Tin just pronounces Jisu as Jizu and it was not a spelling mistake at all, nope).
He acts as an early game shop, “the how to” to find Jisu and late game shadow crystal collector(like Seam).
If you’re able to figure out most of the piano puzzle up to Jisu’s nest, Tin will give you the last note sheet you’ll need and wish you luck before scurrying away.
The fight will be Jevil levels of hard, but this time you’ll be getting talked down to the whole time.
Depending on how you defeat her you can get two different items:
The 70%Cap provides +2AT, +2DF & +2 Magic.
Here’s the dialogue of what each party member will say upon equipment(at least those that can talk):
Snowy: “It’s looking at me… Eyes to meetcha.”
Srifk: “Uhh, thanks(I must wash this).”
For MK exclusively, the hat doubles as a weapon while still being an armor. This is totally not broken and won’t cause problems later.
The HolySpearhead provides +5AT & +4 Magic.
Snowy: “Ow! You Nicked me.” -2 HP
Srifk: “Must it be sticky.”
Anyways Im gonna go disappear again, til’ next time.
Made some sketches of this goober.
I’m gonna stop apologizing for disappearing.
Anyways Im back and have decided that I’m gonna draw all the main groups and go from there.
So introducing:
Cowgals
I made a gooseworx wannabe on accident.
Some lore and art rant below: