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Rosalyn Schanzer’s illustrations for Witches! The Absolutely True Tale of Disaster in Salem
Demons and Devils
The sudden downpour had driven the devil indoors, seeking shelter from the driving rain and hale and reprieve for his battered body. The church he’d stumbled into always had one door open which lead into the sanctuary. It was a typical haunt for the homeless in the area, but tonight Daredevil seemed to be only occupant.
So he thought.
Murdock was bruised and bloodied, a heavy knife slash to his thigh that had him limping, along with a couple of bruised ribs. Really, he’d come out of the fight well, all things considered. Through the stained glass windows he could still see the faint flicker of police and ambulance lights, the faint wail of sirens from the scene he had just left. Another bunch of traffickers trying to lift a couple of girls who were walking home from a club. Matt had beaten them into a bloody pulp before they could get both women in the car and drive away. A rough scene, but the girls had been unharmed for the most part. Scared for certain, but alive and safe now.
The black suited man limped into one of the pews and sat down, slumping exhaustedly back against the wood with a sigh. There were very few lights in the church save for a few low lit sconces along the wall and a few dozen flickering candles around the alter in little red glasses, always lit for prayers by the parishioners.
Matt took a few heavy breaths, feeling the urge to let himself collapse fully and sleep, despite knowing he couldn’t. Soon enough someone would come in and he couldn’t be found here. But for a moment, just a moment, he needed a little peace.
His thoughts were drifting as he was coming down from his adrenaline high, exhaustion kicking in. That’s when he heard it. A stirring high above him. Soft breathing, the faint shifting of wood beneath someone’s weight. But it was so high up.
Matt stilled and focused his blind gaze upward, towards the ceiling where the sound must be coming from. Within seconds he identified the heartbeat of someone...something. It was slightly different from a normal heartbeat, which confused the man. It couldn’t be an animal THAT large and THAT high. Not here in the middle of Hell’s Kitchen in an empty church. Outside thunder rumbled lowly and he heard the ambulance drive off.
“Someone there?” Daredevil called into the stillness.
@mechazilla94
Spooky scary skeletons burning up in hell!
Idk it seemed Halloweeny
An Archive of Our Own, a project of the Organization for Transformative Works
IMPORTANT NOTE:
TW: MAJOR Torture warning, blood, knives, syringes, broken bones, you name it. Also, medium level warning for Homophobia/Biphobia. They take up most of the chapter. If you are sensitive to any of these topics DO NOT READ THIS.
Chapters: 5/? Fandom: markiplier - Fandom Rating: Teen And Up Audiences Warnings: Major Character Death Characters: Jacksepticeye - Character, Markiplier, Yancy, Illinois - Character, Actor!Mark - Character, The Host, The Author, Googleiplier, darkiplier, Antisepticeye - Character, Jackieboyman, Marvin the Magnificent, Chase Brody, Dr. Schneeplestein, Original Female Character(s), Original Male Character(s) Additional Tags: #death warning, #blood warning, #torture warning for future chapters, #i have a thing I know, #angst, #misuse of magic, #maybe some death baiting, #War, #revolution, #confusion warning, #I know where I'm going with this trust me Series: Part 1 of Hell and High Water Summary:
Mark and Jack ended up in an alternate universe of sorts, where their egos are alive and causing chaos. Fanbase contributors are leading a rebellion against the Actor, Host, and Author, who have all taken control and created the egos for their own use. It gets confusing at times.
What I did in D&D today is...
Picture this: a 5e campaign with a very flexible DM. We are getting our party together as a prologue on the current continent to eventually start the official plot which is on the "New World" across the sea.
We have two players, myself and my roommate, but each of us plays two characters. We say it's to balance the party but really we both just really liked both of our options and the DM was chill.
A Tabaxi rogue, a Wood Elf sorcerer, a Halfling bard and a Tibbit monk all meet in a small town. Three of these chucklefucks have dragons in their backstory and the other has a Faustian deal.
----
Session 0, we all met an NPC Drow bard (Erivan) that offered to take us to the New World. Lit! A Creepy Dude also offered us that and then murdered an Æsimar. Not lit. We defeated a gross monster and session 0 ended. Huzzah, the elf is a badass with a crossbow! The Tibbit monk has been in cat form the whole time and hasn't revealed that she isn't a normal house cat.
----
Session 1, we decide to investigate Creepy Dude on Erivan's suggestion. We would A) protect the nice barmaid at our tavern of choice and B) probably earn a bounty reward. Sweet.
The sorcerer and bard pair up and find ACTUAL clues about where the Creepy Dude disappeared to: an abandoned manor in the spooky forest, north of town.
The monk and rogue, independent of each other, rob a merchant and guard, respectively. We all reconvene with Erivan...who bought himself a doughnut. Nobody questions it. We all head to the manor while Erivan stays in town.
We quickly run into cultists! The rogue is downed and the monk stabilizes him by using her fluffy body to stop the bleeding. They get him up and all four enter the house. Inside is creepy AF and vaguely menacing. We run into an animated armor (rogue is knocked out and stabilized by the cat again, but remains unconscious), a demon and an evil broom as we search for clues.
We find four corpses and evidence of a secret staircase that leads below the house. We eat and take a short rest, and end the session with the party reaching level 2. FeelsGoodMan.jpg
----
Session 2. Ooooh session 2. This literally finished up 3 hours ago.
We inform the rogue of what he missed (since he was, y'know, unconscious for 2/3 of the exploring) and went to find the secret staircase. The sorcerer, bless her, had found a clue that told her exactly where to look and so was leading the way. We open the room up and find three cultists. Crap.
The sorcerer casts Sleep like a boss, though, and between the party we swiftly execute the men. DOWN WE GO! The party goes down into a dungeon-like basement that the cultists have been living in. This is where the DM giggled at us.
"You see-" giggle "You see phallic objects on a table along with whips-"
Oh god
"cat-o'-nine-tails-"
Oh no
"and plugs and stuff. It uh-" laugh "turns out they're a cult that equates pleasure and pain, which I only learned AFTER last session when I'd already chosen the cult."
Our DM accidentally chose a sex cult. The Tabaxi rogue takes a spiked whip for himself...and he and the bard steal all of the toys to sell at a later date.
The group kills several more cultists before finding three girls. It turns out that they were from the town and had been kidnapped! We go back to the staircase and tell them to go wait by our horse until we come for them. By this point, we are irrationally determined to handle this cult issue.
We find Creepy Dude and wreck his face, only for him to turn into a DIFFERENT dude in yellow robes. The ground shakes as unearthly howls and scary-ass noises come from even further below us. Here is where shit goes south
The rogue wants to leave and the bard wants to stay. Rogue has a sense of self-preservation, apparently, and a backstory reason to want to avoid trouble. The monk is all for leaving, but has still not left cat form for a single moment and thus can't talk. The bard knows her deal is almost up and kinda wants to see if demons might solve her devil problem...and the sorcerer is willing to go with her, with the understanding that if it gets crazy, the bard is getting ditched.
And so we do the one thing our DM didn't expect. We split the party.
While the rogue and monk take the girls home, unconscious cultist in tow, the sorcerer and bard descended further. They found a Tiefling in a scrap with two ghouls that used to be the Baron and Baroness that lived here.
I'll be honest, we held our own pretty well! But a few bad rolls and ghouls having poison immunity meant both of us, and the Tiefling, were knocked out.
The rogue felt a pull on his conscience as he approached town and told the monk to turn the cultist in- he was going back for the sorcerer and bard. My monk did as he asked before finally shifting into her halfling form and riding the horse back to the manor herself to help.
By the time the rogue got to us, the sorcerer and Tiefling were piled in the corner of the room and the bard was on a stone slab to be sacrificed(?) to demons. He dealt with tiny demons for a while and had one grappled.
When the monk showed up, they agreed to save the others and the monk was YEETED at Creepy Dude by the rogue for a quick unarmed strike. This started a scuffle that was interrupted by an imp and two devils showing up.
It turned out, the devil the bard was contracted to didn't appreciate her being sacrificed by a demon-summoning cultist. Combat kicked off for real now with only two conscious PCs, three allied devils, and an enemy that summoned more demons mid-fight.
The rogue DESTROYED Creepy Dude as the monk chipped at a demon, but the devils rolled poorly while helping us. My monk, though strong, has VERY low health. Two hits and she wasn't just down - she was DEAD.
The rogue got KO'd too, but the devils cleaned house for us.
Unfortunately, the bard woke up first and talked to the devils. They wanted the souls of the three living people (sorcerer, rogue and Tiefling)...so she brokered a deal. Her devil could have all of their souls, once they died, if he extended her own deal's remaining time and brought the monk back to life.
She got one extra year, and we ended the session with everyone but the elf waking up with no knowledge of what she has done.
TLDR: Bard sold the party's souls on the first adventure.