New item in my DMC collection. Force Edge.
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New item in my DMC collection. Force Edge.
Just finished a d&d session for the Curse of Strahd game I'm in where I switched out the poisoned wine for Izek to drink & we fought him at the lake.
He died in the most cinematic way ever, the wooden walkway was on fire, he walks into the blaze, our barbarian Iskander follows, recklessly, weaponless as Izek had grabbed it a round before & basically cast heat metal on it, Iskander starts to use his fists to hit Izek both surrounded by flames & he reduces Izek in his more devilish form to Zero HP & he collapses dead at Iskanders feet
These are some of the commission picks I did for @ForewordnBack on Twitter. Thank you for your patronage!
happ 15th anniversary, devil may cry 3! forever grateful for introducing me to what PURE RAD COOL STUFF is! also nevan best devil arm forever i miss her
Another Commission for @kzn02 of Lucifer the CEO of hell, from Helltaker, wielding Lucifer, the devil arm from devil may cry 4! As always, I had a lot of fun putting this together! Lots of new techniques and efficiency things I learned along the way
Rejected devilarm design joke clutter: Botaniciel, the infernal gardening tools! Done for April patreon.
I thought about what I would do if I was remaking DMC2, and the idea of making Trismagia a boss came to mind.
(already posted this on reddit but no one liked it so you know)
I thought it would be easiest to have the DA as a gun due to it's focus on ranged attacks, and I took inspiration from King Cerberus.
The design of the Devil Arm would be a half mask, similar to the "Phantom of the Opera" mask, or Father Balder's mask. It would slightly resemble Trismagia, and would have a glowing gem inlaid in the forehead. To fire the weapon I would have Dante sing, maybe opera but I don't know.
The Trismagia gun would have three forms; Fire, Ice, and Lightning. This forms can be shifted by holding down the firing gun and pushing either up or down. For example, if you are in Fire mode, Ice would be up and lightning would be down, but if you were in lightning fire would be up and ice would be down. Think of it like a cycle with three points. The gem in the mask would change colour depending on the mode; blue for lightning, red for fire and white for ice. The glow of the gem would have to be bright enough so the player could easily see which mode they are in even if they can't directly see the mask.
The gun button would have a different effect for each mode; for fire mode, the basic shot would easily stagger enemies but be the slowest. In lightning mode, the basic shot would have the fastest and be good for stacking up damage quickly, but I would make it not as effective at juggling enemies as Ebony and Ivory. In ice mode, the basic shot would be a moderate speed that would slow the movement of enemies slightly discharge to effect multiple enemies, though only damaging the target.
For gunslinger fire, the neutral style move would create a pillar of flame around Dante similar to Agni and Rudra's back swordmaster. Forward style would have Dante create a stream of fire, similar to a flamethrower. This would do lots of damage but wouldn't be able to stagger, meaning enemies could charge right through it, but it could be used to juggle. Back style creates an orb of fire the floats slowly towards the target. When it touches an enemy or is hit by the player, it creates a massive explosion. It would take a while to summon and would leave Dante vulnerable for a few seconds. Aerial style would have Dante fire the same stream of fire downwards to slow his decent.
For gunslinger lightning, the neutral style move would shoot out a quick stream of lightning that goes through the ground and paralyses all enemies in a straight line, with increased Gunslinger level increasing the amount of streams (comparable to King Cerberus' lightning ground attack but with 4 streams of electricity at most). Forward style would create a cloud that would periodically discharge lightning. Think of the mini faust performing an attack similar to Griffon's round robin. Back special would be a move similar to Nero's maximum bet in a circle rather than an X. Aerial style would have electricity fire directly downwards to paralyse enemies beneath Dante.
For gunslinger ice, the neutral style move would summon a tornado of ice that circles around where it was summoned slowly, which higher level Gunslinger creating more tornados. Forward style would create ice under the target that would suspend them in the air on the ice, but if the ice it damaged it shatters and the enemy falls. Back style would create chucks of ice that float around Dante, which can be destroyed by by enemies if hit enough times. Holding style for longer creates more chucks, and pressing back style again will have the ice home in on the target incredibly fast before exploding. Aerial style has a platform of ice form underneath Dante witch he then vaults off. The chunk has a small damage radius but can be angled depending on the positioning of the movement trigger.