If the world would be a better place if the people with power thought with the innocent kindness of a child, then surely those kind, childlike people had better get some power of their own.
[ ] Playful Bubbles – By working your hands, you can create harmless, colourful bubbles and manipulate them to dance and move at your will. They can glow dimly, like a night-light, or cluster to obscure something, but are mainly for entertainment purposes, and will pop if they leave a 5-foot radius of your body.
[ ][ ][ | ] Naive Tongue – Through the simple self-deceiving assumption that there should not be barriers between people, and that therefore there aren't, you can understand and be understood by anything capable of human language. At second level, you can communicate with animals and with humans who, for whatever reason, lack the capacity for language. At third level, you can communicate with any sentient being.
[ ][ | ] Bubbling Heart – The swelling kindness of your heart weaves a protective magic over you. You are selectively immune to all emotion-based effects that come from people you have been consistently kind to. This kindness must be genuine and complete, although in proportion to your relationship (every friendship has rough patches), and lip-service to kindness will brook no boon. At second level, you are also immune to damage from those people you have been kind to. You can extend this effect to your friends by making them a chain of flowers to wear.
[ ][ ][ ][ | ][ | ][ | ][ | | ][ | | ][ | | ] - Effervescence of Youth – You are simply a joy to talk to, preternaturally both fun and compassionate. In social rolls benefiting from your innocence and sweetness, you gain a d6 bonus per level of Effervescence of Youth.
[ ] Bubble of Joy and Laughter – You can project an invisible bubble around you with a wave of your arms, covering a radius of 50 feet. Whenever anyone in it would be subject to an emotional effect, they may instead choose to feel overflowing and irrepressible enjoyment until they leave the bubble.
[ | ] Childish Tantrum – You have rendered yourself subject to childish emotion in its rawest form. When you are wronged or upset, you lose the ability to hold a rational conversation and compose your thoughts properly for 3d6 minutes or until you are successfully calmed down. However, during this time, you are immune to all forms of mind control or coercion, all emotion-based effects other than those relying on anger or sadness, and gain a d6 bonus to all damage dealt and to all rolls to resist anything. If the GM judges your anger to be righteous, you may choose to extend the duration of you tantrum by d6 minutes when the first duration ends.
[ ][ ][ | ][ | ][ | | ] Childlike Sympathy – The beating heart of mankind wishes to believe a great many things that children believe readily and without question. This collective wish makes the universe want to let them be true, and you know how to let the universe give in to that desire, for moments at a time. By simply willing it, you may alter the course of fate in small ways, such that the world briefly aligns with the most idealistic and naïve dreams of childhood. When you do, put a mark against Childlike Sympathy. You may not have more marks against Childlike Sympathy than its level. You may remove a mark from Childlike Sympathy whenever you inspire the inner child of an adult who had given up all such thoughts without using magic, or when fate is so arbitrarily cruel to you that the GM decides you deserve it.