I'm glad you stabbed my wizard.
@luxidy, the best dm
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I'm glad you stabbed my wizard.
@luxidy, the best dm
Codex Umbra #10
19.11.2019 - Session #34 - Lv.9
The group had one minute to brainstorm about what they wanted to do with the Kraken after Cloud entangled it with a Wand of Binding. After a lot of back and forth, they finally managed to talk to the Kraken. The baby titan didn’t answer them in words but it looked like it could at least understand now them. It wasn’t hostile at all, it was just defending itself previously, when it grappled and threw the group around, followed by gentle - really really painful - electro shocks. They told the baby Kraken to hold still and open its mouth so that a polymorphed wizard could enter its digestive system and get the key out. It didn’t quite work since the belly of a baby Kraken is already quite big. Cloud couldn’t find the key. So Dirodan used his Detect Magic and a Mage Hand to get the key - and the wizard - out via a magical endoscopy. (No, this is not the weirdest thing that happened that day...)
Now, they had the key to the already open door. The group went back to the room, placed the small orb in its hole and... nothing happened. It took them a couple of seconds to realize that they had to open the door from the inside with the key inside its hole. When they did, they found a giant icy corridor instead of the narrow staircase, which was supposed to be there. Upon entering this hallway, the group was faced with a sudden cold and the slippery surface of the ice. Luckily, they are all hardier than they look and managed the cold and the ice. Except Valaris, who fell on his butt and decided it would be best, to just slice along the group instead of walking. (I like to mention that I, as the DM, never said anything against him just standing up)
The group walked through this enormous hallway without any indication of what was or is living here. There were no decorations within the hallway or on the walls. The only thing besides the white ice were destroyed bodies frozen within the walls. All of the bodies seemed to have been nibbled on.
They continued around a corner into another large hallway. This time there were inticrate carvings of landscapes on the walls and giant statues of bearded warriors. Still no sign of anyone or anything living in here. Eventually, they reached a giant door. Said door was not closed but slightly ajar. Inside it looked like the giant room had collapsed inward. A quick look around though showed that the walls and the ceiling were intact. But there was this weird, rythmic wind coming from within the room...
The group decided, it would be best to proceed stealthily. They turned themselves invisible and ereased their tracks. Which was good, since the rythmic wind was actually breathing. A large, snake-like creature with six limbs was sleping on a giant icy boulder. They. Went. Right. Past. That. Thing. Without waking it up.
Behind this pen for the worst pet ever was a smaller room. Still big in comparison with everyone in it but smaller. Here, two stone chests caught the attention of the group. Dirodan discovered that one of them had an evocation rune etched into the lid. Which started a ridiculous scene where the group tried to take the whole chest instead of its contents. Didn't quite work though and they got frosted. After that, they took everything from inside the chest, namely an Armor of Cold Resistance, Boots of the Winterlands, and a Frostbrand Shortsword. In the second, not so trapped chest were five Fire Elemental Gems. (Combined with their Marid Bottle from the Black Market in New O'Noa they now have expanded their joke plan of just bombing the bad guys out of Kraghammer)
The next section of their tour led them to the biggest door yet. Around it was a giant sculpted head of a Dragon which made it seem like the door was leading into its guts. There was also a small little riddle. But since the door asked them to „Kneel down before the King of Eternal Winter“, they figured it out pretty quickly.
Behind the door lay a roaring blizzard. This problem got solved in the same (idiotic) way as all other things in the groups life: The complicated way.
Valaris jumped into the Bag of Holding, holding his breath indefinately as an Air Genasi. Dirodan took the Bag of Holding and mounted a mammoth aka a polymorphed Cloud. Together they went into the blizzard, gaining no benefits from their „preparation“ what so ever. They reached the giant throne of Errevon, which had a glowing orb on top of it. Dirodan tried to get it, but it was stuck and his noodle arms didn't help. The mammoth on the other hand ripped it from the throne, ending the blizzard in the room. The orb – now exposed as the White Dragon Orb - immediately tried to take over Clouds will – and succeeded since he had to use the mammoths stats which were everything but beneficial. The orb told Cloud to get out of the building. So he ran. Dirodan – still mounted on the mammoth and very inclined to get the orb for himself / his mysterious patron – held on for his dear life while the mammoth was storming out of the building by ramming doors and making a lot of noise. While holding on, Dirodan also tried to get the orb out of the mammoths trunk. Eventually he succeeded but the damage was already done: On their way out, the mammoth had woken up a second weird snake pet, which was now on the hunt. So they proceeded to run. Dirodan – after overpowering the Dragon Orb with his will – had the amazing idea to get Valaris out of the Bag of Holding so he could help.
It was a close call but they somehow managed to escape the giant blue snake thingy before it could take a bite out of them. They slipped though the door, closed it and ripped out the key to what they assume to be a pocket dimension with the remains of the ice citadel of the Rimelord in it. And now, Dirodan has two Dragon Orbs.
The group didn't waste any time and went back to the surface of the cold Formare Basin. They found their bird and made their way over to the Ironseat Ridge, looking for something that they only know as the Seat of the Titan. Cloud used a Legend Lore spell to gain more information about the Darkbeast (you know, the monster currently nesting on top of Kraghammer) and got the exact location of the cave of a Behir.
After a short climb up a steep cliff they found the cave and underneath a ton of bones they found money and letters. The letters spelled out the word NETHEGON. Whatever that may be...
Tres Pacito #2
Session #23
After spending a couple of days in the Rootgarden Marsh, a stinking sinkhole of a place where they had to keep up with the constant smell of rot, an adult black dragon and the constant feeling of something that wasn’t quite right, the group was eager to get back to the small fishing town of Drynna. We started at the edge of the swamp, near the coast of the Mooren Lake. The air was already cleaner here. After a short time of enjoying their freedom, the group started the five day track back to the city. Their traveling was surprisingly peacefull.
By the end of the first day, they met a group of strange individuals camping at the shore of a small river. Turns out they are a traveling circus named “Circus Magnus” making their way north after a couple of performances in the southern villages. The two groups got along pretty well. There was only one problem in the form of a rugged looking man with a lute and a top hat. The last time he showed up the city of Stilben got attacked by a ginormous metal worm. Only hours before that this guy, who calls himself the Storyteller, sang a song about it. So of course the group was suspicious. Especially Clarke (the Rogue), who met the Storyteller now for the first time. She didn’t like him at all: “There can only be one person standing in the spotlight!”
This time around, the Storyteller only played a little melody on his lute. No lyrics, not even a hum. And the other members of the circus didn’t seem to mind his presence. Soon, the group was distracted by the friendly welcome of the performers. St. Yin, our ‘motherly’ Bard, found the fortune teller in the form of a gnomish grandmother named Pyntle Nucklestamp, who helped her with her own fortune telling. Clarke became friends with a handful of acrobats. Terra, the ranger, and Vella, the fighter, learned how to take care of giant lizards. Each member of the group was gifted an egg of these creatures, which can be used as durable beasts of burden or for riding. Easy to train, easy to maintain and able to defend themselves, the lizards promise to be of great use for the group. Now they just need to keep the eggs save for about two weeks. And all they had to do for that was to keep the group save. Which was quite easy. Only once the party had to take to arms when a big black snake made of metal showed up. Weirdly enough, this thing showed up shortly after the Storyteller vanished...
Back in the city of Drynna, the party headed straight towards Perron, a grumpy woman with a knack for hating things. Days ago, she’d promised the group information about a place called Byrgenwyrth. The very same place, a shady doctor from Westruun wanted them to find so he could cure a horrible disease taking a hold on the country. The group did what Perron wanted them to and with a bit of persuasion she gave them the diary of one Ponto Burrows, an archaeologist who apparently found the ruins of Byrgenwyrth for the low low price of his sanity. The diary didn’t do much more for the group so they decided to pay this Ponto Burrows a visit. Which meant they had to go back to the swamp. This time around though, the party wanted to be prepared. Clarke told them about the general store, where they could get pretty much everything they needed for their little track. So while St. Yin was buying tents, rations and something for the stench, Clarke stole a couple more tents (and for some reason an empty notebook). At the same time. While St. Yin was talking. Rogues gotta rogue, I guess.
Now with the seemingly right equipment, they spent one night in their comfy hotel rooms before heading out to the very wrong swamp filled with very dangerous things. They don’t have much time to lose: The situation in Westruun is escelating quickly with more and more people infected and a dramatic worsening of the symptoms. Two of the party members are already infected and know they won’t have long until they are going to experience the first symptoms themselves...
Codex Umbra #6
15.10.2019 - Session #32 - Lv.8
After acquiring the needed paperwork, the group is able to enter the Ivory Tower, seat of Arcanist Allura Vysoren, member of the Council of Tal’Dorei. It is here, that the group meets their lost member Raz again. He’s calmly sitting in a corner, drinking tea as if nothing happened. The group barely noticed his disappearance anyway.
They look around for a couple of minutes but nobody greets them. They hear voices from upstairs, though. There they find Allura discussing magical business with a tall Moon-Elf. Since the reason for their visit is quite pressing, Allura pauses her meeting to listen to what the group has to tell her. Her guest, another wizard called Relon Helvindar, quietly joins them and later provides important information about the infamous Codex Umbra.
Apparently, the Codex Umbra is only one of three books remaining from the vast collection of works by Vespin Chloras, the very man who freed the Betrayer Gods in an attempt to gain more power and/or immortality. All of his possessions were destroyed during the following war but cultists of three Betrayer Gods managed to steal the corresponding book. The Codex Umbra is tied to the Betrayer God known as the Chained Oblivion and can be used to free this entity from its prison if fed with enough souls. Besides that there are the Codex Deus, tied to the Strife Emperor and working in a similar way, and the Codex Imperium, tied to the Lord of Hells. Each book is dangerous on its own and now the group thinks - after hearing quite detailed descriptions of the powers the books use - that all three are active again. The Codex Umbra is clearly the most advanced currently with a cult having multiple of the monsters from the book already summoned. But there are also hints of the Codex Deus in form of ancient spells hidden underneath O’Noa, which apparently were used in the Scattered Wars, and the Codex Imperium could be responsible for the latest attack on Kymal since the group knows of an entity called the Smiler, which acts pretty close to what the Codex does, and which lives close by the city.
Puzzled by this new information, Relon sends out messages to a couple of colleagues while Allura is looking for helpful items to give to the group. Both wizards think it’s best if the group tackles this problem since they already know most about the events and are involved with the Sarcana. Allura describes them as a “radical group operating on the outskirts of real research” but since their forcus is the Age of Arcanum they probably have the most information about it. So she tasks the group with stopping the progression and the destruction of the Codex Umbra while she will do everything she can to slow the cult down.
The group accepts this task and is then teleported by Relon to Lyrengorn, the Elvenpeaks. They told Allura and Relon that most of the Sarcana members were missing but that there was at least one remaining in the hidden city of Elves. Relon, who lives near the city gladly brought along. The group made their way through the cold and uninviting north over to the tropical forest within the split mountain. On their way up thorugh the massive trees they stumbled upon a Displacerbeast with her three little cubs. They threw the mother down into oblivion and decapitated one of the cubs in front of the other two before trying to adopt them. Needles to say: It didn’t work.
Eventually, they made their way up to the Gates of Lyrengorn where Raz - who lived here for quite a long time - managed to get them in. Strangely enough, the guards where super nice to Valaris. Within the city they immediately discovered the Melody Tree, a giant, hollow tree in the middle of the city. There are holes strategically carved into it so the strong wind that blow through it produce a nice melody which can be heard all throughout the city. Also, the inhabitants use the strong winds to traverse between the three layers of the city. It takes some practice but eventually one can easily ride the winds up and down the tree. Valaris, being a s**thead and an Air Genasi, wanted to try it as soon as he laid eyes on it. So they skiped the whole city only to travel up the tree to The Blooms. Here they found a Temple of the Moonweaver. Valaris got told by the headpriest to come back in two days for the festival called the Moonweaver’s Ribbons. He would get answers he is looking for.
We ended our session with the group finding a place to stay for the night and with a call to Vimak, one of the last remaining members of the Sarcana. She and her friend Julene just left the city but would turn around to come back in about a day or so.
What answers will Valaris get? How will the last two Sarcana leaders react to their friends missing? And why the f is everyone so damn friendly in this city?!
Tres Pacito #1
Another game I play fairly often ist called Tres Pacito. This name is probably gonna change in the nearest future, since we got a fourth player now xD In this game, a Half-Elf Lore Bard is babysitting a Goliath Fighter, a blind Eladrin Gloom Stalker Ranger and their newest “friend”: a Half-Elf Swashbluckler Rogue, while running away from her problems at home.
This babysitting started to get a little... deadlier after they started to recieve strange omens followed usually by big evil things attacking cities. First, a weird priest escapes during a prison transport, then they get attacked by ghosts. After they made it out of that evil forest, they are cought up in a political scheme and manage to save the Margrave of Westruun and reunite him with a thought to be lost family member. They are now known as the Heroes of Westruun. But they don’t have much time to relax: A friend is asking them for help, which requires them to take up travel again. They reach the city of Stilben, basically a poophole of a town, filled with all sorts of humanoid trash. While staying there for a night, they witness an attack by a gigantic metall worm, eating its way thorugh the city and apparently heading north. They do so as well to warn the people living there, meeting Lady Vex’ahlia and Lord Percival, two members of the legendary Vox Machina. After that, they go back to Westruun to talk to a clockwork expert only to discover, that a strange sickness is spreading throughout the city. Shorlty after discovering this, a shady doctor shows up, telling them about a way to cure this presumably devistating disease. They need to find the ruins of an ancient civilisation, which dealt with the same sickness. This doctor thinks that there are some records left of how they did it. There is no time to waste: 2 out of 3 members are already infected with this disease! They head to Drynna, a small fishing village in the east, where they meet their newest member. Together, they follow the sparse clues they have to the swamp near the coast, trying to find the ruins of Byrgenwyrth.
This game takes place every other weekend (when we manage to sync up our schedules) and started on Lv.1. We are now Lv.7 and as fore Codex Umbra, I’m planning on making it a Lv.20 campaign. This story is actually my favorite, since I play it with my closest friends and it’s actually my first ever campaign. My first time ever dming was the first session of this story. I love the PCs, I love the NPCs, I love what everyones doing, I’m just completely in love with all of this!
so I started writing some homebrew for a warlock patron and like I have lost my steam writing the last feature since I’m not sure what I want it to do though I have the drawback written already
Yall I played myself. I have lost contact with the Brain Cell. I rolled a 1.
Codex Umbra #5
08.10.2019 - Session #31 - Lv.8
Faced with a little boy waiting to hear about the adventures of the group, everyone decided to turn around and discuss the situation. They completely ignored little Sisk for longer than necessary. Good thing they had a nice NPC Cleric with them: Inian took care of the little one until the group had decided on what to do with the boy. Which was leaving him with Inian back in the city of New O’Noa until they had an actual idea of what to do with him. Inian himself came up with the idea: “I literally have nothing else to do. I mean, I’m only here because of that.” Leaving Sisk with a Cleric who not only knows his way around fire (Cleric of Light) but who has also proven to “have a stable moral code” - as Cloud put it - appeared to be the best solution they had at that moment, so they went with it. After a short goodbye - and realizing that their Ranger was now missing for several days - the group left the city in search for the horses they randomly parked somewhere in the ruins.
No horses were harmed during their stay at O’Noa.
Three days later they arrived in Emon, capital city of Tal’Dorei. Most of their allies sit here, especially a powerful witch called Brielle Mirrorshine, a cryptic Gnome-Lady with a huge collection of mirrors and stray Doppelgangers. Like always, the group wanted her to teleport them wherever they needed to go - in this case “the highest point furthest up in the north”. After some errands - checking in with the smith, stopping by in the library, stuff like that - they went to the mansion of Briella only to find it empty. No Doppelgangers. No Gnome Witch. Only the mirrors and the two Dryads who take care of the garden. Valaris, as a personal friend of Birella, got worried quickly, since the woman is known to never leave the house. Dirodan used his Dragon Orb to scry on the missing Witch only to find her at the same place another missing NPC seems to be held captive. This is now the 3rd time they get Gatshadow as a location for someone they are looking for... This, of course, concerened the group so they checked in with the other members of the Sarcana. With their limited ressources, they reached out to 5 different members, including Briella. No one answered. Now, after months of trying to deal with everything bad happening, the group finally decided to talk to the officials. Cloud, using his posh upbringing, charmed their way up to the Captain of the Guard for Abdar’s Promenade (Market Quater). They told him everything, mildly surprised by the fact that he actually listened. The Captain promised to inform his superiors first thing in the morning, since he had another important meeting coming up. The group left but not before embarrassing the Captain out of his Dragonborn scales: Valaris, eager to cause some mischiev - again - wanted to use his Mage Hand to loosen some buckles. With a 30 on his Slight of Hand the target of this prank was clear: The Captain wanted to go downstairs when all of a sudden his belt came loose, his pants slid down his legs and he flew down the stairs, faceplanting right in front of the group.
At this point we took a brak to relearn how to breathe after laughing. No players lost consciousness during the prank.
Informing a mid-ranked officer wasn’t enough in the eyes of the group. They needed to get the information as high up as possible. They recently got given the adress of a powerful mage who happens to be part of the Council of Tal’Dorei: Allura Vysoren. Why not pay her a visit? Well, there were a couple of guards in the way. But Inian taught the group well and they asked instead of just killing everyone. The guards pointed them towards the Master of Defense or the Master of Law. The group headed for the first. After a lot “I need to ask my boss” they were eventually led to the office of one Saytar Alcott, a buff guy with some anger issues after recently being relieved of about 2/3 of his importance with the announcement of a Master of War. He listened as well and took some immediate action. He gave the group the mandatory paperwork to get a meeting with Allura and wanted to talk to the Master of War right away. He only broke one chair and a piece of his table during that process.
Now, the group is heading towards the Ivory Tower to hopefully meet up with Allura Vysoren.
Me: I'm branching out with characters in dnd! I'm doin cool things!
Me: ... wait, hold on, no, I just made another chara that can use message to call their friend a bitch across the room again huh?