Checkmate D&D
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Checkmate D&D
Though I’m only a handful of hours into Metaphor Refantazio, I’m compelled to express how wild it is that the game thus far has been keenly keyed in on the pulse of the current political climate (primarily from my perspective as a US citizen)
Vague Spoilers for the game’s premise & foundational worldbuilding elements established early in the first ~5-7 hours…
There may be a time when I walked into the forest and came back. When the trees whispered to me that it was not my time nor was it my place. The moss did not accept me. The ground itself forbade me from laying in its cold comfort.
But there I was. Moss, bone, and something else.
I am realizing that Baldur's Gate 3 is way better then any other game that falls within the same concept. Dragon Age was close but even that game had the issue of replayability where I would very quickly get sick of the entire first part of the game that I would not want to go through it to get to any of the actually interesting stuff. Like even now years later I can't replay it because I immediately get bored of the static first act quests.
I am not having that problem with BG3 because the differences between play options and choices happen right away. So there simply isn't that long drawn out wait of sameness at the beginning.
Like...getting bored? Just do act 1 quests in a different order...it'll matter and you have that option, so you can.
Hell how often you long rest will impact the first act pretty significantly.
I have almost 500 hours in the game and I am still not even slightly bored of any of it.
Spiders Games have announced Greedfall: The Dying World. To quote from the official description:
Uprooted from the island of your birth, find your freedom by exploring the old continent and forging your destiny through alliances, scheming, and battle. It's up to you to end one man's ambitions of conquest, which could spell the end for the continent and your island.
Sadly haven’t been able to play tabletop RPGs in a while, but I will never forget the 3 years lasting campaign, during which our DM got tired of naming towns. For the last few weeks our party travelled to memorable places such as “Closeto”, “Nearby” and “Northof”.
We know the discussions about Succubi becoming paladins, but how much easier would it be for RPG fiends to instead of rising just… stop caring?
Like lose all drive about tempting and killing and just go through motions