I forget which item, but I do recall it's mentioned somewhere that giants were often causing local natural disasters (possibly due to their ongoing beef with ice-drakes). Just something to REALLY kick Marika's paranoia into high gear in short order, than "just" the potential. Especially if the giants had the bad luck to cause one right at the worst timing and now she is Convinced she needs them all dead.
You are correct! It is hard to keep all like 6000+ items in mind fdhfdhs But you must have thought of Roar Medallion!
Additionally, one of the messages Melina passes in Marika's own words about it, says: "Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. Guidance hath delivered ye through each ordeal, to the place ye stand. Put the Giants to the sword, and confine the flame atop the mount. Let a new epoch begin. An epoch glistening with life. Brandish the Elden Ring, for the Age of the Erdtree!"
Their God is called 'evil' and 'fell', and it might as well be just what he is rather than a rumour :p Not to mention that the Hornsent as well feared him:
This year was wild for me and I managed this just-so. Big thank you for my boyfriend for coming up with the idea of Fire Giant Santa :) Here's the >>LINK<< to also drop a present onto your friends and family while being on fire!
[Elden Ring 5e] Otherworldly Patron: The Flame of Ruin
[IMAGE ID: Elden Ring screenshot of a mage on horseback summoning an orb of flames to shine on a twisted abomination resembling an undead humanoid with too many arms. End ID.]
The gods have fought many battles in the past against countless foes - some more deserving than others. One of the most bitter wars conducted by the gods was against the so-called “Fell God”, the patron deity of a clan of fire giants. The only record of this war that remains is the insistence by the victors that it was necessary
However, the Flame of Ruin that the fire giants worshipped still smoulders at the mountain’s peak. For those seeking ruinous, eldritch power, it is a veritable font of strength: a flame that the gods once feared. As such, there are secret orders of acolytes who draw power from the flames with the express purpose of keeping it hidden. You are one of the few who would dare use the flames to your own ends.
Includes:
A new warlock subclass
New eldritch invocations
New spells
Expanded Spell List
1st: Absorb elements, burning hands
2nd: Aganazzar’s scorcher*, enlarge/reduce
3rd: Fireball, Melf’s minute meteors
4th: Fire shield, wall of fire
5th: Destructive wave, immolation
*found in Xanathar’s Guide to Everything
Visage of the Fell God
Starting at 1st level, you learn the produce flame cantrip. This does not count against your number of learned cantrips.Furthermore, you learn a lost secret to harness the power of the fire giants. When your current hit points are less than half of your maximum hit points, you can use an action to sacrifice your life energy for further ruinous strength. The bizarre one-eyed visage of the Fell God erupts from your chest and you gain the following traits for the next minute:
You reduce your hit point maximum by half.
You restore all your hit points and spell slots.
You become resistant to fire damage and cold damage. If you already have resistance to fire damage from another source, you are immune to fire damage.
You can use the visage of the Fell God as an arcane focus for your warlock spells. When you cast a spell that deals fire damage in this way, you deal extra damage equal to your spellcasting ability modifier.
When you take this special action, you cannot do so again until after you finish a long rest.
Flame Dance
Beginning at 6th level, you gain an additional benefit to your Pact Boon.
Pact of the Blade. When your pact weapon is a whip and you attack with it as an action, you can attack again on the same turn as a bonus action. When you do so, the damage type becomes fire.
Pact of the Chain. Your familiar can be a half-ogre (see Monster Manual). Its creature type is giant instead of celestial, fey, or fiend. It can use its reaction to deliver produce flame when you cast it, using its own senses to target a creature within range of itself.
Pact of the Tome. When you cast produce flame, you can instead unleash it as a melee spell attack. When you do so, your target and any other creatures of your choice within 5 feet of it take additional fire damage equal to your spellcasting ability modifier.
Fire Monk Incantation
Starting at 10th level, you can call upon the flames of the fire giants to bolster your flesh. Incant one of the following prayers as an action, beating your breast with a closed fist.
Flame, Cleanse Me. You remove the poisoned, blinded, and deafened conditions from yourself.
Flame, Grant Me Strength. When you next roll damage dice to determine fire damage, take the maximum result on a number of dice up to your level.
Flame, Protect Me. You have advantage on saving throws until the end of your next turn.You can utter these incantations a number of times equal to your spellcasting ability modifier, after which you must take a long rest to do so again.
Guardian of the Flame
Starting at 14th level, your connection with the long-dead Fell God deepens. When you take on the Visage of the Fell God, you gain the following additional benefits:
Your size increases by one size category. If you are under the effects of an enlarge spell, the spell’s duration extends to match the duration of this feature and does not require concentration.
Spells you cast that deal fire damage deal double damage to plants, objects, and structures. Furthermore, you can cast any cantrip that deals fire damage as a bonus action.
When you transform, any hostile creature that is smaller than you that can see you must make a Wisdom saving throw. On a failed saving throw, it is frightened of you until the transformation ends.
Eldritch Invocations
Fell Familiar
Prerequisite: Pact of the Chain, 8th level
When your familiar is a half-ogre and within 100 feet of you, it also transforms when you use your Visage of the Fell God with a grotesque visage of its own. While you are transformed, it gains the following traits:
It becomes Huge.
It is immune to fire damage.
It can use its action to spew volcanic fire around itself. All creatures within 15 feet of the giant must make a Dexterity saving throw or take fire damage equal to your level.
It has advantage on Charisma (Intimidation) checks and uses your spellcasting ability modifier for Charisma checks instead of its own Charisma
Kindling Sacrifice
Prerequisite: Pact of the Tome, 14th level
You have learned of an ancient, blasphemous prophecy that foretells the ruin of the gods; you can use an element of the legend to use this power in a way that was foretold. You can cast teleport by burning an effigy of a kindling maiden worth 100gp for each creature being teleported as a special material component. The flames engulf the creatures being teleported and they reappear at the target destination, waking up as if from a deep sleep.
When you cast the spell in this way, you can reroll on the familiarity table if you roll “mishap”. Furthermore, you can teleport to any place that you have only seen or only know of by description with a 100% chance of success, granted that it is of legendary importance in your world (DM’s discretion).
You may also cast plane shift or dream of the blue veil using this invocation. To do so, construct an effigy worth twice as much for plane shift or three times as much for dream of the blue veil and select a destination that is spoken of in legend in your world. When you cast any spell using an effigy, you cannot cast a spell in this way again until you finish a long rest.
Spells
Fire’s Deadly Sin
3rd-level Conjuration
Casting Time: 1 action
Range: Self
Target: Self (5ft radius)
Components: V S
Duration: One minute
Classes: Druid, Cleric, Warlock
You call upon the flames of ruin to consume your flesh. For the duration, you are engulfed in ruinous flames, shedding bright light in a 15-foot radius and dim light in for a further 15 feet. You sacrifice a hit die when you cast this spell and at the start of your turn for the duration. Creatures that come within 10 feet of you for the first time on their turn must make a Dexterity saving throw or take fire damage equal to double the hit dice you have sacrificed thus far, or half as much on a successful save. Flammable objects that are not being worn or carried and structures that come within 5 feet of you burst into flames. The spell ends if you run out of hit dice or use a bonus action to end it early.
Flame, Fall Upon Them
5th-level Conjuration
Casting Time: 1 action
Range: 200 feet
Target: A 25-foot radius area within range
Components: V S M (A pinch of brimstone)
Duration: Instantaneous
Classes: Druid, Cleric, Warlock
You hurl flames at a 25-foot radius area within range. Creatures caught in the area must make a Dexterity saving throw or take 7d10 fire damage, or half as much on a success. The targets have disadvantage on the saving throw if you are at least 20 feet above them. You may also cast this spell if there is an obstacle in the way that is less than 200 feet tall, but the targets will have advantage on the saving throw.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the spell deals an extra 1d10 damage per spell level above 5th.
Flame of the Fell God
6th-level Conjuration
Casting Time: 1 action
Range: 60 feetTarget: An unoccupied space of your choice within range
Components: V S M (A pinch of brimstone)
Duration: Up to 1 minute (concentration)
Classes: Druid, Cleric, Warlock
A 15-foot-diameter sphere of fire appears in an unoccupied space of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. The creature takes 5d6 fire damage on a failed save, or half as much damage on a successful one. Furthermore, the sphere unleashes a blast of hot air in a radius of 10 feet around it at the end of your turn. Creatures hit with the hot air must make a Strength saving throw or be knocked prone.
As a bonus action, you can move the sphere up to 30 feet. If you ram the sphere into a creature, that creature must make the saving throw against the sphere’s damage, and the sphere stops moving this turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. The sphere ignites flammable objects not being worn or carried, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th.
Theoric takes the reader to a glen to relax, but they are attacked. Loki comes to find that the reader has true feelings for Theoric.
Characters: Reader (Y/N), Theoric, Frigga, Loki
Warnings: Short moment of peril, otherwise nothing but blatant flirting.
Word Count: 1900+
Note: I love how this ending turned out. Please don’t hate me.
Part 1: Under the Stars Part 2: Intimidation
~1885
Theoric dragged you down the hallway, laughing all the while.
“Where are we going?” you asked for the hundredth time. He sent you a note that morning requesting that you dress warmly, and to bring a cloak. It billowed behind you as you ran.
For the hundredth time, you received the same answer: “It’s a surprise!”
Theoric knew his way around the palace now that he was a lieutenant in Asgardian Guard. Because of his nobility, he could have easily jumped to that rank years ago, but you learned from outside sources that he worked his way to the top till he was indispensable. The more time you spent with him, you began to notice little things about him. The way his eyes would light up before he laughed, the same way they did when he was suppressing one. The way his armor gleamed, alerting you to his presence. And the light tone in his voice when he said your name. It was enough to make you blush just thinking about it.
“Here we are,” he said, slowing before rounding a corner.
“The stables? I have to admit it’s been a while, but…” You didn’t get to finish as he led you to a twin stall. Inside were two gorgeous black stallions. They were saddled in Theoric’s colors, black, and silver with red detailing. The slightly smaller one nuzzled into your shoulder till Theoric handed you a sugar cube. It was gone a second later.
“I hope you do not mind, but I took the liberty of requesting an afternoon with you from the queen. During some of my patrols, I discovered a secluded path that I believe you will appreciate. How long has it been since you have not ridden in a carriage?”
“Not since I was a little girl, but I would appreciate some lessons and practice.” You don’t know where the words came from, but they made his eyes light up before he broke into a grin.
“First things first, this one is Gísl. And the larger one is Hófvarpnir. Secondly, you need to get in the saddle.”
You squealed as he wrapped his hands around your waist and lifted you onto Gísl. His touch lingered till you were steady, then you felt cold without him. He mounted Hófvarpnir and clicked. Gísl followed till you were at the gate of the stables.
“I almost forgot, but you are going to need these.” He held out a pair of red gloves embroidered with silver thread. They were lined in black fur and reached high enough to fold over the sleeves of your dress. You thanked him and took up the reigns. He gave you a quick lesson to reteach you a few things, then led you into the wood.
You passed many beautiful places. Each time you paused, Theoric kept going. After a while, it began to feel like you were going in circles, but you didn’t mind. Theoric filled the air with discussion. He asked if you had any success translating the book he gave you. You had, but you kept the details of the spells to yourself. Odin had given him his own guard to train and command. He invited you to watch the drills someday. You invited him to read with you on days when he wanted peace and quiet.
At last, he brought Hófvarpnir to a halt at a rocky bend you couldn’t see around. He dismounted, then helped you. Again, he lingered to hold you, then led you into the glen as the horses trotted behind.
A nearly perfect circle of trees opened to reveal an ancient well. The surrounding grass was green like fresh spring. The stones on the well were carved with letters you did not recognize. The minerals inside the cuts seemed to glow gold in the sunlight. There was even a bucket, but no rope.
“What is this place?”
“A sanctuary I come to when life at court becomes rife with politics that no one can agree on. I come here to think, to rest. To search my mind for answers. I must admit we would have been here sooner, but listening to your excitement for your research was too pleasant. I did not want to interrupt.”
“Please, interrupt me. If you are not careful I might ramble till the sky grows dark.”
Theoric chuckled and began to pull out a blanket and some food from the saddle bags. You wandered to the well and looked down. The inky darkness gave no distinction for depth. You imagined it tunneled for miles. Yet, there were trickles that ran in three directions from the base, disappearing into the tree line.
“So, is this your favorite place?”
“Any place with you is my favorite,” he said. Theoric looked away with a shy smile. “I promise I did not read that from a book.”
You blushed and covered your face. You were sure your cheeks were brighter than the gloves.
A crackling in the tree line echoed around you. The horses whinnied, their ears rotating to catch the origin. Theoric crouched, ready to spring. You noticed he’d only worn light armor usually reserved for training. His hand rested on the hilt of his sword, unprotected in his riding gloves. The air, which had been brisk all morning, warmed instantly.
You found it difficult to breathe as the air grew hot. Then two large flames walked into the clearing. Fire giants of Muspelheim. They stood as tall as the trees. Their red skin stretched across muscles that glowed from within. Their faces were surround by fire, like a lion with his mane. Horns, dark like soot, protruded from their foreheads, unique to each giant.
“Verðandi konungur,” one said, pointing down towards you and Theoric. They stepped closer into the clearing.
You stopped Theoric from drawing his sword. With a few muttered words, you drew water from the trickles to form a large droplet, keeping it spinning above your hands. “Do not step any closer.” The fire giants stayed where they were, glancing between you and Theoric. He pulled you towards Gísl, who you mounted in a very unladylike fashion with your legs on both sides. Theoric mounted as well and clicked, sending both horses into a gallop. You kept the droplet hovering between you.
You felt something hot fly by your face. Gísl reared as a tree exploded into flames before you. Theoric circled back around to lead him forward. He took the reins from you, leaving you free to control the droplet. Another tree erupted into flames. More followed suit till you could barely see the path for the flames. The droplet was not large enough to put out every tree, you knew you had to save it for something even more dangerous. It came as a tree fell in front of you. The horses leapt over it, but Theoric’s cloak caught a branch and started to burn. You sent some of the droplet to the hem, waiting till it hissed and steamed before reforming the orb.
The fire giants gave a screech as you burst through the tree line into the field by the stables. Guards were already lining up for an attack. Theoric hopped off Hófvarpnir and sent him into the stables with Gísl once you were on the ground.
“Hold the line! They must not reach the walls,” Theoric cried out. He pulled his sword and motioned the mass forward.
“Wait!” Taking a deep breath, you muttered more of what you had before. The water in the troughs and some from shore nearby trickled to a form a stream in front of the warriors. You pulled it up till there was a curtain of water wider than the flames. It inched towards the trees as the screeches grew closer. Your arms were shaking, but you continued to mutter the words louder till you were shouting them. With a final cry, the curtain fell over the trees like a wave, dousing the fire and the giants within. They screamed till they were no more.
“That was amazing, Y/N. Y/N?”
Theoric caught you as you fell.
Loki could hear voices as he grew closer to your quarters. He stormed in, only to be hushed immediately upon arrival. “Where is she? Is she alright?”
“Y/N is asleep,” Frigga said. “She is tired and needs rest.”
“What is he doing here?” Loki pointed at Theoric. “You were to protect her, not lead her into danger.”
Theoric stood from kneeling by your sleeping side. “I had no way of knowing there would be an attack this close to the palace. She is alive, and she saved the warriors better than anyone else could. Now let her rest, your highness, in peace.”
His voice came into focus as you opened your eyes. “Theoric,” you whispered. He gave you his hand as he again kneeled next to you.
“How are you feeling, Lady Y/N?” Loki asked quietly. It stung that you didn’t ask for him.
“Like I’ve been hollowed out,” you sighed, “but I will heal. I overstepped with magic, that is all.”
“Why did you not wait for assistance?”
“There was not time.” You moved to push yourself up, but Theoric pushed you back down. “My queen, is there anything I can do to help strengthen the shield?”
“You can rest and help us another day, Y/N.” She tapped Theoric on the shoulder, making him rise, “but for now you can sleep.”
Loki watched as you gave Theoric’s hand one last squeeze before closing your eyes with a smile. Loki turned away with a shuddering breath, missing the assured look on Theoric’s face. They left Frigga to weave a deep sleep over you, parting as soon as they could.
Theoric stormed to the depths of the palace till he reached a tunnel. He hacked away the lock and took the torch. When he reached the other end, it was starting to grow dark. Warm light that became hot as it approached flickered over the ground till two fire giants stepped into the clearing.
“Why did you attack us? It is not the time for such actions yet,” Theoric bellowed.
The giant growled and his voice crackled. “We sent word that Krakatoa was a success. You set up a meeting, but did not mention you were bringing a witness.”
“Our meetings have always been at night, you heimsk kol. You almost killed the one person who can read the texts that will open portals between our worlds.”
“She killed two of our warriors. She will die in the conflict.”
Theoric speared the torch into the ground. “No one is to touch her. If at any point, she even smells like smoke, I will terminate our arrangement.”
The giant chuckled, a sound akin to logs breaking in a bonfire. “You care for her.”
“She is a powerful sorceress, worthy enough to be my queen. Nothing more.”
The other giant spoke up, “then keep her close, verðandi konungur, or we will curb her sorcery ourselves.”
“Leave her docility to me. All will be in place when the time comes. As for now, you cannot use the portal any longer. Heimdall will spy it out and see that it is closed. Do nothing but prepare till I call upon you again.”
Theoric plucked his torch from the ground and headed back into the tunnel. The giants dimmed their flames and walked away as well to relay his message. Theoric replaced the torch and doused it at the other end.
He raised his hand to the broken lock and whispered a few words. The bent chains folded back into place, and the padlock clicked into action. He stepped back and waved his arm. A wall of gold shimmered over the tunnel, then vanished, leaving the space blank and the passageway a seemingly dead end.
Theoric chuckled to himself, then walked back into the main halls. His turn to patrol would start soon.