Bannerfall expands everyway it can, flourishing into an empire of trade, arts and of course farkle. Everyway but one, the rulers deny anyone access to a certain large structure in the middle of nowhere, but as is repeated throughout history, people cannot help themselves. If you bring enough food and gold with you into the woods behind the arena, dodging the walls and guards surrounding it, you may just meet a traveller, one who will take you to a hall of all your desires. Shaped like a frog, yes, a frog, full of farkle tables for the teenagers who sneak in to play on. Farkle is banned for the young out of fear of addiction, but the hall is a temple, worshipped by those who yearn for the rules to be broken. And they say, if you are a true anarchist, inconveniencing the world just for the fun of it, you may catch a glimpse of a frog, sat above the water in the centre of the room. They say he tells tall tales of being a king, a tyrant, fighting beings of unimaginable horror and walking out alive and unfazed. He challenges people to games, rewarding them with small tokens with his likeness on- only useful to people of another time. Many don’t believe these stories, a humanoid frog, that doesn’t exist. No matter how much people yell about him, no one ever believes a troublemaker.