This project is my university assignment on adapting literature. I took a short story from the "Ghost of Tsushima" and turned it into a comic

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This project is my university assignment on adapting literature. I took a short story from the "Ghost of Tsushima" and turned it into a comic
Happy 40th anniversary, Clue!
Clue, based on the classic board game, was released 40 years ago today!
Now here's a milestone movie featuring Tim Curry that actually deserves to be celebrated this year.
Which ending to Clue is your favourite?
How It Could Have Happened
How About This?
Here's What Really Happened
Why is it that so many people struggle to differentiate between lore and story? Because I see so many people talk about series having a "good story" when those things barely have any story at all, and largely are focused on lore.
Like, this has gotten worse over the last couple of years, I think, specifically because of so much game content on youtube being so focused on the "lore" of whatever game people are discussing. But it definitely has been an issue for longer.
I am largely thinking about this because I come across posts discussing the "story" of stuff like Castlevania (as in the games) or Resident Evil, when what they are actually discussing is the lore.
Don't get me wrong: both franchises have entries that are heavy on story (RE more so than the CV games), but often people talking about this are talking about lore. Stuff that the player gets to piece together through writing found scattered through the game, and stuff implied or shown through background art and what not.
Which is all cool stuff. Don't get me wrong. But it is lore, not story.
Especially in gaming there is a general tendency to focus on lore over story (at least outside of narrative driven games). The actual story is some vague venier of "go to place, punch bad guy, then go to other place, and punch more bad guys", while then there is a whole lot of lore you can collect that tells you about how there was this big conspiracy and then the world ended twice over, but then some wizard, who you never meet in the game, did some stuff to restore the world, and...
You get the idea.
This is bugging me lately, because so much conversation around adaptions (especially with how many game adaptions we get these days) is focused on how they failed to adapt the lore.
But, like... adapting lore kinda sucks, because a lot of that largely works because you are served it through a piecemeal that you can piece together bit by bit. That is what makes lore fun. But lore very often dos not translate into a passive medium that well. Which is why many adaptions just ignore the lore and just do their thing in terms of story. Because characters piecing together stuff by finding letter fragments is not quite as enticing of a story. But also a whole movie/series that is just "go there, punch bad guy, then go somewhere else and punch another bad guy" is not only kinda boring and often will struggle to get people invested. Especially as a lot of people tend to forget that even the big gaming fandoms are comparatively still quite small. For many games the people who are really invested in it are often less than a million folks total. You... just cannot afford making an expensive piece of secondary media like a movie or show that mainly or exclusively targets those maybe one million people (if you are lucky and even have so many). So those are out. And you also cannot just adapt the "story" of a game that is 98% fighting enemies. You know why? For one, because it is not very interesting if you are not engaged via mechanics. But also: making action scenes, no matter what medium, tends to be the most expensive thing you can do. No matter if you are talking live action or animation. Action scenes are complicated to do. So you just have to reduce them to a feasible limit. That is just basic adaption management.
And like... a lot of people do not actually seem to want an adaption of a piece of media either way. They want the adaption of the story they themselves created in their mind from the base implication in that piece of media. Which is not even story, or lore. It is headcanons. And that... just doesn't work.
A Helldivers Movie
We know there's a 99% chance its gonna suck, seeing as the director refuses to even play the game. Although I have two ideas' for how the movie can go down if it would actually be decent.
If you have played the game, you would know it isn't a serious action game, it's a comedy. I will walk out of that theater if there isn't a gag about a 500kg landing at someone's feet. I wanna see someone getting atomized by a hellbomb they punched. Someone else getting pancaked by a friendly hellpod. Best case is Momoa dies IMMEDIATELY to a laser turret vaporizing him or something. If they went down this route, having the movie be an action comedy, I personally think it would be HYSTERICAL.
I think the other option I've seen people propose is for the MC to go through all the drama of super earth and becoming a helldiver. You see all the propaganda, the war escalating, and how he wants to join the helldivers to defend and protect managed democracy. They get their serious movie, all the drama and character development they want. And at the very end, he gets into the hell pod, deploys,
and promptly explodes after his teammate punches a hell bomb.
thank you for coming to my ted talk.
Read Maxance's review of Exit 8 from writer/director Genki Kawamura, The Japanese horror film is adapted from the game of the same name.
Look no matter what changes are done with the Netflix Castlevania shows, it will be fine versus the pure psychic damage that is Captain N Alucard
on the new sonic movie:
https://youtu.be/pGfG0JqJl-w
this is what i think mega64 is saying:
normies who have a wikipedia-level understanding of everything and who think it’s BAD that physical media like books & VHS tapes can’t be updated to reflect social changes (pro-tip: if you have the chance to keep around unaltered evidence of what happened in the past, you might wanna take it) are always defending mainstream nerd culture like: “i havent played the games in years, but to act like i have no affection for what i grew up with would be a lie... and to go the other way and mock it is as juvenile as an edgy kid bragging about how culture gets dumber every year.” but in reality, there's a huge difference between arbitrarily disrespecting "the interactive medium of videogames," and refusing to pay respect to "an above-average franchise from our childhood that was explicitly designed as a sassier mario" that will never respect you in turn.
why define your uniqueness from your peers based on which consumer media or consumer products you enjoy more than them, to the extent that you defend your purchase’s quality against your peers' purchase’s quality using philosophy like an unwitting & unwittingly-obvious shill in an ocean of other unwitting & unwittingly-obvious shills... when you could instead defend your own (somewhat) unique philosophy (philosophies/viewpoints being things that literally cannot be bought out/sold from your inner world, unless portable brain-computer-interfaces like Elon Musk’s Neuralink or Dr. Mary Lou Jepson’s less-invasive OpenWater become the mainstream) using already-created pieces of media such as videogames or paintings or novels or say, movies? if no such pieces of media exist to defend your viewpoint, become an artist yourseld and create one in whatever artistic medium you have an affinity for! and, well... some of you will say that that IS what you're doing, but then why are you AT ALL emotionally attached to the incredibly famous people & corporations that produce the media that you claim you’re just using to defend the philosophy that differentiates you from your peers? if you’re a hardcore stan, than ironically the people & corporations you claim you would die for are either terrified by you or have no idea that you exist... even if Toby Fox was your best friend, a metaphorical concept like a philosophy doesn’t desperately need an indie game of a certain robustness to sustain its existence like some kind of cosmic-batterypack, because it doesn’t exist in the same objective realm as a sculpture or a game cartridge or a game being downloaded over wifi... No, you do the opposite: you defend media using whatever philosophy works best at the time, even if you’d later call the exact same philosophy a “logical fallacy” to defend a different piece of media.
now obviously this is an EXTREME Overdramatization of the practical reality... everybody has favorite viewpoints AND favourite artworks, but if you don’t have a single or even a bunch of viewpoints to centre who you are, you may not even feel much of a purpose in life, let alone be able to critically engage with media