My experience coding so far...

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My experience coding so far...
Heyheyhey soooo I'm a computer nerd and also a Stardew Valley modder, so this is a pretty niche group I'm calling to, but lets hope
So, I adopted a dog in Stardew and named it Kiwi without thinking I gave him the wrong name
(all my animal names are themed. My pets are named after trees. My coop animals are named after fruits. I was saving the name Kiwi for a rabbit :( I wanted the dog to be named Oak, I just spaced out while naming him)
So I went into the game's code and tried to change it to 'oak'but it keeps reverting back to Kiwi. I deleted the old saves and changed the current save's code. But I also have Calcifer, Spacecore, and Content Patcher installed. Can I override these if they're the issue? Pleaseeee someone help me this is pissing me offffff theyreoff theme :(
(Stardew Vaey runs on C#)
PROTOTYPE MAYHEM!
This is what game prototyping and debugging looks like!
I've got these crazy YetiMice, see, and they're supposed to be eating these nuclear power cells. But are they? I mean, are they eating them all randomly, without prejudice?
Turns out, no!
When all the power cells are at 100%, at the start of the game, the darn mice all run to the same power cell to chow down, and they don't switch it up until you start offing them.
That ain't right!
So now, if all cells are equal, they just pick something at random.
Another problem, I had them all "changing their minds" at the same time, so it's like they'd all pick the same "next" target in unison and charge along as a group.
Also wrong!
But that's all fixed now. Crazy what it looks like when you let these damned mice just have at it. Mayhem!
Full video below. And if you'd like to be updated on progress and free demos, I have a mailing list!
More work on game
Started decorating (pictured) Mika’s room and wanted a way to automatically build walls with holes for windows and doors. Basically, it keeps a list of nodes where the wall should be built, with options to override the wall mesh with a different mesh. It then pieces together each wall stretch to a single mesh, and sets the correct material. This is preparing for the future where wall segments may be hidden if it’s obstructing the camera (think, sims).
Help
So I need help of someone who knows how to code games and use softwares for visual novels such as Renpy specifically. I’m struggling a lot to code this game so I need someone with experience to just show me the way hahah
I have been working on creating my own game and this is what I have within the past 2 weeks. All the images used are from a site that allows people to use them provided the game is free and open source in the code. This is the almost complete map. I am missing where I will drop keys for the chests. I also figured I should see about changing up the monsters as the player advances. Currently, it is a map with monsters, chests, health potions, written clues for the user
PharaohYami is live on Picarto.TV! Watch our streamer do Game Development stuff and chat with likeminded people. 269 have watched PharaohYami’s stream!
Doing game coding. ^_^