Behold the combination of my two latest hyperfixations a blood on the clocktower script based on the wonderful Vampires SMP series by POW creations.
This is a first draft of the script and I am a fairly new scriptbuilder, so this is also a request for critique and for people to play test it if they think it looks neat as I will be unable to play test it with my group for at least a few weeks.
Database link for you brave souls who wish to play test this beast.
Most of the roles on this list are based on one or more of the cast members. Would love to see if anybody can guess who's who.
Design goals bellow the cut.
This script has a couple of main goals in it's design
Goal number 1 evil should have choices of who is evil or who is the demon they are meant to represent the vampires after all. This has a knock on effect of good players should really want to execute all signs of evil.
Goal number 2 is to drive up as much paranoia as possible in good players with legion, mezepheles and marionette. Legion should be hard to pin down early in this script and marionette paranoia mixed with doubt about if the mez has turned someone or not. Should keep good players at least a little on edge about trusting each other.
Some other minor notes
Godfather exists to stop outsiders from just throwing themselves at the gallows, that tends to happen a lot in my group.
Both investigator and Noble might be a bit too powerful, but giving investigator marionette or mez might be interesting.
I think that the damsel/huntsman minigame slots into this script pretty well but I could be proven wrong.
Both Lycanthrope and Investigator are on the "might cut" list for game balance reasons, but it remains to be seen if they're too strong or not.
Just had a game of TB with the new loric and I love this loric
It featured:
a player saving 3 players with the negative vote from thief.
a player nominating the virgin and turning into the scapegoat, no doubt as a setup for the spiciest of confirmation chains.
me being turned into the gunslinger while there were 3 living players I had an FT yes on.
The undertaker constantly trying to die because they wanted to be a traveler.
Me trying to start a murderous gunslinger rampage on all my living FT yeses and shooting the demon instantly, because they voted for the undertaker who was trying to die.
This loric is off it's shit in the best possible way, I fucking love travelers.
I'm working on a script that is currently named "The cutting room floor" with a bootlegger rule of "The amnesiac can be any character type. The amnesiac's character type is announced at the start of day 1, if the amnesiac is a minion or demon town may publicly make a single guess about the ability each day."
I need to figure out how im gonna run the town guess for Evil amnesiacs, cause there are several prevailing thoughts about how it should run.
Today I got the best compliment of my script building career. "Atlas it feels like this script holds an active contempt for its players and I love it."
I fucking love bluffing savant as mutant in S&V games. Just won while in a double claim with the real savant with this made up info.
D1: the outsider count has been modified (False) / the longest line of townsfolk is 3 (False) [Vortox day]
D2: The real juggler selected the demon (True... somehow) / The flowergirl neighbors a minion (False) [Vortox day]
D3: Town has only executed townsfolk (True) / the Mutant is dead (False obvs) [Vortox pit hagged out]
D4: The demon neighbors a non-townsfolk (False) / oracle is a demon bluff (False)
Somehow despite being in a double claim with a dead savant the Oracle turned into a Klutz said they'd 100% pick me going into final three if they were the kill and the Demon said there was no way they were taking me into final three.
Washerwoman: Favorite Townie that's an interesting one for me since I've always been more of an Outsider cat myself. Probably gonna go with Knight or really most first night info roles where you can reasonably keep your pings secret, but I think Knight benefits the most from it. Being first night info also lets me play to my strengths, by giving me the space to mostly just play a social game and lie in a way that benefits good.
Baron: You'd think I'd be more prepared for this question with how often I pull Evil tokens, but I don't really get a chance to play wild since I'm usually a prime suspect. Third time I mention Evil Twin in this ask game but it has to be an S&V Evil Twin game I had, my Good Twin was the Juggler a choice that left me groaning because Juggler is such a hard twin to have I also neighbor the Juggler they're on my left, my demon is two seats to my right. Storytime bellow the cut.
Day 1 starts and I am not looking forward to this game day starts as usual for evil twin.
Me(Evil twin): Hey I'm the Juggler my neighbor is the Evil Twin
Neighbor(Juggler): No I'm the Juggler and Atlas is the Evil twin
So I continue my day trying to get as much social trust as I can in private chats by just kinda being like: "Look I want you to hardclaim to me cause I need hardclaims for my role to be useful but like 50% chance I'm evil from your perspective so I understand you not wanting to."
I also learn that my Evil team is a No-Dashi and a Cerenovus this will come up later.
Day is going unproductive until I talk to the Sage they have a funny little scheme they offer to give me a role as long as I only juggle them and myself and then report back with the number first thing tomorrow. I have to agree because the social trust that agreeing to the scheme first gives me could be game winning as long as I guess correctly. After agreeing they claim Sage to me and say they'll go talk to my twin about it as well, the good player is obviously going to agree as well since this seems like an easy way to out me as the Evil Twin.
That day phase both myself and my twin juggle the Sage as the roles we were given. After some conversation execute my rightmost neighbor, the person sat between me and the No-Dashi after the axe falls and they die. They claim Mutant and I cannot believe my luck because that means my Good Twin is Poisoned. I now am in a no-lose situation, because if I guess correctly and my twin gets wrong info I just push for them to be executed now and not have the evil vote in the game, and if I guess wrong I currently feel like I'm leading the social trust race between the two of us and can just wait it out until town decides it's time to deal with the twin pair.
Dawn of the second day. I instantly tell the Sage my made up information and leave hoping that my promptness makes me seem good my guess is wrong I thought I was given a fake role but they really were the Sage but my poisoned good twin also gives wrong information. Chatter around town however shows that trust is looking decidedly in my favor, and to make sure it stays that way I join in on game solving efforts gently nudging town towards executing my already suspicious evil team my good twin of course does this as well. Making it strangely difficult to get the votes to put the Cerenovus on the block, but thank the gods we managed it and they are executed.
Day 3 tehehe. The Dreamer is absolutely convinced they are poisoned. I mean they're right of course, they are sitting next to the No-Dashi but I'm starting to get nervous again because while I lead the trust race it could easily be sussed out that I'm the evil twin because of the No-Dashi poisoning passing through me and onto the Good Twin. Both myself and the Good Twin push for the execution of the No-Dashi since they're like one of two remaining demon candidates and town has like 3 executions left so we are totally banking on my win condition now. It's far easier to get my Demon executed than it was to get my fellow Minion executed.
This is it, do or die. The Dreamer picks me and learns Juggler and Evil Twin confirming they're no longer poisoned and that along side the lack of night kill confirms that the Demon is dead. But town are scared of a Witch possibly still being in play. (I don't know why they were scared of this, witch couldn't have ended the game.) I chime in with "Just let me and my twin nominate each other they wouldn't witch curse either of us." Town ultimately decides that I have seemed more good over the course of the game than my twin has and they totally miss the world where the No-Dashi poison is skipping both the mutant and me to end up on my Twin, I almost bring that world up but decide to not get myself killed at the last possible moment. The town executes the good twin and with the entire rest of evil team dead Evil wins the game.
I do not feel like I should have won that game, I should have died d2. I shouldn't have agreed to the Sage's plan in the first place. It was an unhinged play that shouldn't have worked but somehow was game winning.