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Imagining a Barbarossa handing it's briefcase to a size 1 mech and they're just teetering around trying to stay upright with the Comically Large Ammo Crate in their arms
Imagine paralyzing a Swallowtail by just gently placing a massive box of munitions on the main body and walking away.
Needless to say most 0.5 frames consider a gently-tossed ammo crate a deadly weapon.
Hack these hands
I got plans and I got schemes i cannot divulge right now cuz the haters, Union, and the GM will sabotage me-
Eye Of The Angel (HA Sherman) shall reach higher, more [BRUTAL] heights!!
Really love this part of In Golden Flame
If you are piloting the one mech that mounts a fucking capital-ship grade railcannon on it you can just... Shoot down the orbital laser that's hangs over the entire mission like a menacing sword of damocles.
That's a thing you can just do. Just blapp it out of orbit.
I adore so much that the authors put that in as an option. Especially since at this point the PC's have just gotten to Level 2 and gotten hold of their unique mech chassis' instead of the generic starter ones.
So the person riding around in their brand new HA Barbarossa will feel like they're a huge badass after using their new cool mech to shoot down a orbital death laser.
Also, I love the Barbarossa so fucking much.
It's one of my favorite mechs
Just fucking look at it and it's anti-orbital platform railgun.
new lancer hot take time!
as a DM, the Barbarossa is more annoying then the goblin. At least a goblin pilot is usually funny, what does the Barbarossa do except take up space and fire an AOE you have to dodge every 3-4 turns? It’s just such a nothing burger that is still incredibly annoying to play around.
Random Lancer thoughts
Congratulations, y'all get to be the newest iteration of a text file on my desktop/a private Google doc for my unhinged ramblings that may, at some misty point in the far future, become a character. This time, Lancer-specific thoughts.
A Lancaster with Hydra licenses, because if you're already pulling spare parts off yourself and flinging them at allies, you may as well pull your arms off and throw them at enemies too. Probably needs a GMS extra weapon slot to really work. Can you take those repeatedly? It doesn't say. *checks* Dang, and you can't use the later weapons, although the drone systems are fair game.
I've seen a few things about lancers coming out of their mechs and being dysmorphic in their meat body. Some great stuff, but mostly I think of a Barbarossa pilot looking around carefully to make sure he's not about to sit on anyone. And a Goblin pilot that's mostly fine still, but keeps trying to get piggyback rides.
Although, since I have a hypothetical audience here, I can ask questions, too. So, is there anything good about an Overkill weapon? There's the specific one that adds 1d6 damage whenever it triggers, but the basic Overkill rules just seem lethal to the user and no one else. Roll a 1, take heat, roll again. If it's another 1, take more heat, repeat. With an incredible run of bad luck you could wind up exploding for absolutely no benefit. I feel like I'm missing something, because the rest of the rules don't have obvious trap options like that. Like, if you add the 1 to your damage and then reroll, that would make more sense, but the rules don't say that's what happens, and it's still not great because you're trading heat for damage 1-to-1 and that's a bad trade.