Telescope model + rig. Textures soon!

#dc comics#dc#batman#bruce wayne#dick grayson#tim drake#dc universe#batfam#batfamily#dc fanart




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Telescope model + rig. Textures soon!
Grandfather Clock
Project Horus, MK.4 of my titan mech series, been working on this for a long time but my life's been busy with my new job!
Half way through the high poly stage, getting those sick details in!
Now for something completely different... hard surface practice! Beacon concept from Art of Fallout 4; brilliant book with too many interesting things to model...
Second texture set for Substance Designer practice - concept from Fallout 4. This is the second version, post-fallout. I love making things dirty.
3D Animation - Hard Surface Modelling
I started to create the 3D model of my character using 3ds Max and I did this by hard surface modelling, so I used shapes to create my model. At first, I tried to create my model by using planes, which is what is normally used for organic modelling, but I found it difficult to get the look I wanted for my character. I was told to use shapes and do some hard surface modelling instead since my character was a robot and this method would make it easier and get the look I wanted for my character.
Now for something completely different... hard surface practice! Low poly finished, onto the high poly. Based on a beacon concept from Fallout 4.
Working from another of Simon Stalenhag's amazing concepts, another prop that is going to be really gooey and nasty! Hard Surface modelling is still a bit of a challenge when I want every bit to be smooth and perfect, but this is the HP for the hard surface with floaters (hehehehe) and most of the information will be baked down into the LP so perfection not needed. On to the organic stuff!