Rayya, Housecarl
Sketch of my fav follower teehee
Speedpaint beloww
#phm#ryland grace#rocky the eridian#project hail mary spoilers




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Rayya, Housecarl
Sketch of my fav follower teehee
Speedpaint beloww
Hearthfire Health and Resting Overhaul
Artsource
TLDR: You can solve nearly all problems with D&D's powercurve (and a lot of other problems beside) by limiting the overall hitpoints your party gets, basing it off profficency bonus rather than character level.
If you’ve played anywhere close to as much d&d as I have, you’ll notice the game tends to play best at levels 3-8. Lower than that feels like being trapped in the tutorial, with players denied the majority of their interesting character options and the DM having to use kid gloves or else risking a party wipe. High level play invariably breaks down as player abilities trivialize most encounters, forcing the DM to reach deeper and deeper into the monster roster to provide adequate challenge, making more work for themselves in the process. There’s a definite sweetspot, and like anyone with a head for game design I want to widen that sweetspot to encompass as much of the game as possible.
As is typical of someone who’s into game design; I’ve bit off more than I can chew, deciding to build several interlocking rules changes/subsystems that I think will help me make the game function more like I want it to. This isn’t going to be for everyone, but if you’re feeling the need for a rules lite overhaul to rebalance how you plan encounters/ the rigours of adventure, this might be for you.
Here’s the overhaul in short form:
Character HP is determined as (Max Class HD + Con modifier) X proficiency bonus. This means they keep the same Max HP throughout the tier (1-4, 5-8 etc)
This means that low CR enemies stay relevant for far longer, making encounter building more reasonable. Likewise this prevents mid/high CR enemies from being trivialized. It allows you as the DM deploy mundane threats ( a steep drop, a detachment of city guards, the threat of a building catching fire) as legitimate challenges well into the later chapters of the campaign.
Temporary HP can be gained from using improved provision consumables (including those harvested from monsters), or by resting at inns and better establishments in town. A hardy, homecooked meal gives the party the strength they need to take on greater challenges, far more than a diet of salt pork & hardtack. In rare cases permanent HP boosting items can be sought as treasure.
Long resting in the wilderness is more difficult, requiring the party to find a safe campsite and spend provisions. Making sure they don't burn through these finite resources before encountering the real challenge makes for a great resource management challenge to go along with exploration based gameplay, acting as an informal ticking clock.
Sincerely weeping there were no khajiit voice actors available for hearthfire.
I need to marry Kharjo. I want to keep him warm, I always make sure to give him his amulet from his mom. Best kitty. J'zargo would be okay too I guess
Hearthfire, a game by Bottlecap Rabbit Games
Hearthfire will likely be my biggest, single-game project to date. It is a fantasy romance where you play as a deserting soldier during the Fae Invasion War, and search for somewhere to call your place of solace... and you find it in the town of Amerhurst.
A deserting soldier, looking for a place of solace.
FEATURES:
Six romance options (two women, two men, two non-binary)
Gender and pronouns
HOPEFULLY, nsfw content later
Seasonal system similar to a farming sim. You get two "actions" both week 1 and 2 of the season, then 1 action the last two of the season. (For now?)
There will be five seasons.
Romances happen on a token system based on how often you interact with the romance options. It takes four tokens to ask them to date, and ten tokens to unlock their romantic ending.
Three major stats that effect the endings available, and three crafting stats that can alter what choices you have on what you can do each week.
Journaling system to reflect on what you have done in the month.
Hidden scenes only unlocked by the three major stats.
Hope you enjoy~
The inane amount of joy I get from Hearthfire every time probably says Too Much About Me
Did You Know: Garlic bread is a popular baked good in Skyrim? It is often served alongside soup.
Middas, 2nd of Sun's Dawn, 4E 202
We did it.
We adopted Alesan!
It's late, but he's too excited to sleep. I don't blame him, especially after that "welcome" to Solitude. I said he could stay up and wander around the house if he liked. Jordis is in bed. She was asleep when we got in, and we were careful to not wake her up. He can meet her tomorrow.
Gods, today's been… It's been A LOT.
Lots of feelings, talking, crying, I mean - I've never done or felt anything like this!
I was less nervous when I left the Capital for Skyrim!
At least it's not the bad kind of nervous. I know we did the right thing; I just hope we can keep on doing it.
Anyway, like I said, it was a long but happy day.
I knew we were all excited to get to the docks. Even I woke up early (for me) and found the others getting things packed up and ready to go. Valdimar was just finishing breakfast, so we scarfed it down and hit the road.
Just learned Farkas is one of the spouses who can't be kidnapped by bandits. Devastated