Curiotober day 2 - Moon

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Curiotober day 2 - Moon
From a little series of ⊹ ✧˖°.Magical Candies. ݁₊ ⊹ . ݁ I started putting together way too long ago. I retired the project for a little while but I figured I shouldn't let the work go to waste. Maybe I'll return to this project and make it a proper compilation, but for now enjoy the art!
And if you want to incorporate any of these into your dnd campaigns, stats below!
Need ideas for homebrew d&d items?
Look at MTG artifact cards
Seriously- run through them and make up mechanisms based on the art and text
Hey there, I happened upon your co-host blog while searching for homebrew FU accessories, and I saw you posted some MonHun themed ones over there, but the archive didn't seem to actually save the images. Just wondering if you have (or could?) posted them elsewhere? Searching this blog doesn't seem to have them as far as I see.
Thanks for your time!
Oh, yeah nah I think I only posted the MonHun FabUlt decos over at Co-Host (which I uh sorta keep forgetting to use lmao)
Anyways, here you go:
Starting of swordtember a little late, but I'm sure the lord of darkness Dracula appreciates me taking the time to perfect his sword.
Putting the Omnitrix in DnD
The original purpose of the Omnitrix was to give the user access to the DNA of aliens from various worlds to preserve the DNA of a species in the event of a genocide or mass extinction. The watch fused to one person, was extremely hard to remove, and its default setting gave the user access to the DNA of 10 different species they could choose between. Aside from Humanoid, there are 13 total creature types: Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Monstrosities, Oozes, Plants, and Undead. In the spirit of Ben 10, I’ll make a list of 1 creature from each creature type that the watch can turn a player into. Playable races vary a little. Kenku, Grung, and Drow are all CR 1/4, but Changeling, Satyr, and Hobgoblin are 1/2, and Bugbears are CR 1 creatures. So, I’ll be considering everything within that scope. Some do go beyond that, such as Centaurs and Minotaurs, but most are within the window of CR 1/4 and CR 1. To give the DM and Player some variety, I’ll pick one option from each, if applicable. Celestials had to be eliminated because the lowest CR Celestial is CR 2 Pegasus. In-Universe, it was likely created by Mordenkainen.
ITEM:
BRACELET OF POLYMORPH
VERY RARE | ATTUNEMENT REQUIRED
The DM chooses any 10 possible transformations from the list below, only choosing 1 from each creature type. As a bonus action, you can activate the bracelet, becoming one of the creatures chosen by the DM. You use that creature’s stat block instead of your own, except you retain all languages you know, and your INT, WIS, and CHA are not affected unless the creature’s are higher than your own. If the creature you turn into does not speak any languages, you cannot communicate verbally while polymorphed by this item. Depending on the CR of the creature you turn into, the recharge rate of this item varies. For a CR 1/4 creature, it recharges on a short rest, on a CR 1/2, it recharges at dawn, and for a CR 1 creature, it recharges after 1d4 days. You can stay in the form of a CR 1/4 creature for up to 8 hours, a CR 1/2 creature for up to 4 hours, and a CR 1 creature for up to 1 hour. If your hit points in this form are reduced to 0, you return to your original form with your current hit points at the moment you transformed. The DM decides what the bracelet polymorphs the player into, and may ask the player for a contested INT check against a DC 15 to coax the bracelet into cooperation. Otherwise, the bracelet may choose to polymorph the attuned into a different creature than the one they wanted to turn into.
ABERRATION
CR 1/4: Star Spawn Grue
CR 1/2: Gnome Squidling
CR 1: Core Spawn Crawler
BEASTS
CR 1/4: Fastieth
CR 1/2: Jaculi
CR 1: Moorbounder
CONSTRUCTS
CR 1/4: Duodrone
CR 1/2: Kiddywidget
CR 1: Clockwork Bronze Scout
DRAGONS
CR 1/4: Pseudodragon
CR 1/2: Ambush Drake
CR 1: Faerie Dragon
ELEMENTALS
CR 1/4: Smoke Mephit
CR 1/2: Magmin
CR 1: Fire Snake
FEY
CR 1/4: Pixie
CR 1/2: Satyr
CR 1: Dryad
FIENDS
CR 1/4: Abyssal Chicken
CR 1/2: Nupperibo
CR 1: Imp
GIANTS
CR 1/4: Young Hill Giant
CR 1/2: N/A
CR 1: Half-Ogre (Ogrillon)
HUMANOIDS
CR 1/4: Troglodyte
CR 1/2: Gnoll
CR 1: Thri-Kreen
MONSTROSITIES
CR 1/4: Young Griffin (Small)
CR 1/2: Cockatrice
CR 1: Hippogriff
OOZES
CR 1/4: Oblex Spawn
CR 1/2: Gray Ooze
CR 1: N/A
PLANTS
CR 1/4: Needle Blight
CR 1/2: Myconid Adult
CR 1: Thorny Vegepygmy
UNDEAD
CR 1/4: Skeleton
CR 1/2: Shadow
CR 1: Specter
I drew the magic items for the Oops! All Himbos game at GenCon this week. They're quite silly hehehe, I cant share what they do till after....
Just some random homebrew items, some of which I've used as a player character and some of which I've given out in my games. Feel free to share/use in your own games String of Remembrance - Wondrous item, rare
Two inches of magical string enchanted to help the user remember important things when tied around one's finger. This item has 1d10+2 charges. The user can spend 1 charge to gain advantage on an Intelligence or Wisdom skill check, as well as any check made with a tool proficiency. Once the string runs out of charges, it becomes non-magical.
Quarterstaff of Wildspace* - Weapon (quarterstaff), very rare (requires attunement)
This +3 quarterstaff is blessed with the magic of Wildspace. As part of an attack, or following the casting time of one of the spell effects, you can spend a number of charges to gain an effect from the list below. You regain all charges after completing a long rest.
1 - Moon - Feather Fall / 1 Charge
2 - Comet - On a hit, the target's movement is reduced to 0 until the start of your next turn. / 1 Charge
3 - Nebula - Chaos Bolt / 1 Charge
4 - Open Space - Air Bubble / 2 Charges
5 - Sun - On a hit, the target takes an extra 1d8 radiant damage and is blinded until the start of your next turn. / 2 Charges
6 - Black Hole - Pulse Wave / 3 Charges
7 - Void - Darkness/Silence ; The radius of the Silence spell is bound to the radius of the Darkness spell: 15 ft instead of 20 ft. / 4 Charges
8 - Supernova - This effect does not expend charges, but destroys the quarterstaff completely. In exchange, you cast Planar Ally with a casting time of 1 action instead of 10 minutes.
*(This item is based on the Quarterstaff of the Wilds by @noblecrumpet-dorkvision - my DM and I worked together to adapt the item to the Wildspace setting for his Spelljammer campaign)
Pocket Kitchen - Wondrous item, uncommon
This pop tent folds up to the size of a handkerchief. It unfolds into a 5 foot square tent. You can use an action to place or pick up the tent. On the inside is a 30 square foot extra-dimensional space, with a full service professional kitchen including ovens, stoves, mixers, blenders, pots, pans, cooking utensils and dishware. It contains sufficient food to serve a meal for up to 8 people, three times a day. A staff of two unseen servants can assist with prep work and serving food. Food can be removed from the tent, however, if it is not eaten before midnight, any food that remains outside the tent disappears. The interior is refreshed daily at midnight.