Devout, despite it all
(oc uses they/them)

seen from Russia
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seen from Indonesia
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seen from China
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seen from Germany
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Devout, despite it all
(oc uses they/them)
Hueniverse Update: New Features
Hey everyone! Here's a quick demonstration of what we've been working on since the last update.
Manual Start and Next Buttons
We've added manual Start and Next buttons, giving you more control over the experience instead of having everything start automatically.
First and Last Labels
We've also added labels to show which tiles come first and, you guessed it, last. It's a small addition, but we think it makes a big difference in clarity. Haha!
Thanks for checking it out, and let us know what you think of these new features!
More of Xerxes because I can't help myself
(oc uses they/them)
Feeling a Little Drained, but Hanging In There
Just wanted to share a bit of where I’m at as an indie game developer. Working on Hueniverse and the other projects has been such a journey, and right now, I’ll be honest—I’m feeling a bit drained. Making a game on your own (or with a tiny team) is exhausting but exciting. You get to wear all the hats, which sounds cool until you realize it’s a lot of hats and some might fall off.
Some days, I’m excited about every pixel and color choice. Other days, I’m running on caffeine and wondering if I’ll ever get everything done. But even on those harder days, knowing that people are enjoying the game, even if it's just a handful of them, makes it all worth it. Seeing someone say they had fun or loved a puzzle is the fuel that keeps me going.
That’s me right now, just being honest about the highs and lows. Thanks for being here, and if you’ve tried Hueniverse, I hope it’s brought a little color to your day.
Til next time!
Welcome to Zeathen Interactive
Hi, I'm Nate, the founder of Zeathen Interactive.
A New Beginning
After leaving a demanding job that drained my energy and enthusiasm, I reached a pivotal moment in my career. I wanted to pursue something that was not only intellectually stimulating but also personally fulfilling. That's when I turned to game development. Initially, it started as a small, experimental project—something to keep me occupied and help me reconnect with the joy of creativity. I began teaching myself the essentials, experimenting, and developing small prototypes, driven by the excitement of creating something unique.
From Hobby to Career
What began as a casual hobby soon transformed into a full-blown passion. I found myself dedicating increasing amounts of time and effort, and before long, this modest project had evolved into something far more substantial. This journey ultimately led to the founding of Zeathen Interactive.
Introducing Hueniverse
The first major product from Zeathen Interactive is Hueniverse—a color sorting game designed to engage players in organizing tiles in their correct sequence. While the mechanics are straightforward, the game aims to deliver a satisfying and stimulating challenge, ideal for those moments when you need a quick mental exercise.
Currently, Hueniverse is available on Android, and I would be thrilled if you gave it a try. Your feedback is incredibly valuable to me, and I am eager to hear your thoughts. The goal was to create an experience that is both brief and entertaining, a small burst of enjoyment whenever you need it.
Be Part of the Journey
I'm genuinely excited to share this journey with all of you. Whether you are a fellow game developer, an enthusiastic gamer, or simply someone with an interest in creative projects, I invite you to join me as I continue on this path. There is much more to come, and I look forward to exploring these opportunities together.
Could Hueniverse be Therapeutic?
We've received some interesting feedback from a physical therapist! They mentioned that Hueniverse might actually help some of their patients. I hadn't considered this before, but it seems like the color sorting and focus elements could have real therapeutic benefits.
Maybe there's something here—an unexpected way that Hueniverse could be used beyond just having fun. I'd love to explore this further!
Anyone out there have thoughts on games as therapy tools? Feel free to share!
Behind the Scenes: Hint Button Code in Hueniverse
Hey everyone, just wanted to share a bit of behind-the-scenes insight into the development of Hueniverse. Here's a snapshot of some code that powers the hint button feature!
This part of the code reads logged gradient colors and helps the game match them to provide helpful hints during gameplay. Making sure the hint system works smoothly is an important step in keeping Hueniverse both challenging and enjoyable, and I thought it might be cool for you to see a glimpse of that process.
Let me know if you enjoy seeing more of these behind-the-scenes posts! I'm always happy to share what I'm working on.
Hello, everyone!
A new update has just been released for Hueniverse. This update fixes an annoying visual bug affecting the grid, making gameplay smoother and more enjoyable.
I'd love to hear any feedback you have—it really helps make Hueniverse better for everyone. Thanks for your support!