D&D Map - City Hall [84x103] - Based on Stryi (Ukraine) City Hall Project (Never Built)
Hey! I created a setting-neutral City Hall For Your TTRPG Games - based on a real historical architectural plan:
You can grab Full-Sizes (Grid/No-Grid) here: https://drive.google.com/drive/folders/1IYTsYgw6QgbNuKKId9OM8OnmV3J9s-uZ?usp=sharing
Most old Galician and Podillian towns had a town hall in their Market Square. It was the symbol of municipal rights, the administrative heart of the settlement - in short, you couldn’t really imagine a town without one. Today, Stryi has no town hall. But it should. And once did - the first mention of it dates back to documents from October 21, 1431. In fact, Stryi had not just one but several town halls over time. Not simultaneously, of course - successively. They were wooden and often burned down. Such was the fate of the town hall built at the expense of revenues from the production (the right to produce and sell alcoholic beverages) by the starost Kazimierz Poniatowski in 1777, which perished in flames. The town wanted a town hall; it needed one. Meanwhile, Austrian officials carried out their work in a brick building erected in the Classicist style in 1823. That building collapsed in 1857. The newspaper Słowo Polskie (No. 132, March 28, 1906) reported a competition for the design of a new town hall. The competition jury included Mayor Aleksander Stoyalowski, his deputy Stanisław Matkowski, lawyer and Sejm deputy Filip Fruchtman, professors of the Lviv Polytechnic Gustav Bizanz, Lewiński, and Teodor Talowski, railway inspector Komora, city builder Adam Opolski, and senior engineer Zygmunt Machniewicz. First place was awarded to the project Senat Populoque, authored by Polytechnic students T. Bauer, Wiesław Grzymański, and Marian Osiński, for which they received a prize of 1,200 crowns.
So I went a little (a lot) crazy while writing, my Janka Fic (linked if you want to read it) and one of the ways that craziness manifested is my deep desire to see the world I was writing about and name things so I could make both Jabber and Zanka sound like they genuinely know their way around The Ground. So I made a map.
This map is in no way canon or accurate. Urana has been so specific about Kamuatari being Japanese, and according to the Wiki, that’s the south, which I couldn't get my head around. So that's the point that started my spiral into insanity.
I already had a theory that, however the sphere came into being, if we assume it’s a second satellite orbiting the earth rather than the moon itself, it probably messed with tides and tectonic plates. Basically, it launched the Earth into the beginnings of a new Pangea. Some things have linked up, but I couldn’t deal with the whole one world one continent thing that’s too big.
So I kinda looked at the kind of people we have and the regional environments we’ve seen, and basically got a basic 11th-century map and played around with it. Obviously the borders were a lot different, which is why I went so far into the past and I just began separating the world by centralising Asia then creating a border on some rivers in Russia, throwing in some of the Middle East, and pushing everything up from Australia. This is in no way scientific; I just wanted Australia to be Tori for my own amusement. So yeah, a new continent was created.
This supercontinent is what we’ve come to know as the ground. As for the other supercontinents, which probably also exist they might have contact with “the ground”, but I imagine no one wants to encounter sea or air-based trash beasts to really adventure abroad so it truly is up to interpretation on if people even know those places exist.
So yeah, this is the world as far as our characters know it, in my opinion. (DMs shouldn’t write fanfic, I swear.)
Anyway here’s a breakdown for all my fellow nerds who like this kinda nonsense too.
North Ward
Home of the Volcanic No Man’s Land Lurg - I stole this from the word Lurgy because I saw Mono was an official area, and went, " Oh, I got a theme.”
The North also has the continent's central power plant, which uses heat generated by the magma vents.
Most of the northern air sucks, as it's randomly filled with ash and other fun toxins.
It’s also the main industrial area, with lots of mountains, which means lots of ore and, therefore, many factories, making the pretty mountain area super toxic. There’s a reason why you don’t eat the snow up north.
Follo is from a town called Beira - it’s named after the Celtic Goddess for winter and also jealousy, so I had to use it even though Scotland and Ireland are not connected to this patch at all.
The East Ward
The area with the most landmass and therefore the most cities and animals. In my mind, most farm animals are probably created in labs using old DNA. There are some pets for those who can afford another mouth to feed, but most animals are bred specifically for meat, while other feral, mutated creatures roam the polluted zones. These can also sometimes be used as meat.
Both Mono (The area Rudo landed in) and Penta (Where Amo is from) are in the East Ward.
They are also both close to the city of Kaison, which is a baby name I found meaning "Healer" and "Warrior," which I felt was the perfect name for the town Alice Stilza operates in.
The Cleaners' central HQ is set up in Salus - Named after the Roman version of the Greek goddess Hygeia. It’s pretty much the central location of The Ground, which is why it’s the cleaners' main base. It’s also close to Hole Town and Canvas Town, according to that one bit of map we have.
Last place I’m going to mention is Mefitis - Named after the Italian Goddess of poisons and toxins, but mostly sulphur. This is a small town where Jabber has set himself up for obvious reasons.
The South Ward
The South Ward mainly consists of areas that were pushed up from Pangea 2 electric booglou. It contains the No Man’s Land, Tori, which takes up most of the former Australia.
It’s also where Japan ended up and where Zanka grew up in the Kamuatari District.
The last place I named was Morrigan - Named after The Morrigan, the Irish war goddess often represented by crows, for the town where we met Kuro.
It also has the largest greenhouse and water purification plant, and it’s the best area to get fresh water and therefore to try agriculture.
Because of this, it’s the most expensive area to live in.
The West Ward
Finally, there’s the West Ward, which we have never seen in the manga. Because of this, I placed two no man’s lands in the area named Enza and Legm for influenza and phlegm, respectively.
I imagine since we’ve heard nothing about this area, very few people live here, so I’ve made it sort of a dead zone with some clear factories and towns, but also the place where a lot of sea-based environmental incidents would go down, because I wanted the oceans to have some sick trash beasts.
Everything else is a name from the manga or a water purification plant because that seemed essential to keeping people alive. There are also a lot of abandoned areas and slums all over for people who can’t afford to live inside the walled cities that can only fit so many people before overpopulation becomes a serious problem.
Also, yes, the scaling does bother me. I once went insane after Isayama revealed that Madagascar was Paradis, because with all the colossal titans in those walls, they wouldn't fit. I did like actual math, to check. So let’s assume that things like cars and shit have jet engines, and since no one is on the road, Enjin and Gris could theoretically drive from (compares two maps) somewhere below the Gobi Desert to somewhere around Vietnam in two days. So yeah, clearly not a canon map, but a piece of nonsense I made out of pure procrastination because I hate writing beginnings in fics. Every idea I have is like a post-chapter three thing forever and always. I genuinely have to physically make myself go back or give myself side quests to keep from going insane.
If you would like to make your own map using this as a base feel free to as long as you credit me for using the base part or if you just want to reference a pre made map you can totally just link back to this and use the same names and things I don’t mind ✨:
A charming and peaceful forest scene like this can be home to many stories and adventures. Explore the mill, get to know its owners, rest for a day or two or keep on with your journey across this peaceful river 🚣🌳
The website I was using to make my book map (azgaar's fantasy map) has generative AI in it now 🤮 there were a few things I thought *might* have been AI before but couldn't tell for sure since most of it used the old fashioned "pick from a list of names and randomize them" and nope, theyve updated a bunch in the like, months/year since I used it last and they spell out now that they use it to generate text and art
So, gonna try Inkarnate map maker tomorrow and see if I can recreate my other map accurately.
I've already painted a partial version, but its nice to have one I can customize and change on the fly, put down moveable markers, etc. This got reccomended in an anti-AI group I'm in so fingers crossed...
Create fantasy maps online. With Inkarnate you can create world maps, regional maps and city maps for dungeons & dragons, fantasy books and
Wow the twine version looks gorgeous! I had no idea it was possible to do so much with twine, do you need to know a lot of code to be able to pull that off? May I also ask what map program you're using?
Hi there, thanks so much!! And to make a standard Twine game, you don't really need to know any code at all; the native, out-of-the-box version that you can download from twinery.org makes it very easy to make an interactive game, especially with the many free visual templates that creators put out there to help others get started!
However, to make a lot of what's in the ShoH Twine version now, that did unfortunately take a lot of code, none of which I knew at all at first! 😅 Figuring out CSS (to make the general UI, make it mobile-friendly, etc.), JavaScript (to create custom behaviors like the store, codex, and interactive maps), and twee (to code the game itself) ends up adding to a lot of work, let alone figuring out a good workflow system so that you can actually compile and test all of your progress. But resources like the Sugarcube wiki were invaluable when it came to getting started! Hope that all makes sense!
And I actually didn't use any map software for Shepherds: I drew the maps from my mind's eye on a tablet (which looked awful) and sent it to map artists I commissioned (who are listed in the credits) to bring my sketches to life! They did an amazing job (because my doodles looked horrible)!! However, if you're looking for good map-making software in general, I really enjoy Inkarnate, which I used more recently to map out the locations in my current novel!
Rounding out the week of Urban practice with a map that is tryin to evoke a more dramatic height difference. I am pretty pleased with how I did, and overall pretty happy with the week of Urban work!
Looking back where I started to now, I learned a lot! I am going to definitely be doing something fantasy/wilderness next week, but I am already written down other ideas I had but didn't try this week.