High Priestess of Oblivion
seen from Portugal
seen from China
seen from Türkiye
seen from T1
seen from United States
seen from T1
seen from T1
seen from T1

seen from Belgium
seen from United States
seen from United States
seen from Germany
seen from China
seen from United States
seen from United States
seen from Germany

seen from United States

seen from Germany
seen from United States
seen from United Kingdom
High Priestess of Oblivion
it's Tax Day
I added some sounds and small details today! Also the truck engine is playing in the back 🤣
Working on that gAmE fEeL baby.
I’m trying to add some personality even in the mechanics, which is why if the player really screws up on the power meter you get a message that says “GRANNY” and the ball rolls super slowly down the lane.
I still think this interface is a little clunky but it does seem like a big improvement over what I showed last week. Mainly I can’t quite figure out what to do with the arrows above the power bar. I think it’s a pretty clear way of indicating where the ball will end up going, but it can be a little distracting and feels like it’s crammed too close to the power bar. Utilizing the screen space available without creating visual clutter is proving a bit tough. Maybe i’ll push the arrows under the other layers to really position them as if they’re on the actual lane itself instead of floating in UI imaginary space.
Next up I’m making a pinsetter animation, and then I’m going to work on camera movement and screen shake to really make it feel good to hit those darn pins.
High Priestess of Orichalcum
Masked Cultist of Koraidon
i can’t take this place/ no, i can't take this place i just wanna go where i can get some space
Syntax, 17 colors + background.
talk, talking a lot but it's still talk say whatever you want ‘cause I can laugh it off
Phoe, 17 colors + background