Best Level Four Dinosaur - SEMIFINALS 2
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Jurrac Stego
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Best Level Four Dinosaur - SEMIFINALS 2
choose your favorite
Flowerdino
Jurrac Stego
Over the Nexus Deck Profile: Jurrac
"Where's the unfairness? Where's the dumb combo? This is just big bunguses!" ~ MBT Yu-Gi-Oh!, Progression Playoffs #15 Jurracs are the first real Dinosaur archetype. Their gameplan revolves around battle, destroying opponent's monsters or being destroyed themselves to gain their often powerful effects. Between Guaiba, Velo, and Fossil Dig, the deck has no trouble searching out your monsters to give you what you need, creating a low-level toolbox deck with solutions to various problems. "Low-level" sounds strange for a Dinosaur deck, but this is Yu-Gi-Oh! 5D's; the high-level stuff is in the Extra Deck. In particular we have our boss monster, Jurrac Giganoto. 2100 reads unimpressive, but Giganoto gives 200 attack to ALL of your Jurrac monsters for EVERY Jurrac in your graveyard. This means your entire deck of Normal Summons suddenly becomes unmatched in sheer power, and their effects become much more threatening. This also means the high-level Jurracs in the Main Deck become significantly less interesting; why would I bother Tribute Summoning a big monster, when my regular Normal Summons can outmuscle a Blue-Eyes White Dragon? Giganoto's power becomes especially apparent when you consider that you can summon more copies to double or even triple the attack bonus, causing your attack stats to balloon to ridiculous levels. If it CAN be destroyed by battle, it WILL be. The other two Jurrac Synchros are far less prominent, but still worth mentioning: Velphito's stats being the combined stats of its materials is pretty unimpressive, but its ability to clear face-down monsters without worrying about flip effects or battle immunity is nice, and Meteor is a Black Rose Dragon that gives you a free monster back, which has to be a Tuner, but remember that Aeolo can trade itself for any level 4 or lower Jurrac in your graveyard, so you can bring back a Guaiba to resume your onslaught of aggression. If you believe there's only one way to duel, and that's with power, then Jurrac is the deck for you. Here's the list: MONSTERS (20): Jurrac Aeolo x3 Jurrac Dino x2 Jurrac Gallim x2 Jurrac Guaiba x3 Jurrac Herra x1 Jurrac Iguanon x2 Jurrac Monoloph x3 Jurrac Ptera x1 Jurrac Velo x3 SPELLS (10): Dark Hole x1 Fossil Dig x3 Instant Fusion x1 Mind Control x1 Monster Reborn x1 Mystical Space Typhoon x2 One for One x1 TRAPS (10): Call of the Haunted x1 Dimensional Prison x2 Fossil Excavation x2 Mirror Force x1 Solemn Judgment x1 Solemn Warning x2 Torrential Tribute x1 EXTRA DECK: Pragtical x1 Ally of Justice Catastor x1 Black Rose Dragon x1 Brionac, Dragon of the Ice Barrier x1 Goyo Guardian x1 Jurrac Giganoto x3 Jurrac Meteor x1 Jurrac Velphito x1 Red Dragon Archfiend x1 Red Nova Dragon x1 Scrap Dragon x1 Stardust Dragon x1 Trishula, Dragon of the Ice Barrier
We've finally made it guys to the last few Fluffals for the Broken Toys AU! This means that every one of MK's monsters for this AU will fully been discussed!
These last few Fluffals are in a special group of their own that I call the Turnabouts. Why they're called this is because all 5 of these remaining monsters are known for instantly turning a dangerous situation around with proper use.
Before we go in, I like to clarify some terms for you guys. In Yugioh, there are different types of areas cards can go in a duel. I realized I didn't do a good job of fully explaining which is since there isn't going to be any actual duels. I'm just adjusting how the cards act outside of it. So have this.
Deck should be referred as the Card Pool or deck pool. This were most of MK's cards are.
Hand will be known as Standby. A place where the cards available for him to use can be held at and ready to be set, summoned or activated.
Monsters, and Continuous Spells or Traps will be marked as Active on the field. For spells or traps, it means MK can activate their effects should the situation calls for it or certs requirements are met at any time.
Graveyard for monsters means they are either in recovery via destruction/on field tribute or benched. Spells or traps in the graveyard meant they have been used up despite any success.
Banished or Out of Play, any monsters or cards sent here are even harder to retrieve much less access. Think of them being sealed away or exorcised.
So why not get started?
Three in One Squad: Fluffal Mouse 'Charlie, Blitzo and Spinnie'
A type of monster MK calls upon in a battle where numbers matter. Fluffal Mouse are fairly weak in both offense and defense, only surpassingly Fluffal Wings or Fluffal Patchwork. Luckily this little rodent can call upon one or two Fluffal Mouse onto the field. Quite useful when our Monkie Kid needs to call upon more powerful Frightfurs or a scout to survey the battlefield.
Charlie, Blitzo and Spinnie are triplets who can be pointed out from their Fluffal Mouse brethren by the symbols on their stomach: Charlie has a blue diamond, Blitzo has a gold star and Spinnie has a spiral. It is quite rare to see one sibling on their own unless it's a scouting mission.
Charlie is the leader and oldest of the group by a few seconds. Docile, kind and a bit gluttonous, this Fluffal Mouse is often seen snacking on any food he gets his paws on with noodles being his favorite. Pigsy usually asks MK if he can borrow Charlie whenever he has a new noodle recipe that needs taste testing.
Blitzo is the second oldest of the group. He's a bit of a spitfire and quite aggressive, often picking fights with other monsters even Frightfurs. The only ones this Fluffal Mouse does respect is his siblings, MK, Mary, Arlo and Sandy who rarely don't have to worry about the aggressive Fluffal.
Spinnie is the youngest of the group. She's incredibly shy, often hiding and most of the time being in MK's hair. Her name comes from that this Fluffal Mouse likes stuff that spins such as Merry-go-rounds, pinwheels, windmills, gears, etc. Mei is trying to boost her confidence at the moment.
Rescue Salvager: Fluffal Octopus 'Ming Ling'
A deep sea monster perfect for situations that MK needs to restock. Fluffal Octopus are some of the rare type of Fluffals who aren't of the Earth element, this being Water. These toy cephalopods can fish out a fallen/sacrificed Fluffal or Edge Imp back on standby for later use. Should Fluffal Octopus be used for Fusion, MK can return any exorcised or banished monsters back to the 'graveyard' for easier access.
Ming Ling is a Fluffal Octopus with a blue patchwork stitch on the back. She was once a Frightfur Kraken but had to be reverted back to a Fluffal as she couldn't handle her power and went berserk. Some Fluffals can't become Frightfurs since there are cases where such abilities would make them go wild.
She's quite kind and assists other Fluffals who can't become Frightfurs come to turns with their condition. Ming Ling helped MK calm down back when he had mental and emotional issues after he became a toy demon. Currently, this Fluffal Octopus plans on helping the Monkey King with his repressed centuries long trauma.
Adorable Switcheroo: Fluffal Sheep 'Wesley'
A wooly ally MK relies for a battle that needs a bait and switch. Fluffal Sheep are more defensive in their battle capabilities albeit fighting isn't something they excel at just like Fluffal Octopus. They are really good at backup since MK can summon one for free if he already has an active Fluffal. Fluffal Sheep can switch any other active Fluffal with an Edge Imp on standby or even one that fell in battle/sacrificed(graveyard).
Wesley is a Fluffal Sheep with a pair of aviator goggles on his head. He often has his head in the clouds, thinking about what wonders that can be found in the clouds. This particular sheep likes to fly around in his free time, accidentally causing the Sky Sheep legend in Megapolis when a few passing airplanes spotted him.
Mei and Tang often ask Wesley about any incredible things he finds during such flights. MK is just happy that the Fluffal Sheep has more people to share his love for the sky with. Even if it comes at the request of getting a special camera to broadcast flights to Mei's phone.
Reinforcing Supplier: Fluffal Penguin 'Mimi'
A water foal MK can rely on when he's some extra luck. Despite their cute appearance, Fluffal Penguins actually tie with Fluffal Leo in natural Attack, only a bit weaker than Fluffal Dogs. Something that makes them a force to be reckoned with combined alongside their special abilities.
An active Fluffal Penguin lets MK special one Fluffal on standby and if used for a fusion, he gets to add two cards from the deckpool but has to discard one. Quite useful for setting defense or unleash another combo.
Mimi is a Fluffal Penguin that wears a blue scarf around her neck. A lover of the outdoors, it's easier to find this particular plush in the forest or mountains than any body of water. She even lives in the Frightfur March woodland instead of with the other Fluffals.
Mimi is also quite sassy and won't hesitate to whack her friends for being stupid or fight bigger enemies that anger her. She doesn't even care if that person was Demon Bull King or Lady Bone Demon either. Get on her nerves then you better expect an angry plush penguin in your face.
Resurrector of the Pendulum: Fluffal Angel 'Babylon'
A mysterious monster that MK summons in a battle where only miracles could claim victory. Just like Edge Imp Cotton Eater and Frightfur Meister, these angelic Fluffals are beings of the Pendulum.
Fluffal Angels are more defensive in physical combat but it's their unique powers that can truly disrupt the battle. In their Spell state, they can bring back a fallen Fluffal or Edge Imp onto the battlefield.
As a monster, they can sacrifice themselves alongside a card on standby to resurrect a fallen Frightfur!
Babylon is a Fluffal Angel that wears a autumn gold laurel around his head. Just like Egil and Mary, he leads the Fluffals faction and is in charge of resetting Frightfurs back into their cuter forms.
Babylon is kind and soft spoken, usually doing his best to help others despite the danger. He isn't easy to anger either, as it takes rare circumstances to set off this particular plush.
It is even rarer for Babylon to actually hate someone. If a person does earn distaste from this Fluffal Angel, then caution needs to be warranted around that individual. An ability that saved his home from terrible danger more times than one.
And that's all the remaining Fluffals! Now, before Broken Toys became a thing, it was originally called the Summoner AU.
Back at the beginning, Frightfurs were just ONE out of four different options. The only factors that would remain the same were: MK loses his humanity due to an accident, how he encountered said cards and the familial bond with them, it starting before canon and how correspond with MK in some way. Here are the other three choices.
Flaming Ancients of Destruction: Jurrac, Leader Jurrac Meteor
Dinosaurs imbued with destructive powers of fire, Jurracs! These monsters came to MK's aid upon sensing his strong fiery heart similar to their own. Jurracs are fire elemental dinosaurs that were quick on increasing their strength and numbers but also destroy any fool that stood in their path.
Their leader is Jurrac Meteor, a monster that destroys everything in his wake and brings out a Tuner Jurrac through the ashes.
Wrathful Cadavers: Vendread, Leader Revendread Slayer
Vengeful corpses that refuse to stay down with regrets, the Vendreads. These dangerous zombies crawled from the grave upon feeling the boy's inner cry for justice and vengeance. Vendreads are monsters that ritually sacrifice themselves to grant more power to their stronger counterparts. Even to the point of rending their core contained souls asunder just to shut down any chance for their opponents to win.
Their leader is Revendread Slayer.
Heaven's Fallen: Darklord, Leader Darklord Morningstar
Holy beings of light banished to the darkness, the Darklords. Fallen angels that wish to protect MK and keep his pure soul from being lost forever. Darklords hold power so incredible to the point that only life energy and sacrifice can allow them to unleash their true potential. Seal away their enemy's power, smite every soldier, and call upon more fallen angels to leave all opposition utterly hopeless.
Their Leader is Darklord Morningstar.
That's it for now. Until next time folks, I'll see you back at Megapolis.
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Jurrac Velo
Over the Nexus Deck Profile: Jurrac
Dinosaurs are big. Really really big. Y'know what else is really big? Your Jurrac monsters after Jurrac Giganoto hits the field. Jurracs are a battle focused archetype, with Giganoto enabling it all by boosting itself and all of your other Jurracs to ludicrously huge levels of attack power. But in order to get there, we need attack power already, as Jurrac Guaiba can summon a Tuner needed to make Giganoto by destroying an opponent's monster by battle. To help achieve this, we play a trifecta of cards: Book of Moon, Royal Decree, and Shrink. Royal Decree negates all other trap cards, while Book of Moon and Shrink both have trap-like effects while being quick-play spells instead, putting us in a favorable position over our opponent. Both Book of Moon and Shrink can be used to protect our monsters, and put them in a position to be destroyed by Guaiba. While it's tempting to go into Giganoto right away, a patient player can wait a turn until they have another level 4 non-Tuner to use so they can keep summoning monsters off of Guaiba. It's worth noting that Giganoto's effect stacks: the more copies of it you summon, the more attack you gain for each Jurrac. The only non-Jurrac monster we play in the main deck is Ryko, Lightsworn Hunter, which serves the dual purpose of being removal (and another trap-like card that works under Decree) and sending Jurracs from our deck to the graveyard to further bolster the attack boost from Giganoto. Sometimes you just want to hit your opponent really hard, and few decks do it like this one! MONSTERS (22): Jurrac Aeolo x3 Jurrac Dino x3 Jurrac Gallim x2 Jurrac Guaiba x3 Jurrac Herra x2 Jurrac Monoloph x3 Jurrac Velo x3 Ryko, Lightsworn Hunter x3 SPELLS (15): Book of Moon x3 Charge of the Light Brigade x1 Dark Hole x1 Fossil Dig x3 Giant Trunade x1 Monster Reborn x1 Mystical Space Typhoon x2 Shrink x3 TRAPS (3): Royal Decree x3 EXTRA DECK: Ally of Justice Catastor x1 Black Rose Dragon x1 Brionac, Dragon of the Ice Barrier x1 Colossal Fighter x1 Goyo Guardian x1 Jurrac Giganoto x3 Jurrac Meteor x1 Jurrac Velphito x1 Red Dragon Archfiend x1 Scrap Dragon x1 Stardust Dragon x1 Thought Ruler Archfiend x1 Trishula, Dragon of the Ice Barrier x1
Jurrac Monoloph
Jurrac Aeolo ———————————————— You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard. ———————————————— Can Be Found In: Hidden Arsenal 4: Trishula's Triumph (HA04-EN107), Duel Terminal 4 (DT04-EN027)
Dinosaurs have a very big focus on leading battles with strong creatures, and their archetypes replicates the same objective with small differences. Jurrac obtains the majority of their abilities by defeating weaker enemies in the Battle Phase, with their Synchro Monsters getting stat boost to finish off our opponent. Although the archetype only offers monsters and no exclusive support, with the staple cards of their Type as well some advantages for belonging to the FIRE Attribute these creatures have enough options to dominate games with.
"Jurrac Aeolo" might be one of the weakest monsters among its kind, but compensates with an effect valuable to play arround a few turns after the Duel starts. By simply tributing itself, "Jurrac Aeolo" let us revive a Level 4 and below Jurrac from our Graveyard except copies of itself. So in other words a card we can depend on to retrieve its stronger allies by simply being tributed, and together with his low stats gains a lot of opportunities to not only abuse its effect but also provide some alternatives uses thanks to its position as a Tuner.
Like many other weak creatures, "Aeolo" compensates its pitiful stats with an array of cards supporting its arrival on the field from early to mid game. "One for One" directly summons this Jurrac from the Deck upon activation, becoming the most immediate tool to obtain "Aeolo" right away. Since Jurracs have a big focus on battles they also offer ways to summon this creature during the Battle Phase with the help of either "Jurrac Guaiba" or "Jurrac Velo", with the additional assistance of "Flamvell Firedog" as summons FIRE monsters by the same method. We can take a safer approach by adding "Aeolo" to our hand if we work along the effects of "Soul-Devouring Oviraptor" and "Fossil Dig", while in late game banishing "Miscellanousaurus" from the Graveyard will let us summon it from our Deck. When it comes to "Aeolo" in the Graveyard the options are incredibly wide for our own choice with cards like "Kinka-byo", "Rekindling", and "Limit Reverse" among several others constantly reviving it without any difficulties.
While "Aeolo" has a clear objective of reviving other Jurracs, don't forget that its a Tuner and thus giving it further uses beyond working along the Graveyard. With the several methods to not only be summoned from the Deck but also be recycled from the Graveyard, "Aeolo" can go from Special Summoning other Jurracs to becoming material of all sorts of big summons, obviously including Synchro Summons. Specially with the help "Kinka-Byo", several copies of "Aeolo" and this Spirit will let us prepare all sorts of Extra Deck summons since the Jurrac's effect can still be used despite being negated on the field. When comes to its effect although restricted there're several options to target for the right circumstances, with "Jurrac Velo" and "Jurrac Guaiba" summoning other monsters while in battle, "Jurrac Iguanon" bouncing Set cards which can include monsters, or "Jurrac Monoloph" attacking as many monsters as possible in a single turn. Like "Aeolo" the monsters it revives can also help to prepare bigger summons with, as not only they'll have higher Levels but some of them are Tuners as well. And while we can wait for the opponent to defeat them so we can revive them in the next turns, we can use effects such as "Foolish Burial" or "Soul-Devouring Oviraptor" to dump them from our Deck so "Aeolo" obtains the right Jurrac to revive.
"Jurrac Aeolo" might not stand out when comes to stats, but is clear that has a vital purpose to support the archetype in two important departments. As a Tuner already gives it a big role as material of all kinds of summons, as well making it less dependable of its effect to be functional on early hame. Almost the same applies to its ability, as not only can summon the right Jurrac for the right Battle Phase but as good "Aeolo" is to setup other summons the same applies to the monsters it revives. "Aeolo" might be stuck assisting the archetype from beginning to end, but the many possibilities and options to be summoned and recycled makes it a highly valuable Jurrac for all purposes.
Personal Rating: A
+ Tributes itself to revive another Level 4 or below Jurrac + Highly supported from early to late game + Flexible uses as being a Tuner
- Reduced to a support role due its low stats
Best Level Six Dinosaur - Round 1 Match 9
choose your favorite
Jurrac Herra
Frostosaurus