Revendread Origin
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Revendread Origin
MASSIVE RESIDENT EVIL VILLAGE SPOILERS UP AHEAD BE WARNED!
I love how Capcom saw the Vendread storyline from Yugioh & applied that to Ethan minus the Spawn influence, which left me like this around the end after remembering the Vendread lore within the card game
Revendread Slayer hated the Vendreads and loved his wife so much that he basically made himself into a godlike warrior. I think he is a king for that.
I fell into the Resident Evil so why not share this with the fandom? There's an archetype in Yugioh based on Resident Evil known as Vendreads. A pretty powerful Zombie deck that uses ritual summoning to bring out the boss monsters.
Lore wise, the setting for this archetype is basically RE 2's Raccoon City although the Leon Scott Kennedy in this situation has already been turned into a new type of Vendread. A Vendread who hunts other Vendreads, Revendread Slayer alongside his two evolutions Revendread Executor and Avendread Savior.
I can't share all the cards but I can divulge my top 10 favorite cards and the link to the archetype page on the Yu-Gi-Oh Wiki.
1. Revendread Slayer
2. Revendread Executor
3. Vendread Scavenger
4. Scar of Vendread
5. Avendread Savior
6. Vendread Nights
7. Vendread Battlelord
8. Vendread Houndhorde
9. Revendread Origin
10. Vendread Chimera
5, 10-13
5. Favorite opening/ending
I love this one a lot, memories of listening to it in Bunnings. at singing it on the bus.
10. Favorite Duel Monster
11. Favorite spell card
12. Favorite trap card
13. Favorite deck archetype
vendread :) this bad boy can fit so many horror references in it :)
We've finally made it guys to the last few Fluffals for the Broken Toys AU! This means that every one of MK's monsters for this AU will fully been discussed!
These last few Fluffals are in a special group of their own that I call the Turnabouts. Why they're called this is because all 5 of these remaining monsters are known for instantly turning a dangerous situation around with proper use.
Before we go in, I like to clarify some terms for you guys. In Yugioh, there are different types of areas cards can go in a duel. I realized I didn't do a good job of fully explaining which is since there isn't going to be any actual duels. I'm just adjusting how the cards act outside of it. So have this.
Deck should be referred as the Card Pool or deck pool. This were most of MK's cards are.
Hand will be known as Standby. A place where the cards available for him to use can be held at and ready to be set, summoned or activated.
Monsters, and Continuous Spells or Traps will be marked as Active on the field. For spells or traps, it means MK can activate their effects should the situation calls for it or certs requirements are met at any time.
Graveyard for monsters means they are either in recovery via destruction/on field tribute or benched. Spells or traps in the graveyard meant they have been used up despite any success.
Banished or Out of Play, any monsters or cards sent here are even harder to retrieve much less access. Think of them being sealed away or exorcised.
So why not get started?
Three in One Squad: Fluffal Mouse 'Charlie, Blitzo and Spinnie'
A type of monster MK calls upon in a battle where numbers matter. Fluffal Mouse are fairly weak in both offense and defense, only surpassingly Fluffal Wings or Fluffal Patchwork. Luckily this little rodent can call upon one or two Fluffal Mouse onto the field. Quite useful when our Monkie Kid needs to call upon more powerful Frightfurs or a scout to survey the battlefield.
Charlie, Blitzo and Spinnie are triplets who can be pointed out from their Fluffal Mouse brethren by the symbols on their stomach: Charlie has a blue diamond, Blitzo has a gold star and Spinnie has a spiral. It is quite rare to see one sibling on their own unless it's a scouting mission.
Charlie is the leader and oldest of the group by a few seconds. Docile, kind and a bit gluttonous, this Fluffal Mouse is often seen snacking on any food he gets his paws on with noodles being his favorite. Pigsy usually asks MK if he can borrow Charlie whenever he has a new noodle recipe that needs taste testing.
Blitzo is the second oldest of the group. He's a bit of a spitfire and quite aggressive, often picking fights with other monsters even Frightfurs. The only ones this Fluffal Mouse does respect is his siblings, MK, Mary, Arlo and Sandy who rarely don't have to worry about the aggressive Fluffal.
Spinnie is the youngest of the group. She's incredibly shy, often hiding and most of the time being in MK's hair. Her name comes from that this Fluffal Mouse likes stuff that spins such as Merry-go-rounds, pinwheels, windmills, gears, etc. Mei is trying to boost her confidence at the moment.
Rescue Salvager: Fluffal Octopus 'Ming Ling'
A deep sea monster perfect for situations that MK needs to restock. Fluffal Octopus are some of the rare type of Fluffals who aren't of the Earth element, this being Water. These toy cephalopods can fish out a fallen/sacrificed Fluffal or Edge Imp back on standby for later use. Should Fluffal Octopus be used for Fusion, MK can return any exorcised or banished monsters back to the 'graveyard' for easier access.
Ming Ling is a Fluffal Octopus with a blue patchwork stitch on the back. She was once a Frightfur Kraken but had to be reverted back to a Fluffal as she couldn't handle her power and went berserk. Some Fluffals can't become Frightfurs since there are cases where such abilities would make them go wild.
She's quite kind and assists other Fluffals who can't become Frightfurs come to turns with their condition. Ming Ling helped MK calm down back when he had mental and emotional issues after he became a toy demon. Currently, this Fluffal Octopus plans on helping the Monkey King with his repressed centuries long trauma.
Adorable Switcheroo: Fluffal Sheep 'Wesley'
A wooly ally MK relies for a battle that needs a bait and switch. Fluffal Sheep are more defensive in their battle capabilities albeit fighting isn't something they excel at just like Fluffal Octopus. They are really good at backup since MK can summon one for free if he already has an active Fluffal. Fluffal Sheep can switch any other active Fluffal with an Edge Imp on standby or even one that fell in battle/sacrificed(graveyard).
Wesley is a Fluffal Sheep with a pair of aviator goggles on his head. He often has his head in the clouds, thinking about what wonders that can be found in the clouds. This particular sheep likes to fly around in his free time, accidentally causing the Sky Sheep legend in Megapolis when a few passing airplanes spotted him.
Mei and Tang often ask Wesley about any incredible things he finds during such flights. MK is just happy that the Fluffal Sheep has more people to share his love for the sky with. Even if it comes at the request of getting a special camera to broadcast flights to Mei's phone.
Reinforcing Supplier: Fluffal Penguin 'Mimi'
A water foal MK can rely on when he's some extra luck. Despite their cute appearance, Fluffal Penguins actually tie with Fluffal Leo in natural Attack, only a bit weaker than Fluffal Dogs. Something that makes them a force to be reckoned with combined alongside their special abilities.
An active Fluffal Penguin lets MK special one Fluffal on standby and if used for a fusion, he gets to add two cards from the deckpool but has to discard one. Quite useful for setting defense or unleash another combo.
Mimi is a Fluffal Penguin that wears a blue scarf around her neck. A lover of the outdoors, it's easier to find this particular plush in the forest or mountains than any body of water. She even lives in the Frightfur March woodland instead of with the other Fluffals.
Mimi is also quite sassy and won't hesitate to whack her friends for being stupid or fight bigger enemies that anger her. She doesn't even care if that person was Demon Bull King or Lady Bone Demon either. Get on her nerves then you better expect an angry plush penguin in your face.
Resurrector of the Pendulum: Fluffal Angel 'Babylon'
A mysterious monster that MK summons in a battle where only miracles could claim victory. Just like Edge Imp Cotton Eater and Frightfur Meister, these angelic Fluffals are beings of the Pendulum.
Fluffal Angels are more defensive in physical combat but it's their unique powers that can truly disrupt the battle. In their Spell state, they can bring back a fallen Fluffal or Edge Imp onto the battlefield.
As a monster, they can sacrifice themselves alongside a card on standby to resurrect a fallen Frightfur!
Babylon is a Fluffal Angel that wears a autumn gold laurel around his head. Just like Egil and Mary, he leads the Fluffals faction and is in charge of resetting Frightfurs back into their cuter forms.
Babylon is kind and soft spoken, usually doing his best to help others despite the danger. He isn't easy to anger either, as it takes rare circumstances to set off this particular plush.
It is even rarer for Babylon to actually hate someone. If a person does earn distaste from this Fluffal Angel, then caution needs to be warranted around that individual. An ability that saved his home from terrible danger more times than one.
And that's all the remaining Fluffals! Now, before Broken Toys became a thing, it was originally called the Summoner AU.
Back at the beginning, Frightfurs were just ONE out of four different options. The only factors that would remain the same were: MK loses his humanity due to an accident, how he encountered said cards and the familial bond with them, it starting before canon and how correspond with MK in some way. Here are the other three choices.
Flaming Ancients of Destruction: Jurrac, Leader Jurrac Meteor
Dinosaurs imbued with destructive powers of fire, Jurracs! These monsters came to MK's aid upon sensing his strong fiery heart similar to their own. Jurracs are fire elemental dinosaurs that were quick on increasing their strength and numbers but also destroy any fool that stood in their path.
Their leader is Jurrac Meteor, a monster that destroys everything in his wake and brings out a Tuner Jurrac through the ashes.
Wrathful Cadavers: Vendread, Leader Revendread Slayer
Vengeful corpses that refuse to stay down with regrets, the Vendreads. These dangerous zombies crawled from the grave upon feeling the boy's inner cry for justice and vengeance. Vendreads are monsters that ritually sacrifice themselves to grant more power to their stronger counterparts. Even to the point of rending their core contained souls asunder just to shut down any chance for their opponents to win.
Their leader is Revendread Slayer.
Heaven's Fallen: Darklord, Leader Darklord Morningstar
Holy beings of light banished to the darkness, the Darklords. Fallen angels that wish to protect MK and keep his pure soul from being lost forever. Darklords hold power so incredible to the point that only life energy and sacrifice can allow them to unleash their true potential. Seal away their enemy's power, smite every soldier, and call upon more fallen angels to leave all opposition utterly hopeless.
Their Leader is Darklord Morningstar.
That's it for now. Until next time folks, I'll see you back at Megapolis.
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Revendread Slayer ———————————————— You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn. ———————————————— Can Be Found In: Code of the Duelist (COTD-EN082), OTS Tournament Pack (OP06-EN004)
Ritual Monsters gained a big list of improvements over the years, in part compensating the tough competition of Extra Deck strategies in most Decks. Ritual Summon requires a big investment of our Main Deck to not only obtain both a Ritual Monster and Spell, but also the enough materials to perform the summon. During the first years this was a very expensive investment unless working arround cheap monsters like "Relinquished", but as time passed Ritual Summon obtained several updates on their performance. From shortcuts on our Ritual Summons to additional effects in our Ritual Monsters, Ritual Summon took quite a while to achieve a variety of efficient builds.
"Revendread Slayer" is the lead monster of the Vendread archetype, a group of Zombies taking advantage of the Type's mechanics to Ritual Summon monsters like this one. "Slayer" has a simple effect activated during each battle against an opponent's monster, banishing a Zombie in our Graveyard for permanently gain 300 ATK. Since this will gradually make it stronger "Slayer" won't take long to be removed from the field, but if is sent to the Graveyard after being Ritual Summoned we can obtain a Ritual Spell from the Deck and dump a Vendread monster from the Deck in return. An in-battle effect and a backup plan once leaves the field might seem that "Slayer" is not that impressive compared to other Ritual Monsters, but once we apply the archetype's gimmicks it can become one of the most dangerous monsters out there.
Although Vendread has other Ritual Monsters to work with, "Slayer" will become the priority due some additional advantages it can obtain during the progress of a Duel. With "Vendread Nights" looking for "Slayer" and common Ritual tools like "Preparation of Rites" as well "Slayer" itself looking for Ritual Spells, it won't take long to have the key cards for the Ritual Summon. The non-Ritual monsters in the archetype have a diverse number of conditions to revive themselves, and combined with staple Zombie options like "Book of Life" and "Mezuki" we won't run out of materials to summon "Slayer". Not only that, but "Revendread Origin" allows us to use materials directly from our Graveyard, while "Revendread Evolution" does so with a Vendread in our Deck (Like a copy of "Slayer" paying the whole summon). "Evolution" it can become more valuable in late game, as with its ability to Ritual Summon "Slayer" from the Graveyard it can bring it back as we mill a Vendread in the process for further benefits. Don't worry is we banish too many monsters due the archetype's nature, as cards like "Vendread Anima" and "Vendread Reunion" among others will retrieve them to keep with our Ritual Summons.
"Slayer" is that kind of monster that we can't see its true potential until we apply the rest of the build to its performance. The ATK boost since is permanent can make "Slayer" a powerful attacker the longer it stays on the field, and with the protection from the Graveyard effect provided by "Revendread Origin" we can assure its safety against destructive sources. The non-Ritual monsters in the archetype not only can revive themselves but also grant additional effects to any monster Ritual Summoned by using them as materials, allowing "Slayer" to destroy cards each turn with "Vendread Houndhorde" and "Vendread Revenants", or improving its own performance thanks to "Vendread Core" and "Vendread Striges". Obviously these effects can apply to other Ritual Monsters that can make company to "Slayer", with "Vendread Battlelord" shutting down a card type during our turn or "Vendread Chimera" negating card or effect activations. However, a lone "Slayer" can still be a problem not only by the granted effects from our materials but also "Vendread Chimera", a Trap Card capable of clearing the whole board but "Slayer" itself. Keep on mind that its searching effect will trigger no matter how is sent to the Graveyard, so as long "Slayer" was Ritual Summoned it can give us a Ritual Spell no matter if was defeated or used as material for other summons.
Despite Vendread offering stronger Ritual Monsters to focus on, "Revendread Slayer" has some small yet noticeable benefits to make it the core card of the archetype. A low and solid Level to make its Ritual Summon steady from early to late game, the Vendread materials providing additional effects to work along its ATK boosts, and the Graveyard coverage provided by "Revendread Origin" and "Revendread Evolution" makes "Slayer" a sturdy monster that becomes more threatening as turns passes. "Slayer" is obviously a monster very dependant of other cards, starting with its Ritual Summon to the effects and Graveyard options to work along with. The latter is quite apparent as most of its efficiency comes from being Ritual Summoned, and although it can be revived by one of many options it will lost all its power including its ability to search for a Ritual Spell unless brought back by "Evolution". With more than enough support to work with, "Slayer" might not be the most impressive Ritual Monster on its own but can become one of the most dominant creatures in a Duel thanks to the many options involving it.
Personal Rating: A
+ In each battle against a monster it can banish a Zombie in the Graveyard to permanently gain 300 ATK + If Ritual Summoned and sent to the Graveyard it will search a Ritual Spell and mill a Vendread monster from our Deck + Greatly supported by its archetype in both performance and Ritual Summon from early to late game
- Most of its efficiency comes from working along other Vendread cards and effects
EP18-JP001 Advendead Savior (Advendread Savior) Link 2 DARK Zombie Link Effect Monster ATK 1600 Links: Bottom Left, Bottom Right Materials: 2 Zombie monsters You can only use the 2nd and 3rd effects of this card’s name each once per turn. (1) This card is treated as “Revendread Slayer” while it is on the field. (2) You can target 1 “Vendread” card in your GY; add that card to your hand. (3) When this card battles an opponent’s monster, during damage calculation: You can send 1 Zombie monster from your Deck to the GY; that opponent’s monster loses ATK equal to the Level of the sent monster x 200 until the end of this turn.