PDF Link | D&D Beyond Links: Bone Break, Heart Break
Bone break is a debuffing necromancy that also fills a troublesome niche. Necromancers often suffer when forced to battle undead, as many necromancies can’t affect undead or constructs, even though it feels intuitive that a necromancer should have an easier time dismantling enemy undead. This spell provides necromancers as early as level 3 with a reliable way to truly harm most undead while knocking them to the ground, hurting skeletons (with their vulnerability to bludgeoning damage) more than any other kind of undead. What else did you expect from a spell named bone break?
Heart break should be familiar to anyone that’s watched Indiana Jones and the Temple of Doom. This necromancy is also a Blood spell, which means it works with some blood magic feats, features, and items to activate unique effects. It also means that the spell cares in some way whether a creature has blood — sometimes a target, sometimes the caster themselves. Unlike some Blood spells that require the target to have blood, heart break can still be used on targets that don’t have blood. Even constructs like an Iron Golem aren’t immune to the basic effects of heart break’s spell attacks, much like the inflict wounds spell.















