60 Prompts Later: Building a World of Cards
Sixty prompts later, as promised—here’s my process for worldbuilding.
When I first created this blog, I focused on stories—small pieces of something larger.
But over time, I started asking different questions:
Where can this story take place?
What kind of world allows this moment to happen?
What place exists where this prompt can occur?
Saturdays became my space for that.
A space to build—not just stories, but the foundations beneath them.
My world-building process still begins the same way:
Using the Deck of Worlds, I start with fragments—locations, cultures, environments, and ideas.
But just like with my story prompts, the cards are only the beginning.
1. Fate controls my draws.
Each card builds on the last, forming what the creators call a micro-setting:
• Region Card — the underlying environment
• Landmark Card — expands the area and provides a point of interest
• Namesake Card(s) — gives names to the region, landmark, or both
• Origin Card — provides a lore-based backstory
• Attribute Card — defines a present-day detail about the area or its people
• Advent Card — introduces an event that could shape the future or serve as a story hook
Just like with the The Story Engine Deck, each card has multiple possibilities.
It’s up to me to rotate and tuck cards together to shape the direction of the setting.
This is the longest—and hardest—step.
I take the completed spread and interpret it into something cohesive.
If I think too long, I overcomplicate it—so I trust my first instinct and record it in my prompt book.
World-building, to me, is about creating a place that feels like it exists—even when no one is looking at it.
A place where stories don’t just happen,
A video of this process will be released —so you can see how these worlds come together in real time.
the worlds are starting to take shape.