lots of these. because i think they're silly.
seen from United States

seen from Pakistan

seen from Australia
seen from Spain
seen from United States
seen from United States

seen from Indonesia
seen from China

seen from Saudi Arabia
seen from China
seen from United States
seen from United States
seen from United Kingdom

seen from Germany

seen from Canada
seen from United States

seen from Maldives
seen from Saudi Arabia

seen from Germany
seen from China
lots of these. because i think they're silly.
"Gnolls, goblins, and leucrotta hurl themselves across the last barricade in an elven mansion, as the defenders wield spells and steel against them." An unexpected mixed encounter in an interesting location, in Lissanne Lake's cover painting for Dragon 176, December 1991.
Which Edition of D&D had the best design/artwork of a Leucrotta?
First Edition
Second Edition
Third Edition
Fifth Edition
WHICH WOULD YOU SMASH?
Cadaver Collector
Leucrotta
On the left, the Cadaver Collector! A 10 foot omnilingual construct brought into this world by necromancers to collect bodies and equipment from battlefield. They can also summon and control specters for however many bodies its collected, and can emit a paralyzing gas!
On the right, the Leucrotta! A 9 ft (2.7 m) Hyena-badger-deer thing that spawned in alongside the gnolls. It's bilingual, a perfect mimic, and stinks like death. They're sadistic and masters of causing pain without killing. They're also incredibly quick, and surprisingly clever when it comes to thier interests. Sometimes it's nice to have a simple one, what you see is pretty much what you get.
I'm glad they were able to figure out what was wrong and fix it, even if it did require surgery. Wishing you a swift recovery!
thank you!! p much immediately after describing my symptoms the ER doctor said it sounded like a gall bladder attack, which the ultrasound confirmed and then surgery mega confirmed. quality of care here has been amazing. the whole situation sucks but i feel immensely lucky.
YOUTUBE LINK
‘Crocotta & Leucrotta, two creatures of uncanny similarity, derived from ancient reports of hyenas. Despite their natural origin, they seem to possess rather fantastical abilities, with the numerous embellishments making it impossible to equate either with a single species. In this episode I plunge myself into the rather plagiaristic lore of these peculiar misidentifications.’
Video made by CCockatrice
Artwork made by TheStarBear
Ancardia's Unusual Animals--the Leucrotta
Classification: Beast (hyena)
Habitat: Shrublands, dense grasslands, and various highland forests concentrated in the Southern Heartland, Southern Akimmia, and the Fallar region.
One of the largest members of the hyena family, the Leucrotta does not have the pack dynamics and efficiency of the Spotted Hyena or the sheer hulking strength of the Crocutta, but still possesses bone-crushing power and a unique and intelligent solo hunting strategy. Weighing between 250 and 450 pounds, the leucrotta emerges from its den at dusk and follows various animal trackways and footpaths used by humanoids. While hyperbolized by folktales and legends, the leucrotta does indeed use its strategy to hunt humanoids alongside various other species; this animal can remember and mimic short refrains of many different creature’s voices, including that of humanoid speech, and one of the surest ways to know a leucrotta is stalking a roadside is to listen for repeated, insistent calls for help or greetings coming from the dense brush. The beast is known very well for mimicking the calls of deer and antelope as well, sometimes fooling hunters stalking the same types of animals and resulting in nasty incidents when they unintentionally sneak up on and corner the leucrotta. Despite the common misconception, leucrotta do not exclusively target humanoid species, and the actual percentage of humanoid prey that the average leucrotta pursues tends to be only about 10% of all creatures it stalks.
The leucrotta is fairly territorial, and tends to have a wide range. Within roughly 25 miles of the leucrotta’s den, competing animals such as spotted hyenas, savannah lions, crocutta, and silver wolves will be unwilling to go, and the leucrotta will actively drive these other predators away (especially if it is a mother leucrotta with cubs). The male leucrotta typically has a slightly larger territory, overlapping with two or three of the females’ territories, and will father multiple broods in one season with all of these females. The females take care of the 1 to 3 cubs for the first four months of their lives—or until they are completely weaned of milk and on solid food—and for the next four months the male will return to each of his mates’ dens and lead the now large group of half-grown leucrotta cubs on a migratory trip through his territory, generally being responsible for teaching them how to dig their dens, how to hunt, and how to mimic voices. After about 8 months of life the young leucrotta are lanky but to their full height, and they will disperse into the surrounding area to try and stake out their own territories.
Deepwater Rager (Barbarian Archetype)
If you happen to be a medieval monk (the priestly kind, not the martial artists), few things are more terrifying than a group of raiders that don’t give a hoot about your faith charging up from the shore.
However, while the classic idea of the barbarian horde has them coming from the sea, there are those that prefer to stay on the shoreline, either becoming a whirlwind of death in the surf, or defending their own homes from invaders by sea.
Associated with the dragon-like fey Eldest Ragadahn, these warriors seek to emulate his fierceness in battle, moving in surprisingly acrobatic ways on both solid ground and in surf, and enjoy grappling with their foes as well, not to mention their familiarity with swimming in their own right.
Ragadahn’s nature as one who takes what he pleases also appeals to the raider lifestyle as well, however, there’s still plenty of precedent for these ragers to be inspired by lesser dragons, or simply develop the style on their own.
Befitting the aquatic nature of their object of reverence, these warriors have developed impressive lung capacity to better survive underwater for long periods.
Emulating the spiralling, agile movements of Ragadahn, they can maintain momentum on a charge despite not moving in a straight line, though they have to take a fairly direct path, and must be able to see their foe.
Like a writhing sea serpent, these warriors fling their foe around in their grasp, dizzying them and making it all to easy for them to lose their footing even when they break free.
Furthering the analogy of a serpent’s coils, these barbarians learn to crush their foes in their arms as well.
The more powerful among them seem to need less oxygen when the adrenaline flows through their bodies and brain, able to stay down longer.
Additionally, the recommended rage powers for this archetype include those that improve their swimming, make them skilled dodgers and grapplers, and make them extremely intimidating with their mighty battle cries.
With their focus on grappling and swimming, these warriors love dragging foes under the water to defeat them, but their ability to move almost freely while charging makes them terrifying in their own right as well. With that in mind, I would recommend a grappling and unarmed strike build, perhaps mixed with various intimidation debuffs, charge attacks, and the like.
As you can probably imagine, dragons, particularly linnorms and those that dwell near water are likely to be revered by these warriors, who may in fact belong to cultures that feel the same way. With that in mind, we can assume that they look upon dragons, even those that threaten their lands, favorably, though not necessarily being peaceful to them, such as how Golarion’s Land of the Linnorm Kings treat linnorm-slaying as the rite to prove oneself worthy as a king.
The Dragon Moon Clan, named for a legend of a dragon that arises from the lake they live by on nights of the full moon, have long learned how to move and shift in the surf of that oceanic lake. A worthy visitor might be instructed in their ways if they prove themselves.
Unusual even by the standards of a fleshwarped creatures, the driders of Versan Cove not only dwell above ground, but they ply the seas themselves, their arachnid halves resembling diving spiders. There, they hunt and farm in seclusion, but occasionally venture out in raids.
The town the party is resting at suddenly comes under siege from the water, mighty raiders approach the harbor wearing grisly trophies of monsters, such as the horrific jawbones of leucrottas. Protecting the town means fighting a fierce horde that are equally proficient both in and out of the water.