'SafeDisc - "Friday"'
[MISC] [USA] [MAGAZINE] [1999]
"During the final push to ship, we repeatedly attempted to make Macrovision's SafeDisc product work with [Gabriel Knight 3]. SafeDisc has a set of special (and we felt completely unnecessary) antihacking measures that got in the way of the game's execution. It heavily affected performance, dropping the frame rate to a third of its original speed and adding strange intermittent freezes of several seconds while the camera was moving. After getting nowhere with Macrovision's engineering department, we decided to ditch Safe-Disc and roll our own (which took less than a day to do). This entire process wasted several weeks of our time and frustrated us all the more because, apart from this one remaining task, we were ready to ship the game. Lesson learned: If you are required to use copy protection, don't put it off until the last month, especially if it's SafeDisc. We weren't the first game to have severe problems working with SafeDisc and probably won't be the last, so if you're using this product be sure to do your homework and try it out well in advance of your ship date." ~Scott Bilas, Senior Engineer for Sierra Studios (Game Developer, June 2000 (#55))
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Source: Game Developer, June 1999 (#43) || RetroMags; TheRedEye, MigJmz
















