Squad 0: From Explosion to Burning Enemies! 💥🔥
Testing the new fire and destruction mechanics! Here is the chain reaction progression from the first explosive blast to the enemies catching fire.
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Squad 0: From Explosion to Burning Enemies! 💥🔥
Testing the new fire and destruction mechanics! Here is the chain reaction progression from the first explosive blast to the enemies catching fire.
🥳Im making a game yall🥳 Welp, I decided to use my time off from work to seriously work on #makingagame. Some of you know my #cosplay #mascot has a back story. For those who don't, ill go into details later. But here is a sneak peek. Im currently hunting down some artists to replace the default textures im using. But thats cosmetic. #rpgmaker #rpgmakermv #cosplay #storywriting #gamergirl #isnowgamemaker haha https://www.instagram.com/p/CAJcZTYDRu-/?igshid=1220xdlzvy736
grrr dont do that
Here is the fifth installment of the Unreal Engine 4 and C++ Third-Person Game Tutorial series. In this episode, I go over equipping items (such as weapons, ...
Ever wanted to have a looting system with on-screen prompts before you pick up items?
Umm here is a wip for my death
Busy this time. Working on my game once again. Being off of my antidepressant didn't help but setting me back by a week. I'm fine as I gotten my med back in my system again. Thus I'm working on my game again. Trying to model a heli for the game. Hard. Good news is that I finally figured out how to put a reference images into Maya to help me model a shape. Ehehehe. #3dmodeling #maya2016 #3dprogram #autodesk #preproduction #Dragon21Studios #makingagame #newmodel
Me and Momo worked so fucking hard!! #gamepieces #makingagame #figures #watercolor #fml🔫
Experimenting with Game Maker Studios
Game Maker Studios is a very useful tool/software when it comes to creating a game (albeit a simple game if you’re only just starting to use it). However, if you have had a lot of experience with this software you can create amazing games (see previous blog post)!
Throughout our lesson, we had to create our own games using the basics of Game Maker. This involved making sprites and then turning them into objects so that they could have some form of interaction with each other. We also needed to have some form of scoring and lives system implemented in our game.
The final form I managed to reach with my game was not all that great. I had made it so that you could collect items and your score increases and also that you couldn’t go through walls. However, I was unable to make good use of the lives system. I made the sprites for the enemies but I had not made any coding for them so there was no way for your lives to go down, meaning there wasn’t a challenge involved with the game.