No one working on this apparently knew the difference between a centipede and a caterpillar.
Or that centipedes and cicadas can’t breed together.
It was a big biology fail of an episode all around.
BUT I STILL LOVE THEM
Pretty straightfoward statblock
--
Megapede
Neutral Mutated Hybrid Arthropod Larva
Travel Method: Burrowing
Height: 60 meters
Length: 80 meters
Weight: 20,000 metric tons
Durability: Megapede is resistant to both tranquilizer darts and laser fire.
Claws: Megapede has two clawed limbs for grabbing and smashing smaller objects.
Poison foam: Megapede can spit a froth of slippery, blinding foamy, that's a mix of digestive fluids and various biotoxins.
Venom Darts: The Megapede may shoot an array of an venomous darts from its neck in close combat. The venom has temporary disorienting effects.
Burrowing: Megapede is a quick burrower. It always counts the amount of Cover on a battlefield as ONE CATEGORY HIGHER (+5 BONUS to his DPN), up to the maximum of EXTREME (+20 BONUS
Personal Primal Number: Poison Barrage -[27]-Megapede brings all of its venomous and poisonous abilities to bear against its enemy. A barrage of venomous darts are fired, dealing 1 WOUND and causing its foe to FORFEIT its NEXT Attack and Defense rolls if an Organic lifeform. A second barrage follows with a NON-DAMAGING (unless foe has a weakness to poisons, that would make it otherwise) Attack Roll for Megapede's slippery poisonous foam, which if successful causes the opponent to FORFEIT their next Attack Roll if they haven't already and if an ORGANIC OPPONENT WITH EYES loses another -15 from its OPN for the rest of the match.
Weaknesses:
Electricity -The Megapedde is weak against electricity. Megapede is extremely vulnerable to ELECTRICAL ATTACKS. If he is fighting a kaiju with an ELECTRICAL ATTACK (such as Gyaos), roll the d6 die after a successful HIT. If the result is 1, Megapede is dealt an EXTRA WOUND.
Special rules:
Transformation- The Megapede is merely the larval stage of the organism. Roll a d100 at the start of the 6th round, and every ROUND onwards. On the roll of 1-10 The Megapede retreats to enter its adult stage the Cicada FOR THE REST OF THE TOURNAMENT. A NEW battle begins with both contestants counting as fresh.At the beginning of the FOLLOWING ROUNDS, again roll, with 1-20 bringing instigating the transformation. ADD +10 to the chances of metamorphosis each round after.
If a Team Tourney Year, Megapede's ally must make a focus roll between staying and trying to defeat one or both of their foes on their own, or fleeing with Megapede and joining the new match. Any kaiju defeated in the prior match will not be restored to fighting condition in the new match against Cicada.
Mutant Cicada
Neutral Hybrid Insect Mutant
Travel Method: Flight
Height: 25 meters
Length: 15 meters
Weight: 15,000 metric tons
Flight – The Cicada is able to fly by using its wings. Cicaa counts as an AERIAL kaiju, and may take the opposite bonus for the cover offered by a Battlefield. However, Cicada is equally able to function on the ground, and so will use either the normal cover bonus or the bonus for being an AERIAL kaiju
Claws- Cicada still has the two clawed limbs for grabbing smaller objects that its larval stage possessed.
Signal Interference -The wingbeats of the Cicada as it attempts to attract a mate somehow interfere with EM transmissions and Radar. These wingbeats can also cause minor pain from the noise to the unprepared.
Poison foam -The Cicada can spit a froth of slippery, blinding foamy, that's a mix of digestive fluids and various biotoxins, shooting it with enough accuracy to blind flying targets
Agile Climbing - Cicada is extremely agile on the ground, quickly scurrying around and jumping using even the slightest cover with its climbing ability, being able to even quickly outrun most climbers across rooftops. Add +5 to the Cicada's DPN when fighting is an area with Moderate or above cover. If the Cover is Heavy or Extreme, the Climbing bonus IS NOT CANCELLED by Flying or Climbing kaiju.
Durability: The Cida is able to shrug off direct hits from stinger missiles and a collapsing skyscraper.
Weakness:
Drowning: The Cicada is very vulnerable to drowning if dragged into water. Subtract -10 from its Power Number when facing an Amphibious or Aquatic Foe in a battlefield with a notable BODY OF WATER.
Personal Primal Number -[28]- Poison Foam -The Cicada attacks with slippery, poisonous foam, causing the opponent to FORFEIT their next Attack roll and if an ORGANIC OPPONENT WITH EYES, permanently lose -15 from their OPN for the rest of the match. Not only that, the foe will now include allies in its focus rolls, with Half the chance it does for other targets, risking accidentally attacking them.
Special Rule:Interference- BEFORE any PRE-COMBAT EVENTS BEGIN ,the Cicada will unleash its mating call causing interference with wireless transmissions. In the following Pre-battle events, All MILITARY, ALIEN or TERRORIST attacks on ANY TARGET have their Power Number HALVED and rounded up to the nearest whole number. For Pre-Battle events, Mind Controlled and Remote Controlled kaiju/robots or those with Sonic Weaknesses will have their PN temporarily reduced by -10 until combat begins