I have a headcannon that a minecraft server's firewalls can sometimes get confused about what is and isn't a threat, leading them to attack their own players. This can happen to anyone, but it especially effects players who use exploits, administrators working on security code, people testing the firewalls - basically anyone who does something weird enough for the firewalls to flag them. That player exhibits signs of regular illness at first - fever, body aches, exhaustion, which turns to code instability as things get worse. If the condition isn't treated their code will be ripped to shreds by the server's protections systems, leaving the little that's left of them stuck floating through the server forever.
Do you think you could make a full alphabet for Gruntish? Im a technoblade alter and would like to be able to speak a language similar to the one I grew up with and gruntish is very close to it.
sure thing! with the Piglin language, its mostly sounds and noises. so the alphabet is relatively similar, just pronounced differently. im not a linguist at all, but i’ll give it a shot here!
Letters that sound like each other are the same, for example:
C= K
E= A
I= U
N= M
Q= K
V= U
Z= S
Letters that end in soft sounding consonants are replaced with harsher sounds, for example:
With the word Piglin, I is replaced with U. It should be Puglum, but since Piglins don’t end their words softly, they replace the M with a K. Thus, Pugluk.
The double U consonant (not to be confused with the W) makes an ‘ooh’ sound. this letter is usually used to denote a noun, but not a proper noun. Kruuk is the word for mother, but Kruk is the name a child would use to refer to it’s mom. Pugluk refers to the general population, but if you were to refer to another person as a piglin, you would probably use Pugluuk.
Pronunciations of the alphabet are as follows:
A- Ah
B- Buh
D- Deh
F- Feh
G- Guh
H- Huh
J- Jay
K- Keh
L- La
M- Muh
O- Oh
P- Peh
R- Er
S- Set
T- Tet
U- Uh
V- Vet
W- Wuh
Y- Yuh
UU- Ooh
I wish I could make an entire dictionary at the moment of every word used by Piglins, and I might, but for now I hope this helps!
Minecraft added some new player characters! I wanted to draw them and how I perceive them, mostly based on their skins. Makena, Efe, and Noor are some of my favorites of the new ones! Alex is mainly here so I could get the style right!
(Headcannons below)
Alex and Steve thought they were the only two of their species before they ran into a group of other Players
Alex is more combat orientated, likes fighting monsters and PvP
Alex pronouns are she/they
Makena is more laid back and loves to garden (or make farms, Minecraft's equivalent lol)
Makena is the tallest and thinnest of the group
Makena's pronouns are She/her
Efe has a penchant for gold and other riches. Their house is lined with emerald and gold blocks
Efe is one of the shorter, stouter members of the group, but that doesn't mean they can't kick your ass
Efe's pronouns are They/Them
Noor prefers the mines of the underground. Particularly he likes lush caves the best
Noor isn't so much interested in the gems as he is in the stone surrounding them. He likes exploring caves more than he likes strip mining.
Noor usually uses He/Him pronouns, but occasionally will try out others to see how they fit
-the concept of magic and XP is a physical manifestation. so players absorb XP when they make kills, and they have to get rid of it, too. because its a lot of magic inside of a body. people who can handle having a lot of XP are considered more powerful/or they are just really skilled in terms of magic. whatever it is, they know what theyre doing. getting rid of the magic involves doing rituals, making potions, enchanting, or anything with the intent of magic/spells.
-hostile mobs are born from corruption.
-villagers/pillagers, piglin, endermen, and golems are sentient and have the ability to craft/enchant/build/think/feel (from the most to the least able).
-passive mobs aren't born from any sort of otherworldy force. theyre just animals
-bees are canonically that size
-the only reasons slimes hurt you when theyre that big is because theyre passive mobs, they wanna' say hi but they have a habit of squishing people. which is why we make them smaller (also just to get slime)
-mooblooms were hunted to extinction, but there are a small amount of pods hidden around servers that, when planted, spawn a moobloom. theyre incredibly rare and never planted, though.
-servers act like what we would call the multiverse. except everyone knows about them and there are ways to get access to them. white/blacklists exist, and theyre are ways to "private" a server by blocking off outside access.
-servers are really large, so multiple people can spawn on one and find eachother if its public. unless its a hardcore or private server. which are made through contracts and you have to have a permit.
I have a theory that the Piglins would have very little in the way of maintaining body temperature other than cooling down, because of how the nether would supply the body heat.
On the other hand, Endermen would be very warm because I imagine the End as a very very cold place, and they need to stay operational so they would have highly efficient warming systems as well as a way of releasing excess heat
oooooo- oh I love both of those, absolutely- Piglin’s coming to the overworld are just sitting there like “oh god it’s so cold-“
“what do you mean, it’s hot today?”
“nOT MY BRAND OF HOT-“
and ough. endermen are just aggressively The Best to cuddle with, no matter what you are- even like… maybe like vents? On their sides and more hidden areas, which allow them to basically shove the heat out through one big very bodily sigh.
…wait would that mean that Piglins and Endermen could be the perfect heat exchange? Endermen ‘exhaling’ their heat and Piglins taking it up eagerly, while their body can cool down enough to give the Endermen a respite from warmth via body fluff and internal systems?
A list of all of the Minecraft beacon effects, how they affect the players, and why
was watching Hermitcraft and had a few questions about beacons. for example:
- what is haste and why does it work so well with pickaxes? does it improve the speed of the player's arms or the tools themselves?
- why does your FOV go up when you get speed?
- how do effect levels work?
- what even IS a beacon? what's it powered by? does the radius gradually peter out or does it just abruptly stop? if so, why?
full description under the cut
Speed
- Makes players, mobs, animals, etc. move faster.
- Useful in areas with parkour, although in this area Jump Boost is usually more useful.
- Described by most players as a noticable tingling in the legs, often likened to a sugar high. (Half mob hybrids report this effect to be slightly different, though mainly the same.)
- Depending on the length of this effect used, causes players to pass out for extended periods of time. Most use this effect sporadically for fear of sleeping for a few days.
- Speed II is seldom used, because used during extended
periods this effect is doubled and in long doses can be lethal.
Strength
- Used in mob grinders and PVP arenas to spice up duels and make long grinding sessions faster and more bearable.
- Has no noticable effect on mobs and animals, although half-player hybrids recieve the same effects, if sometimes diminished.
- Increases muscle strength and size, which on several occasions have ripped some very nice shirts. (Scar paid me 17 diamonds to put that last part in.)
- Since the brain counts as a muscle, this effect also has the added bonus of increasing intelligence in some players. (It also spawns a dangerous amount of overconfidence, which has led to some deaths.)
- Most experience a weakness in the legs after coming off of the effect.
- Does not apply to bows and tridents.
Haste
- Used by miners and builders. Haste II is the most common tier used for its ability to instantly destroy stone with a Efficiency V diamond or netherite pickaxe.
- Grants added strength and speed to arms, though not to any other part of the body. (See the described physical effects for Speed above.)
- Does not affect pickaxes.
- No noticeable effects from withdrawal, except for the loss of tingling in the arms.
Resistance
- Increases the strength and thickness of skin and also gives a slight knockback reduction affect.
- Recipients note a "crawling in my skin" type feeling while receiving this effect. The same goes for losing it.
- When used in combat, knives have been noted to snap against bare skin.
- Often paired with armor to make a player invulnerable.
Jump Boost
- Used in parkour and places with sheer drops while building.
- Recipients noted that their legs feel like springs, which implies that this affect physically changes the bone structure. Prolonged effects of this change have not been studied yet.
- Works on animals and mobs.
- Does not negate fall damage, which is why most users of this effect usually drink a Feather Falling potion beforehand.
- Often used by young players to leap over fences with ease, to the surprise and envy of their unsuspecting peers.
- When the effect is taken away, it's been said that it feels like walking on solid ground after being at a trampoline park all day. Your body feels heavier and your footsteps are exceedingly heavy.
Regeneration
- Heals minor to moderate hurts (regen I). Heals minor to severe hurts (regen 2).
- Heals weariness and in some cases emotional harm.
- Has been linked to the quick patching up of scars and deep wounds visibly, but if the effect wears off in the middle of healing or the wound is reopened after the fact, it stays that way.
- Makes players sleepy, most likely because their energy has been spent healing themselves.
- Does serious harm to zombies and skeletons and other manners of the undead, interestingly enough. The same goes for splash potions of harming.
Beacons in General
Beacons are a type of block that when placed on top of precious metals (excluding copper), give status effects to players and in some cases mobs. Different materials can be used to form the base of a beacon (from whence it gains its power) to mixed effects, which is why most players stick to just one.
The heart of a beacon is a nether star, gotten from the Wither boss. This makes beacons extremely rare, valuable, and heavy because of the density of the nether star and the obsidian used to craft its base. The effects of beacons gradually phase out from 20 to 60 blocks away, depending on the size of the beacon base.
- Only one effect can be used per beacon.
- Compound effects can only be used with large beacon sizes.