The Sims 4 modded.
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The Sims 4 modded.
Struggling with the sims 4 not loading the mods atm
I load it from steam? VANILLA!
I load it from curseforge? VANILLA!
I'm gonna try load it from the app directly and see how that goes.
Sims 4 Challenge: Virtual Village
The Premise:
You've been tasked with building and managing a thriving virtual village in The Sims 4. Your villagers will need to work together to survive and prosper, relying on their unique skills and abilities.
The Roles:
* Spiritual Leader: A wise and powerful individual who can commune with the spirits and provide guidance to the village. This Sim can be a Spellcaster, but it's not mandatory. They are the primary caretakers of children and are responsible for passing down the village's knowledge and traditions. Upon their death, a designated heir must take their place, or the village will perish.
* Skills: Wellness, Herbalism, Alchemy, Parenting, Writing, Swimming, Snorkeling, Painting, Knitting, Cross-stitch, etc.
* Scientists: Intellectually gifted Sims who can unlock new technologies and advancements. Train these Sims in the Logic skill. You can have up to two Scientists per generation. Reaching Level 10 in Logic unlocks new advancements for your village.
* Builders: Skilled craftsmen who can construct homes, tools, and infrastructure. Train these Sims in the Handiness skill. Level 10 Handiness is required to construct larger structures like piers, foundations, and monuments.
* Farmers: Hardworking individuals who can cultivate crops and provide food for the village. Train these Sims in the Gardening skill and have them fish to maintain a steady supply of resources.
The Challenge:
* Establish Your Village: Create a new household with two unmarried Sims (ideally) and an optional child.
* Live off the land: in the early generations, attempt to feed your villagers what they forage, collect, fish, grow and harvest! In the later game, feel free to purchase these things as you have guided your villagers into thriving!
* Assign Roles: Designate specific Sims to each role, ensuring a balance of skills. For instance, one Sim could be a Spiritual Leader/Gatherer/Scientist, while the other could be a Builder/Gatherer/Farmer.
* Technology and Advancement:
* Logic Tech Tree:
* Trainee (1-4): Basic knowledge, off-grid living.
* Adept (4-9): Intermediate skills, irrigation, farming, basic crafting.
* Master (10): Advanced technology, monuments, complex structures, higher education.
* Tech Points: Earn these through training scientists. Complete collections to earn an extra 5000 tech points once per Generation, Spend them to unlock new technologies and structures.
* Trainee: 1000 points
* Adept: 5000 points
* Master: 20000 points
* Tribal Tech Tree:
* Tier 1: Survival
* Fire Mastery: Unlocked at the start.
* Shelter (5000 points): Build basic shelters like huts and lean-tos.
* Crafting (10000 points): Unlock candle making, nectar making, and other thematic crafting stations.
* Tier 2: Community
* Agriculture (5000 points, Master Farmer): Unlock advanced gardening techniques.
* Animal Husbandry (5000 points, Master Farmer, Adept Scientist): Domesticate animals.
* Social Structure (10000 points, Generation 3): Unlock clubs, weddings, and social events.
* Tier 3: Civilization
* Pottery (1000 points): Unlock pottery for storage and cooking.
* Weaving (5000 points): Unlock knitting, cross-stitching, and clothing customization.
* Metallurgy (10000 points, Generation 3, Master Scientist, Master Builder, Shelter and Metallurgy unlocked): Unlock metalworking.
* Tier 4: Advanced Civilization
* Writing (Generation 2, Adept Scientist, 1000 points): Unlock journaling and storytelling.
* Astronomy (5000 points): Unlock telescope.
* Architecture (10000 points, Generation 3, Master Builder, Master Scientist, Shelter and Metallurgy unlocked): Construct complex structures like temples and fortifications.
The Goal?
Build your village across multiple lots, and play through 10 Generations, unlock the technology you want, and create a small civilization! This is a creative challenge, so feel free to adjust the rules and tech tree to suit your play-style!
Additional Challenges:
* Natural Disasters: Simulate natural disasters like fires, floods, or droughts.
* Disease Outbreak: Introduce a disease to your village.
* Conflict with Neighboring Villages: Roleplay conflicts and negotiations.
Have fun and let your creativity soar!
Remember, the key to success is balance, cooperation, and innovation. Good luck!
(Point System - WIP!)
Some tips!
Build a winery, and a warehouse to store your goods!
Once you have unlocked advanced construction, create a mystical temple to house your Spiritual Leader!
Create more villagers as you progress, and have as many children as you want! Everyone does not have to stay on the Initial lot!
Pull from Sumerian, Egyptian, Aztec and Early Native American design elements to create to your hearts content, there is no money in this challenge, only Technology!
Sul Sul!
BakuDeku in (modded) Sims 4!
THE ELVES ARE FINISHED.
I've been working on these beauties for two days. They were made from alien base forms. I wanted to focus on more ethereal/fantasy elements (slightly inspired by @remussirion and his older work; miss him and his posts).
To tie their origins to the game, I chose to make the elves all lil bits of lore.
Yael (left) is a dark elf, tethered to black magic and fairly fanatical obsession with a Great Old One hidden somewhere beneath the dark depths of the ocean. They possess the ability to wake the dead to use as thrulls. Yael is also a master of potions, poison, and transmogrification. They are known for taking the forms of their prettiest thrulls to attract more humans to abduct. They are physically the strongest of the three elves. It is rumoured that the scar that takes up the near entirety of their left eye was from a brawl with an 8 foot tall displacer beast, back on their home plane. They lived to tell; the displacer beast did not. Yael enjoys spending excessive time in a bunker praying to an Eldrich deity that their elven counterparts find incredibly questionable, as well as entertaining their seemingly ever growing concubine. You know, the finer things.
Ailaria (middle) is a high elf. They are very much under the impression that they are the most glorious creature that ever existed, as is tradition with their particular kind. They are driven to near insanity in attempts to create law and order amongst elves, humans, and everything in between. Ailaria is the guardian that protects the human world from entities from other pocket dimensions, such as the Great Old One that Yael spends way too much time groveling to. They enjoy the more epicurean side of life, such as lavish clothing and wine, very large abodes featuring excellent views and natural light, and classical music to accompany the many beautiful paintings that adorn the walls. In Ailaria's spare time, they are all about the excellence that they feel entitled to for keeping the dimension they are forced to reside on safe.
Uriel (right) is a wood elf. They find most human things utterly foreign, but desire near desperately to keep them and the world they share safe and sound. Ailaria is the guardian of portals, but Uriel is the guardian of the natural world and the preexisting life on it. Uriel prevents further decay and intervenes with war. Psychologically, they are the most sound of the three elves. The world at large can be thankful for Uriel preventing the extinction of the human race on several occasions. Silent and thankless, they proceed to take on problems much too big for them, and nearly always succeed single handedly in defeating them. Uriel loves their tree house, and spending time with the animals that come back to receive treats and love from the elf who always protects them. They try to bring the other elves trapped on this plane with them to their humble homes, in hopes that the beauty of nature will eventually bring either one of them to love the place they've been forced to call home. So far, Uriel has been fruitless in their efforts.
Ailaria has been sick of living on this plane since the day the three elves were struck down from the material plane in which they existed. Yael doesn't really feel much recently at all. They've been apathetic for a long time now. Uriel and Ailaria have surmised that the Eldrich being of the ocean has claimed the last bit of will that Yael had.
Will the elves ever get back home, or will they be stuck on earth forever? Will the trio ever befriend one another, or will they always disagree due to the nature of their cultures? Find out here, over the course of time.
To be continued...
Have some A Separate Peace Sims posting.
I hope to make this part of a larger project, if I can get/make some other key poses.
(Many thanks to @aroundthesims and @necrodogmtsands4s for their funeral decor and poses, and @deaderpoolmc for unlocking Cheat Emotion Intensity.)
i think i can live without you, but it won’t be any kind of life.