WHOEVER DREW THIS ABSOLUTE BABY NEEDS A RAISE IMMEDIATELY TUIS IS SO CUTE 💔💔💔💔
seen from China
seen from China
seen from China
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seen from Hong Kong SAR China
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seen from China

seen from China

seen from Hong Kong SAR China
seen from Kenya
seen from Germany
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seen from Malaysia
WHOEVER DREW THIS ABSOLUTE BABY NEEDS A RAISE IMMEDIATELY TUIS IS SO CUTE 💔💔💔💔
sketched my take on modrons for a campaign I'm participating in as one
Probably talked about this before, but for when I run spelljammer I want to reimagine Modrons as the "caretakers" of the multiverse. Or perhaps the immune system of the multiverse.
They exist within their own realm and when something causes, or tries to cause, damage to the fabric of reality they Modrons arrive and swarm around to destroy whatever is causing the problem and to set about repairing the issue.
In my mind the Modrons and the Mindflayers are ancient enemies. As Mindflayers will use Nautiloids to rip open violent gashes in the fabric of reality to pass through to other dimensions/realms.
Sometimes the Modrons intercept them - other times they can only arrive to fix the wound before "bacteria" (aka incomprehensible horrors that live in the nightmarish void between realms) can find their way through.
I figure that the Modrons are a pseudo hivemind. A strange mixture of independence but also refering to themselves as a single entity ("We are Modron.")
Beings of pure order they will work to fulfil their duties without interruption. The trouble is that they are true neutral, if someone even seems like they're going to cross through to another dimension - even by accident - the Modrons will destroy them. Not out of malice, but just because that's their job.
However they have been known to rarely interact with others. Sometimes even using other people for assistance.
Additionally it's possible to travel to other dimensions without pissing off the Modrons. Just usually on a small scale and the methods cause no damage/no lasting damage.
Adventure idea: A group of modrons search for their creator (The Gygax). I think the Barbarian should be the d12 and the wizard the d6 though.
I'm a little late with posting this, but Happy Valentine's Day!
For those who don't know, these are the 2nd edition and 1st edition versions of decaton modrons. I love the 1e versions of modrons SOOOO MUCH!!! They all look so terrible, I just adore them xD
Construct Codex Volume 1: Modrons now available at the Dungeon Master’s Guild.
This bookmarked 42-page sourcebook contains statistics, lore, and illustrations for all 10 types of modron hierarchs, including Primus – clockwork god of Mechanus. As well as rules for modron player characters, statistics for modron swarms, and a variety of new magic items.
This title includes:
· Statblocks for all 10 types of hierarch modrons
· Statblocks for swarms of modron drones
· Tables to randomly generate modron exploration parties
· A new playable character race - modron
· A new background and feat for modron player characters
· 27 new modron-inspired magic items
a fight on Mechanus. spinning gears fight so everyone was moving, made it work in R20.
Dungeons & Dragons: Evil at Baldur’s Gate (2018) #3