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I've been a bit silent on here. It's because I've been chipping away and designs/concepts for a game I'm starting to work on! I've always wanted to make a monster catching game and finally ready to tackle it! This is Crescendo! Crescendo follows a group of trainee conductors each with unique skills that have the ability to tame and conduct monster's dubbed Noize (musical creatures) that have begun to take over their world spreading "dischord." There are over 100 monster all based on different instruments/musical concepts. Crescendo is inspired by series like Pokemon and Persona. It will be story driven with some animated cutscenes. Battles will be similar to Pokémon in that they are double battles. Coda will fight alongside 5 "Noize" of your choice. All monsters have been designed, moves and abilities outlined. Most major character designs are done as well so now it's time to start building the game!
Imagine taming the monster in your closet.
It starts with you hearing the soft scrape of claws on the wooden planks - the ones that cover the floor of your closet.
The first night you heard this, you trembled beneath your blankets despite the warmth they provided. You were wide-eyed and kept a bat clutched to your chest like it was a sword. However... after a week of the nightly visitor’s presence and nothing else actually happening - just the soft sounds of scratching and gentle breathing behind the closet door - curiosity replaced the icy fear in your heart.
You sat in bed one evening and waited for the noises to start, as they always did soon after the clock struck midnight. That night, you had a plan. Clutching a spare blanket, you cracked the closet door open. A single glowing eye blinked back at you through the pitch black. It was large, luminescent. A strange, quiet blue. Not the color of eye you expected from a monster.
You didn’t scream, and it didn’t growl. You both just… stared. Frozen.
“Hi,” you whispered, heart hammering in your chest so hard it ached. “I brought you a blanket. You must be cold in there, it's the coldest place in the house...” A deep, gravelly purr answered you. You gingerly left the blanket at the threshold, and in the morning, it was gone.
As more nights passed, little gifts were exchanged between the two of you. Dried flowers, shiny buttons, and smooth pebbles appeared on your windowsill. You would leave food, puzzles, and soft objects for the creature in return.
The monster in your closet never stepped fully into your room, but its silhouette, outlined by the small nightlight in the corner of your room, started to linger longer in the doorway. Its breathing was slow and calm as you hummed lullabies to it each night.
“I think you’re sweet,” You declared softly into the darkness of your room one rainy evening. “You don’t scare me anymore.”
A clawed hand emerged from the pitch black of the closet, hesitantly pushing the door open a little wider. The closet door creaked in protest of the movement. You watched for a moment, transfixed, then reached out your own hand slowly. You touched its rough, warm palm with your fingers.
“You can come out if you want,” you coaxed sweetly. “You don’t have to hide from me... I won't hurt you.” The monster hesitated, processing your words, but only for a moment. It stepped out of the closet, into your room, as you took a step back to accommodate it.
The monster was tall, easily towering over your form. The creature was odd, strange, yet beautiful in a way that defied words. Its eyes were soft and it gave you a crooked smile with too many teeth, which should’ve scared you, but you found it oddly endearing. The expression on its face was awkward and hesitant. It blinked slowly, nervously, like you were more dangerous than it - this creature with teeth and claws that could’ve easily ripped through your flesh like paper.
“You’re not what I expected,” You giggled as you looked up and down the creature’s form, "you're beautiful." You took in this mysterious creature, then looked up to meet it’s eyes with a smile of your own, lips curled upward in wonder. The creature startled at the sound of your laughter, enchanted by the noise.
"You...are bewitching." The monster croaked out, its own hand finally responding as it wrapped around yours. Its sharp claws carefully brushed against your soft skin once its hand fully engulfed your own, the creature afraid to hurt its newly acquired treasure.
Every Fighting Foodon, Reviewed
Thanks to the monumental success of Pokemon, many Japanese franchises sprung up overnight that attempted to emulate that addictive monster-collecting formula. One of the less remembered attempts is Fighting Foodons, a cooking inspired spin on the genre. Originally a manga, it sprang off not only a hilarious anime adaptation but several Gameboy Color games. Unfortunately, said games are Japan-exclusive... but that won't stop me from looking at their monsters, especially because they cooked up some AMAZING designs.
So please, join me for...
Creature Capture Cards!
Pokemon meets D&D in this tabletop tarot adventure for 1-4 players!
A GM-less Monster Catching Tabletop RPG that uses Tarot Cards as dice! Play solo or collaboratiely with up to 4 players.
JourneyMon: Monster Trainer Roleplaying is LIVE!
After years in development, playtesting and refinement, and months of pre-launch campaigning, I'm proud and excited to say that my brand new tabletop roleplaying game JourneyMon: Monster Trainer Roleplaying is now LIVE on Kickstarter!
A narrative, collaborative world-building tabletop roleplaying game about friendship and monster battles.
Zero Prep, Collaborative, World-Building... with Monsters!
JourneyMon is a monster tamer game built on an episodic structure, emulating the Saturday morning cartoons we all grew up with. Players travel together in the spirit of friendship, discovering new part of the world and engaging in exciting monster battles. The system is designed to be quick and easy to run, with zero prep for the GM.
You can also play the game RIGHT NOW with the free Quick Start Guide!
And since the look and feel of the game is so much in its art, I want to shout out @crowvaarts, who has done almost all the art here! Thanks to Crowva for giving all of our iconic Trainers and Villains such a pop!
Hello! This is a master image for my creature design project! The Nimalings! 6 years in the making! Who's your favorite?
Welcome to the world of Nima! This is a universe with rich history & lore, filled with charming creatures inspired by the many things I love of our universe! Mainly my love for Cosmology, Biology, Engineering & Dreams!
This is my dearest passion project, and I'd love to find more people who are interested! I am currently working on a Mario 64 Romhack set in this universe! And I have a whole RPG planned for the future!
Every creature has its evolutionary history and culture! Feel free to look them up in my blog! I'm also on Instagram as @nimalings & Bluesky as aphidkirby.bsky.social
I also started a Youtube series explaining the process and inspirations of each design!
In the read more I'll put a summary explaining the origins of all 4 major groups!
Concept: monster battling game where the monsters get increasingly abstract and conceptual as they evolve. Like, you set out with a cute little sentient trash can as your starter, and by level 60 you're beating people up with the idea of Public Sanitation.