Here, Morio Kishimoto calls Ian Flynn's writing "easy to understand" and says there's no such thing as "space between the lines" in America. Basically saying the American side of the fan base is stupid and needs everything spelled out for them.
And you know what? He's right. Most people on this side of the fan base are genuinely stupid and don't understand anything unless you spell it out for them. Almost every Sonic fan I interact with these days is genuinely a midwit idiot that has a surface level understanding of everything but still thinks they're clever. This is the least intelligent fandom I have ever interacted with.
The director of Sonic Frontiers has confirmed that contributing writer (and IDW Sonic universe author) Ian Flynn will return to work on the upcoming story-based DLC for the game. Morio Kishimoto responded to fan questions on his social media accounts about the content of the third expansion pack,...
The director of Sonic Frontiers has confirmed that contributing writer (and IDW Sonic universe author) Ian Flynn will return to work on the upcoming story-based DLC for the game.
Morio Kishimoto responded to fan questions on his social media accounts about the content of the third expansion pack, which will come later in 2023 following Sonic's birthday-themed DLC in the summer. "Of course, Ian Flynn will write it," Kishimoto wrote in Japanese (English provided by machine translation).
"Although Sonic Frontier has a huge amount of settings, there are many episodes that could not be told," the Sonic Team director added. "Now that we've decided which episode to go with, I'm sure we'll be able to meet everyone's expectations!"
The long-awaited story DLC for Sonic Frontiers will include new playable characters beyond Sonic for the first time in the game - heavily rumoured to be Tails, Knuckles and potentially Amy. It is assumed that the additional content will add much-needed context to many of the base game's remaining mysteries and storytelling snafus, such as the meaning behind the familiar glyph symbol as well as questions raised by the ending (and post-credits) sequence.
Elsewhere, Kishimoto revealed the meaning behind the game's working title, Sonic Rangers. The name was a holdover from a previous iteration of the game whilst in development, before Kishimoto took over the project as director.
"When I became director, the content of the game was changed to something completely different, but the development code name remained the same, so Rangers ended up being something completely unrelated to the content of the game."