Kana the shopkeeper here said this to me and it reminded me at once of the system in the last game that literally functioned that way. While all the brands in both games are cool and very artistically put together, I do miss the shifting tides of public preference that we controlled. As a gameplay element, it was admittedly a bit so-so and to have it in this game would likely overcomplicate what’s already a very full game in a story that doesn’t touch on this stuff nearly as much, but I loved how that theme was so well-implemented in both the story and gameplay of the last game. It was such a cool feature.
A flipping shopkeeper got me nostalgic for the original TWEWY. That’s a smooth move on the sequel’s part.










