Upside to a new edition, WotC has the opportunity to eliminate electrum as a currency.

seen from Australia
seen from Russia
seen from Italy
seen from Jordan

seen from Netherlands
seen from China
seen from Germany
seen from Germany
seen from India
seen from United States
seen from United States
seen from China

seen from United Kingdom
seen from United States

seen from Germany
seen from United States
seen from Ghana

seen from Argentina
seen from Sweden
seen from United States
Upside to a new edition, WotC has the opportunity to eliminate electrum as a currency.
Holy shit it got worse somehow Delete your subscription.
OneD&D, the OGL 1.1 Leak, and the Grim Future of Dungeons & Dragons
Hey folks, long time no talk. While I know that this account is more or less a place for me to put up pretty pictures or to comment on political issues nowadays, I figured I may as well rant talk about a topic I'm pretty passionate about: D&D and tabletop roleplaying in general. Or to be more precise, the changes looming in the distance.
On the chance that this is the first time you (the reader) have heard about this OGL 1.1 stuff, I'll try to sum up what's been happening in the world of D&D and its Open Game License. In short? It's bad. Very bad.
What's Going On?
Over the past month or so, after a rather unnerving article published by Dicebreaker about D&D execs feeling the hobby was "under-monetized", there's been a lot of tension building about the future of D&D. It eventually came to a head with rumors floating around Twitter and YouTube about OneD&D was going to do something to the existing OGL and that the new license would be hyper-predatory. This prompted WotC to publish a reply, which was rife with the usual corporate soft-speak that made it clear that they weren't being entirely truthful. But it did what it was meant to and calmed some of the concerned fans.
Then on January 5th, the leaked 1.1 OGL was revealed via an article on Gizmodo and was found to be a 9,000 word document with contracts attached (which, for reference, is 10 times that of the current OGL -- which has far more friendly 900 words). Whoever leaked it to Gizmodo apparently did so under breach of NDA (Though there are theories about it being intentionally leaked) and it appears that WotC was initially intending to launch a shock-and-awe scorched earth campaign against all third-party content creators, big and small, by moving to revoke the long-standing OGL 1.0a.
I’ve been reading up on all the discussion around OneDnD and the possibility of changes to the DnD open game license (OGL for short). Based on what I know now, it does make me concerned about all the various DnD content creators I’ve watched over the years. Not just big ones like Critical Role for example, but other (smaller) creators as well.
I’m not a DnD content creator, but I can’t imagine how hard of a time those creators are having with trying to figure out how to pivot from this or how they will manage things from here. Whatever they may decide (even if the new OGL doesn’t end up going through), I encourage you to support them however you can.
For those that don’t know what’s going on regarding OneDnD and Wizards of the Coast possibly implementing a more restrictive open game license that will cancel out the past versions of DnD, I’ll put links below to a couple articles for more details:
D&D’s stricter licensing rules might impact some beloved RPGs - Polygon
The Dungeons & Dragons' OGL 1.1 Tightens Grip On Competition -Gizmodo
Dungeons & Dragons Community Holds Breath as Wizards of the Coast Prepares New OGL - Comicbook
The OGL 1.1 Leaks, What We Know & Some Lawyer Perspective | Nerd Immersion So the OGL 1.1 was leaked in a draft form to news outlet Gizmodo, who posted an article earlier today. As you can imagine, this set the D&D/TTRPG space ablaze. I analyze that article and confirm it's consistent with the leaks that I saw and then also take a look at it from the perspective of a TTRPG Intellectual Property Lawyer (@MyLawyerFriend). ----------------------------------------------------------------------------------------------------
One D&D, why are you making class features into spells? What are you doing here? Why?? Like I get that you wanna neuter multiclassing, but why make class features into spells?
as a d&d player of almost 15 years can i just say that oned&d is the dumbest shit i’ve ever seen