I'm open to working with others on this but I'm so picky that it depends and I'd feel like I'd have to be the head of it though of course group work always matters. Idk idk but here's a character I think is gonna stay.
He's my beloved 😫
I be dreaming of working with a crew and make a really popular subject but eh (18+ only if anyone actually DOES wanna attempt this, I will not work with you for anything if you are under 18)
Also I do art and Writing commissions, only payments are Cashapp, chime, and Venmo. One can be debated by only these methods.
Here's pookie ÙwÚ:
I'm thinking outside of art if I create a group and we effectively work together I look forward to the bonds we'll make haha
We need an otome game of the first 50 United States of America presidents. Hamilton but worse. Omg 😲 they 💃 are 💕all 👀 stuck 😳 in 🕑 time 😵 together 😏 type vibe. Two Grover Clevelands who are hallucinating each other. George Washington talking to Trump. Willian Harrison being a zombie (he died 31 days into his inauguration) and the chrisitan/catholic presidents are trying to holy water the man or exorcise him or whatever. The heroine protecting Obama because the rest think he's a slave or are just racist. Both the father Bush and the son Bush trying to romance the heroine and its beyond creepy. Truman, the atomic bomb guy, talking to the generals Andrew Johnson and Ulysses Grant. Imagine the Roosevelts interaction with Regan. Jefferson bitch slapping Lyndon Johnson. There's just so much potential to this nightmare. Hell it'd even make a great anime.
It'd be a billion times funnier if the protagonist is an autistic lesbian with a history hyperfixation and the others just think she's some kind of tsundere or somthing. They all try to romance her and she's doing all kinds of genius science stuff to break the time loop. Maybe it'd be funnier if she was a straight simp who loved the presidents until she met them or somthing so she's falling out of love and is desperately trying to undo the device she made so she could finally be their true love or whatever. But the misogyny and woman are property is a ruse awakening. I'm not sure which is funnier. Think the Republicans of 2023 who romanticise the founding fathers actually have to meet them and survive them and escape.
This is utter cringe. It'd be an incredible game or show to watch though. Absolute nightmare. The shipping wars worse than Hamilton. I want it. How do we get this disaster into reality it'd be wild.
I want a 19 Days otome game, but instead of your character being an oblivious and helpless love interest for one of the guys, your character’s objective is to choose which couple you help get together.
You set up dates, help talk them through drama, go shopping, call them out on their stupidity, become the manager of their band, kick mafia ass along side them, and cause shenanigans with them.
There are mini games where you cook, play basketball, go to band practice, and do some motorcycle racing.
~~~
• The couples you’re trying to help set-up are the following:
- He Tian and Mo Guanshan.
- Jian Yi and Zhan Zheng Xi.
- He Cheng and Brother Qiu.
- She Li doesn’t get a love interest, but you do learn about his backstory and stuff. 💁♀️
~~~
Of course there’d be different endings both good and bad.
• Bad Endings would be something like:
- Jian Yi being kidnapped and never being heard from again.
- Mo Guanshan once again being under She Li’s thumb.
- Brother Qiu dying to protect He Cheng.
~~~
After completing all routes with good endings, you get the One Day ending where everyone is happy and in love.
But every main route character was reborn from another world.
The heroine? An aromantic asexual who played otome for laughs trying to manuver her way into the friendship end because she really, really doesn’t wanna get married.
The main capture target? A closet fan who’s determined to get the best ending on his route so that he doesn’t suffer the numerous bad ends that the game has in store for him.
The secondary capture targets? A workaholic who’s determined to fulfill his duties in this new world to the best of his ability, a gay guy who’s trying to romance the other capture targets, and a trans guy who’s living his best life now that he’s been reborn as the gender he identifies as.
The secondary rivals? A lesbian who’s very put out that she didn’t reincarnate into a GL game and is determined to legalize same sex marriages, an oldest sibling taking shameless advantage of the fact that she’s now the younger sister character, and a shipper who’s trying to guide everyone to their best endings (even if it’s not with the people the game says it should be with).
All this involves a lot of careful plotting and political manuvering that would make the likes of Light Yagami and Lelouch vi Britannia cry, as each person tries their hardest to live up to their role and prevent anyone from finding out they’re an imposter, alongside fulfilling their secret goals as well.
The main rival? An absolute chaotic dumbass who can’t help but announce her intentions to marry the main capture target off to the heroine and survive the bad ends as a splendid villainess, who only ever got bad ends in every otome she played, and wouldn’t know what “secrecy” was if it bit her in the face.
Every single one of the other characters finds out her secret, and each one determines to try and keep the main rival safe out of solidarity of both being reborn from the same world.
But these secret plans and machinations begin to trample over one another, causing effects that wildly alter the game’s original plot, until the people of this world are all wondering, “what is up with this group of weirdos??”
Helloooo, I'm back from the dead and got some thoughts I wanna spill.
Lately, I've been having visual novels in my head, which is funny because I haven't been playing any, and I've also been thinking about unique "otome" games or something like that.
Mainly went from "Ooo a story idea" to "Ooo a game story idea", since it did start with me wanting to make it more of an original story that turned game-like.
[Press "Keep Reading" to learn more]
Anyways! So, the concept of Death.
Normally, people take it religiously. Go to heaven or hell, go to Tartarus or some of the other afterlife places, yada yada.
BUT, what if there's a school, right? An academy. Hang with me here.
I have a concept that is called Death Academy. Essentially, you play as the protagonist attending this school to learn how to be a Reaper.
There's a ranking system here, and you encounter various other (datable) characters of various ranks. Some of the rank ideas (not all) I have are:
Reapers: The lowest rank. Newly approved souls to attend this academy to learn how to reap a soul from a mortal body. This can go range from people to animals. Essentially the Grim Reaper or Kindred from League of Legends.
Ferriers: The Ferrymen of the ranks. Essentially, they guide lost or newly formed souls to the Judgement Hall to determine where their soul will be laid to rest.
Executioners: The Judges in a sense. While they hold an intimidating title, they are usually the most fair and passive of the bunch. Really, they only "execute" souls that are condemned and are impure/corrupted, and send those souls to "The Crypt".
(The Crypt is more like Tartarus than Hell. Not really a firey place or multiple rings. It's where corrupted souls go to suffer and aren't allowed to move on or reincarnate while trapped.)
Death: The deity themselves. They could be called the Headmaster, Commander, Ruler, however (not sure), but they hold all the power in the afterlife. They're more business-like, running their whole academy and staff like a company. They're at the top of the rank considering they're the deity of Death (One singular entity btw).
This is all I have currently. I had thought about adding another rank, but I'm not quite sure what that rank would entail and how important it would be. The whole system has a chain reaction when a death occurs like: A Reaper kills the soul, the Ferrier guides the soul, and the Executioner judges the soul.
Death is just there. Like, it's their realm, they only get involved if it really requires their attention. Like HR.
But yeah, that's it. I wanted to put this in writing somewhere but also tell people and Twitter scares me and Insta has my mom following me lol. I doubt people will see this or care, but you know what? That's okay, because I might forget about this concept and unfortunately never make it happen sidghiudgis.
And yes, if I do make this, Death will go by They/Them pronouns, but mainly because they are an entity beyond such identities. It's not what Death labels themselves, but rather what others use to address them in a more personal manner since Death doesn't really identify with masculine or feminine labels (though they will be a bit more masculine presenting).
Also also, I know there are a lot of otome games that are like...one gendered interest only, which I don't like, so there will be all kinds of people to choose from! And most otome games have feminine protagonists, but I plan to, if I make it, be a choice between a feminine character and a masculine character, but they're both addressed with "They/Them" anyways to keep it neutral towards the players.
Idk, I just like the idea of keeping things neutral when it comes to such things. I'd love to make this idea, but being a single party and not knowing how to make such games will definitely bite me in the ass lol.
Thanks for reading my rambling, remember to hydrate! :D
[Yes, if I draw things related to this, I will post it here. If you have any ideas you feel would sound good with this, I'm all ears! Maybe it'll motivate me to make it lol]
Oh my god forgot about these OCs i made that are three sisters but theyre eldritch horrors. The whole concept was that they took on human forms after a huge fight that broke the three of them up and now live in the human realm apart from each othe. Each one longing to see the other again but their anger and spite will not allow them to fix their mistakes.
And- hang on there's more- this was actually my idea for a dating sim- but also like not really- you play as the MC whos a generic protagonist that happens to meet all three girls and tries to help them rekindle their bonds while also trying not to go insane the more their human glamor starts to break down along with their own mental health. Failing to do so will eventually lead the girls to break down in grief and accidentally destroy the universe
And as you play you learn why these girls are fighting! You see! They had a younger sibling at one point but through an accident caused by one of the sisters the younger sibling 'died' in a way (They call it 'ceasing to exist' as 'dying' isnt considered possible to their species) this caused a big fight between the oldest and then middle (One that caused the death) where the youngest took the middles side because she understood that middle was suffering too. Eventually leads to the oldest running away. Then the middle pushes the youngest away because shes suffering such immense grief and guilt that she cant see past it.
As stuff happens you continue to seek them out, keeping your sanity in check all the while, you are able to eventually help in fixing the bond they have and get them to meet one and other again. A fight does break out, but choosing the right options (Probably clarifying questions you have to ask the girls because they're bad at communicating) keeps you from going insane and also helping them to understand each other.
And you think everything's well and good as they settle down, but it's not. Because a while after they make up you go on a walk and come in contact with something horrifying.
You have a doppelganger. After spending such a long time around eldritch horrors you assumed the worst and started to investigate the copy- only to find out they're living a normal life and is very much not-evil.
and just as you about to drag the sisters into this mess for help you get snagged out of space and time and brought to a dimension that is not your own.
There, you meet the last of the siblings.
Theyre lost in time and space, a million different bits of them shattered and splayed out across the universes. theyre using all their power to even speak to you. They tell you they had to stop you, that your job was done.
And here we learn what you are.
A creation, a last ditch effort to save their sisters the last sibling made their own- vaguely human- creation. One that they could send out into the world where they couldn't and help their sisters become a family again. The doppelganger MC saw was actually the person that they molded MC after, seeing as creating a living being is very hard.
Sibling as MC just to make their sisters happy, and then is gone. Shattered.
And so Mc is left with the option to tell the sisters or not, either way it's not a horrible ending. If MC tells them they accpect MC for who they are and then they go on a hunt to find all the pieces of their sibling- it's implied MC will pass away long before their search is complement but as long as they're together MC doesn't mind. There's also this implication that the sisters will never stop searching for their sibling, and in a way their emotional growth will be stunted because of this.
If MC doesn't tell them then they continue to on with their life in peace. MC gets to teach them about human stuff and the sisters bond grows stronger. They live in blissful ignorance while the knowledge weighs on MC for their entire life. Sometimes MC almost tells them but MC cannot bring themselves to ruin the peace the sisters have now. The sisters learn to be more and more human and have each other for support. Eventually MC passes, taking their secret along with them and wondering if they did the right thing.
Thats it. If I can find my doodles of the sisters ill post them but I love these girls so much
Or, the one in which Lee steals shamelessly from old and new favorites.
The Hero/Main Character: A tailor who dreamed of being a palace guard. Never thought they had any magic until it manifested at really inopportune time, which resulted in not only being framed for a crime they didn’t commit and getting thrown out of the castle, but having to go on the run and flee home country given who was involved. Not terribly politically savvy, mostly because they can’t keep their mouth shut when they have a thought (this is also kind of a problem with their new magic). Super scrappy and a good in-the-moment problem solver. Tends to overthink things into circles if given too much time and space to do so. Fast learner, but only if they’re interested in the subject material.
Love interests
(F) Her Majesty, the second princess: Third in line for the throne, after her older brother and his daughter. Has chosen to serve as a sort of errant knight, though officially speaking she’s a military commander (she justifies her travels by regularly visiting each outpost during her travels). Ferociously and relentlessly positive. Takes her responsibility to the kingdom very seriously, even though she spends a lot of time avoiding the actual castle and paperwork. Happiest sleeping under the open stars, with her sword by her side and companions around the fire. Generally appears like she doesn't think things through, but she does - she’s just a really fast thinker. Has a little bit of white knight syndrome, but working on being more practical. Really bad at speeches. Neutral good.
(F) The Dragon: A creature of pure magic, though she typically hangs out in a human form, serving as a lady-in-waiting (and bodyguard) to her Majesty. Stays human mostly for the ability to easily read (all the glorious and wonderful) books humans like to write. Sardonic, clever, and often offers unique perspective, but only when directly asked. A bit inscrutable, and it’s silently understood that she’ll just...leave one day rather than deal with the rift her longevity will cause. Cool and collected, unless she’s reading and you interrupt her. Met her Majesty when deciding to check her out after a neighboring prince ran away into her mountains after hearing he’d be engaged to her. The Dragon offered said prince a job cataloging and organizing her hoard and managing her investments while she’s away, which works well for all involved. Generally finds human customs hilarious and occasionally gross. Steals shiny things. Chaotic neutral.
(M) The Honorable Knight: Her majesty’s official bodyguard and best friend. Kind of a classic golden child - earnest, hardworking, steadfast, and honorable. Has a berserker button, but it takes unique circumstances to switch - he’s generally very calm in intense situations, and has his freakouts once the danger to his liege has passed. A bit overly self-sacrificing, which occasionally gets him into trouble. The only poor soul dedicated to proper etiquette and behavior in the group. Can be really, really oblivious sometimes. Possibly spends too much time with her Majesty, the Dragon, and the Bodyguard, which has given him a very skewed perception of normal female behavior. Lawful good.
(NB?) The (mostly reformed) Assassin: Originally sent from a neighboring kingdom to assassinate the second princess and frame a noble house to start a civil war. Obviously it didn’t go as planned. Basically an angry stray cat the group adopted. Incredibly honest, but very slippery about it. Very good at misdirection and distraction. Ex-circus performer, which has given them a surprising array of useful skills. Claims to only be sticking around because her majesty pays better than their former employers, and claims that if it gets too much of a pain or the coins run out, they’ll bail, but literally everyone (except the assassin) knows better. Comes and goes, acting as a spy or messenger as needed. Chaotic good, though they’ll deny it to their last breath.
(F) The Bloodthirsty Bodyguard: A mermaid cursed by her clan into silence and cast out of the ocean for crimes she doesn’t talk about. The cursebreaker (see below) broke the silence when he was even younger than he is now, and as thanks she figured she’d at least keep him alive until he grew up into what she assumed would be an inevitably awful adult human. Eventually adopted by his dads (both figuratively and formally) and doesn’t quite know what to do about it. Has toned down the mass murderer tendencies a bit at the cursebreaker’s request but still adjusting to human morality even after 10 years among them (and 8 with her adoptive family). Hates pirates. …Chaotic evil, but to be fair, was literally born that way.
EXTRAS/Non-love interests:
The Cursebreaker: Child prodigy who hasn’t yet encountered a curse he couldn’t break though some of them take time. A little overly serious and somber, but that’s mostly because he’s spent his entire childhood and teenage years dealing with curses, which tend to be (and do) really horrible things. Actually fairly well adjusted, just a little awkward. Really enjoys puzzles. Not scared by much. Not exactly a pacifist, but violence in general is something he avoids. Vegetarian. Loves his dads but in...smaller doses? Actually figured out on his own what big sis/bodyguard did to get thrown out of the ocean and has decided it qualifies as self defense. Chaotic good, mostly because he doesn’t really notice things like societal standards, and people need him too badly to get him into trouble for breaking laws or rules.
The Beast: A grand lady cursed to be a beast and found she greatly preferred being one to her human form. Let the Cursebreaker break the curse on her servants because it wasn’t really their fault, but kept her own. Lives happily in a gigantic magical library in the woods (which also showed up with the curse) and is much, much older than she lets on. Doesn’t get along with the Dragon, since the Dragon has openly voice her intention to annex the library into her hoard someday.
The (Chatelain) Prince: Technically Her Majesty’s ex-fiance. To avoid the engagement, he ran away to work for the Dragon (it wasn’t personal and there’s no hard feelings) since being kidnapped by dragons is generally a socially acceptable sort of thing for royalty to do. Now living his best life. Sends the Dragon regular updates on her invested hoard and status of her mountain domain and is generally getting lots of great estate management skills. Frighteningly efficient and organized. Lawful neutral.
His Majesty, the first prince: Heir apparent to the throne. Will be a great king -- and somewhat by necessity for the former, is not always a good person, though he’s never deliberately unpleasant for the sake of being so. Big picture and longterm strategy kind of person. Eerily good at reading people - to the point where most people assume he has Sight. Very regal and mysterious, except when his daughter wants to have a tea party or his wife wants to slide down staircases. Lawfully chaotic. That is not a thing. But that is what he is.
Her Majesty, the first consort: Third daughter of the neighboring monarchs across the mountains. Wife of the first prince. Just as mysterious and inscrutable as he is, but she lets the mischief show through a little more. No magic at all. A very tactical and detail-oriented person, she notices everything in the moment. Will 100% slide down grand staircase rails. Might actually eat you if you hurt her daughter. Likewise lawful chaotic. Most people find their majesties kind of exhausting, even when they’re on their ‘best’ behavior.
Her Majesty, the first princess: Daughter of the first prince and consort. A tiny, brilliant terror. It’s a complete coin toss whether she will someday either burn the world to ash or bring it, ascendant, into brilliance. Her parents are so proud.
The Queen: Ruler and badass old lady. No really--she’s actually grandmother to the first princess and second princess (their parents kind of tried to commit high treason - it’s a long story). Eccentric, brilliant, and capable of great brutality if it keeps her queendom safe. Has had to make some horrible choices in life, but hasn’t let that stop her from moving forward. Very much like her great granddaughter. Probably a good thing she loves her grandkids, or she’d probably destroy the world just because she was bored? But since she wants to leave them as safe and happy as possible, instead she just takes really good care of things. Really good at delegating.
The King: Everyone thinks he passed away but he hasn’t. He just likes to sneak up on people and make them think he’s haunting them. And he has his granddaughter’s wanderlust, so he’s usually off wandering the kingdom. His wife was the heir to power - he’s just the one who married her. Once worked for the Dragon as her chatelain, until the Queen ‘rescued’ him. Dragon’s still grouchy that he didn’t give two weeks notice.