...reticulatus python

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...reticulatus python
Day 5 - Through the Snake's Lies
Apollo and Python
Artist: Joseph Mallord William Turner (English, 1775–1851)
Date: Exhibited 1811
Medium: Oil on canvas
Collection: Tate Britain, London, United Kingdom
I was a wizard in the middle of a war on Earth, and I brought my best friend back from the dead (he’s not dead in real life). Also, the wizard spells were structured like Python code.
Dr. Phyton and Mus
Mus is a lab mouse, used in all sorts of experiments, until one day he was assigned to assist dr. Phyton in her laboratory. Meanwhile, dr. Phyton is a mammal researcher who, despite her brilliance in the field, still suffers from social anxiety.
However there is a twist! Mus was actually sent to Phyton in order to become food, as his duties as lab mouse were completed. Will poor little Mus be dinner or will Phyton spare his life? Find out next time!
Border styles in CSS! Save this for later reference- Let me know your thoughts down in the comments and check out my profile for more coding related content. #html #js #javascript #phyton #beginner #100daysofcode #dotnet #code #coding #scss #manojdeshwal #connectedprogrammer #youtubeassistance #youtubemotivation #css #programming #frontenddeveloper (at India) https://www.instagram.com/p/CjI8PXavFg6/?igshid=NGJjMDIxMWI=
New things I’ve learned and done - Daily dev-log #03
Good morning ppl of the internet. I hope you all doing great!
Some minor progress on my game was made yesterday. I wanted to share great sources of knowledge I’ve discovered on my way.
Things I learned yesterday:
How to use “jump”, “labels” and a simple menu. I had some problems with that and then discovered that Phyton (or Renpy’s Phyton interpretation) is much different than C# in how important it is to stick to the proper formatting. Jump or menu is not working? Do you have it in the right row and rightly spaced?
This will work:
But this won’t:
Yeah yeah :) I know it’s basic, but HEY, I have to start from somewhere!
Anyway, let’s jump to tools and knowledge sources I’ve found:
I’ve also discovered pretty cool tools to brainstorm. Mostly with myself, but yeah.
If you didn’t try miro yet -it has a free version (which I’m using), and it’s a pretty slick tool for visualization of mechanics/brainstorming/anything, really.
I also started to use Trello, but probably everyone knows Trello, right?
Now tutorials/knowledge sources I found up to this point: - Renpy documentation [here]
- YT Tutorials: Zeil Learnings [here]
- YT Tutorials: Learning With B and E [here]
- YT Tutorials: Elaine [here]
Sadly some of those great ppl stopped publishing new videos, but their channels are still a significant source of knowledge.
- Renpy Reddit [here]
- Lemma Soft Forums [here] <- I can’t even describe how great a source of information this forum is.
That’s all for now - hit me up if you know a cool place I can find helpful tutorials and stuff :) Last but not least - I have to share my high polished new art for my game, right? Ok, jokes aside - I’ve added some more placeholder art to have something I can work with.
Take care friends!