The Goblin, named after the mischievous entity from folklore, is physically weaker than even basic human Husks. However, it makes up for it in tactical planning, surpassing even a Marauder or Collector. These Reaper units have built-in cloaks that allow them to traverse the battlefield in safety until they can strike their enemies from behind whilst they least expect it. In addition to this deadly ability, Goblins can shoot super-heated plasma at their opponents in a similar fashion to Alliance combat engineers to burn their enemies, as well as drain the kinetic barriers of their enemies to restore their own.
Reaper Asari/Salarian Hybrid. Gorgon:
Taking inspiration from the Greek myth, the Gorgon is a mix of Salarian and Asari that have been enhanced with Reaper nano-tech. As it’s namesake implies, the Gorgon is capable of stopping enemies in their tracks, though this effect is achieved through biotic Stasis fields cast from its claws. However, this isn’t all that the Gorgon is capable of. In addition to Stasis fields, Gorgons can throw out Reaper-made proximity bombs that explodes into a biotic wave that drains an opponent’s kinetic barriers and stamina whilst also increasing the Gorgons’ durability. As well, if allied forces come in too close, the Gorgon can either deter them with their claws or send out a wave of overloading electrical energy that can easily take out kinetic barriers and stun enemies.
Reaper Krogan. Berserker:
This husk variant is the result of converting a Krogan by the Reapers. Like the species they were created from, Berserkers are tough and fierce, having strong armor plating that can resist small-arms fire. They’re equipped with Reaper-made incinerators, which are designed to flush enemies out of cover and into the open. As a Berserker advances and the enemy is out in the open in close-quarters, they enter a “berserk” state, whereby it charges straight into its opponent in the hopes of bashing the unlucky soul with its head and fists. Additionally, if gunfire or tech/biotic abilities manage to damage their skin underneath their armor plating, Berserkers can partially heal themselves if given time, though it’s only a small portion & much slower than a Gargoyle.
Reaper Quarian. Witch:
Named after the famed cult entity, the Witch is the result of the unfortunate capture and conversion of certain Quarians by the Reapers. Designed with a support role in mind, Witches are equipped with bio-mechanical tools designed to repair sustained damage of nearby husks. It will generally avoid direct combat, but if given no other option, a Witch can lash out with its claws and send out two Reaper drones to assault its enemies with their miniature GARDIAN lasers.
Reaper Elcor. Behemoth:
The Behemoth is a Reaper creation, formed from an Elcor. Like Ravagers, Behemoths are artillery units, designed to thin out crowds and pierce defenses. However, instead of twin launchers, a Behemoth has a single large mass accelerator cannon attached to its back that fires off an extremely powerful round that can decimate even heavy vehicles such as a Mako tank. Unlike the species they are created from, Behemoths aren’t afraid to get in close to their enemies, raising their upper body to a degree almost never seen in regular Elcor in order to slam their forearms onto the opposition below.
Reaper Volus. Bloat:
The Bloat is a Reaper husk created from a Volus. Due to their unstable physiological structure and lack of any real physical prowess, Reaper nano-tech compensates by grafting a set of tripod legs to the base of the husk, allowing it to be mobile enough to pursue enemies. However, due to the instability of the internal organ systems with the process, Bloats are naturally primed to self-detonate upon close contact with opponents, making these units out as little more than suicide bombers for the Reapers. However, due to the powerful explosive radius of these detonations, it is advised to maintain a distance.
Reaper Elcor/Volus Unit. Battlewagon:
An evolution of the Behemoth and Bloat husk variants, the Battlewagon is a never-before-seen Reaper creation that differs from nearly all others. The most intriguing difference to normal Reaper forces is the non-grafted connection between the Reaperfied Elcor and Volus. Like the Behemoth, the Elcor in this unit serves as a heavy weapons-fire platform. However, unlike the Behemoth, instead of a single large cannon, there is a platform mounted on the husk’s back, which houses two built-in mass-accelerator machine guns taken up by less heavily Reaperfied variations of Bloats. The Elcor platform is used as a means of movement across the battlefield to allow the Volus to fire at enemy forces from the platform’s back with ease. With the 180 degree field of view of each gun and these weapon emplacements being positioned back-to-back, the Battlewagon is a force to be reckoned with.
Reaper Drell. Shade:
When the Reapers began harvesting various species throughout the galaxy to use as ground forces, the war-torn and resource scarce Rakhana provided an excellent site for the conversion of Drell into Shades. With these Reaper nano-tech enhancements, Shades are stronger and more agile than the species they reigned from, allowing them to be very flexible and acrobatic in physical combat. This agility is made even deadlier by the additional grafting of blade gauntlets onto their forearms, which they use to slash at enemies as well as focus pulses of biotic energy for ranged combat. In addition to this already deadly arsenal, Shades are capable of ejecting an enhanced version of their original dermal neurotoxin in a gaseous form if opponents manage to get the jump on them in close-quarters, disorienting them with its hallucinogenic effects, allowing for an easy escape or ambush.
Reaper Hanar. Ceph:
The Ceph is the product of Reaperfied Hanar. Due to the aquatic nature of Hanar resulting in required technological assistance, Reaper nano-tech improvises by using precise mass effect fields to allow these husks to hover above the ground, freeing up their movement. Naturally weak-bodied like the species they’re created from, Cephs rely more on getting up close and personal to their enemies to either strangle them with their tentacles or sedate them with powerful toxins to either be killed, harvested, or turned into husks without resistance.
Reaper Drell/Hanar hybrid. Chimera:
The Chimera, as the name implies, is a mix of species, specifically a Drell and Hanar, that have been converted by the Reapers. This particular creation has the lower limbs of a Drell and the upper body of both Drell and Hanar, bar the limbs of the Drell. With this configuration, this hybrid bypasses a Hanar’s natural inability to move on land by giving the creature the agile limbs of a Drell, allowing quicker movement. However, the added weight hinders this abomination’s ability to effectively leap and jump, limiting it to accessible ramps and walkways. Due to the lack of the Drell’s arms, the tentacles of the Hanar are used instead for grappling with opponents or spraying them with a neurotoxin that surpasses even that of a Shade or Ceph.
Reaper Pyjak. Imp:
This small husk of a creature is a Reaper conversion of a non-sentient species, a Pyjack. Extremely frail in overall structure, these units are designated mainly as scouting units with the intention of slipping into small areas of enemy complexes to inform other Reaper forces of enemy positions. Though they are merely scouts for the Reapers, they are not without defense, possessing a small mass accelerator gun in what was once its head that serves as a deterrent if it is cornered by allied forces.
Reaper Varren. Hellhound:
The Hellhound, as referred to by Alliance troops, is a product of Reaper conversion of a Varren. The nano-tech upgrades heighten their senses of hearing, sight, and smell, allowing them to detect enemy forces from a good distance away and even when they’re in very hidden locations. As well, Hellhounds possess a highly pressurized synthetically grafted jawline designed to crush armor. Additionally, like the Varren they once were, Hellhounds will hunt in packs, flanking opponents and covering any exits to secure the capture or kill.
Reaper Vorcha. Gargoyle:
A product of Reaper nano-technology, the Gargoyle is created from a Vorcha. Whilst similar to normal human Husks, Gargoyles are faster and more agile, being able to quickly run up to opponents to slash at them with their claws and dodge incoming projectile fire. As well, Gargoyles are very acrobatic, regularly leaping across great distances and jumping up to great heights. An additional ability that remains from their previous life as Vorcha is their extremely high cell growth due to their hyper-concentrated stem cell base. This natural feature allows them to quickly heal any damage sustained if given a few moments. Finally, the Gargoyle can spit a highly acidic liquid in close quarters if its claws aren’t enough, and this acid extends to their healing factor, preventing any close-quarter counter methods while they heal by way of acid spray from wounds.
Reaper Yahg. Golem:
The Golem is a large Reaper unit created from a Yahg. Due to their naturally aggressive demeanor and great size and strength, Yahg that have been converted into Golems pose a significant threat to allied forces. These units are equipped with arm-mounted cannons similar in principle to the main weapon of Reaper Destroyers and Capital Ships, but on a smaller scale, and are designed to flush hardened enemies such as Krogan out of cover and decimate kinetic barriers and armor. As well, due to their impressive stature, Golems have a tendency to advance on their enemies whilst hosing them down with their cannons, closing in to brutally beat down their opponents in close quarters.
Reaper Kalros/Reaper Thresher Maw. Typhon:
After her titanic battle with a Reaper Destroyer on Tuchanka, Kalros went into hibernation once again. Unfortunately, the Reapers took notice of this event and managed to capture and convert Kalros into a gigantic modified husk of her old self, the Typhon, a namesake fitting due to her stature as the largest organic to have ever existed to date. With these new upgrades, the Typhon was outfitted with a cannon similar to a Destroyer’s that was placed in the mouth region, as well as several smaller mass-accelerator emplacements running down the length of her body, all complimented by heavy armor plating across its body. Despite these enhancements, the Typhon retains the main style of attack as other Thresher Maws, rising up from below and utterly crushing any opposition. Allied forces are advise to steer clear of this massive monstrosity, and are ordered not to engage under any circumstances.
god imagine the report/call shepard had to make to admiral hackett after having to retrieve that surveillance drone from a colony of pyjacks. like hey sir you're never gonna guess what happened. it was the fucking monkeys sir. the monkeys took it.