Continuing Implementation!
Team Aquamarine channeled extreme productivity while working this week, chugging away at our prototype development while collaborating to ensure our solution reflected the needs of the users identified in the analysis phase. Utilizing the data collected in prior research, regarding kid-friendly graphics, user experiences, and user interface designs, we decided to fill in the gaps regarding features and educational additions educators would find valuable to the product.
The team conducted an additional interview with Angela Adams, experienced kindergarten teacher in the Hawthorne school district, where we generated notes on the digital learning curve, currently utilized programs, daily academic routines, and observations on students and guardians during virtual education. After digesting and consolidating her feedback, we highlighted main takeaways including: the mutual concern for students’ emotional wellbeing; educators’ desire for engagement with students through a variety of classwork and flexible activities; and the educators’ need to be able to organize, prepare, and communicate for classes.
Adobe XD became a very close friend of ours as Team Aquamarine further iterated our wireframes and elaborated on our design decisions. Diving into the on-boarding and profiles for students, guardians, and educators, we created a plethora of screens, sequentially ordered and preliminarily filled with pertinent and desired information, materials, and activities. We pivoted from subtle design decisions, including the change of circular camera frames to rounded, rectangular frames for increased visual access and optimization of the interface layout.
Keeping up with our complementary product – the Kideo stylus – we met with Tucker and Jacob over a Zoom call to discuss our project objectives and possible steps for transitioning our two-dimensional model into a testable, three-dimensional prototype. Our feedback included having a manageable design for 3D printing with the distribution of font files, dimensions, and design decisions, as well as advice to reach out to Trent for the electronical components highlighted in our design features, such as light and vibration feedback. While we await our conversation with Trent, we confirmed our direction to develop a physical product to demonstrate and test, at minimum, the ergonomic usability, and ideally the additional sensory feedback features’ usability.
We are very eager to hear the class’s feedback on our progress and hope to gain clarity on Team Aquamarine’s current strengths, points of unclarity, and future steps for Kideo!