Red Dead Redemption 1 and 2: Realism Vs Romantacism
(Warning: Spoilers for RDR2 and RDR1 and that this is a long post.)
But first, let's get a better idea on what these genres and philosophies actually entailed.
During 19th century America, there were two famous genres of literature that became wildly popular- Romantacism and Realism. These genres shaped many philosophies and are interwoven into so many famous stories that it is kinda insane, but today, for this retrospective, I want to speak on how these two genres shaped both RDR1 and RDR2.
Romantacism came as a sort of critique of the Enlightment Era. The Enlightment Era was a period of reason and rejection of spirituality. It focused a lot on what was real and in front of a person rather than the experience and interpretation of an event or thing. Dutch represents this idea in this line to John where he says:
"Real. Oh how I detest that word. So devoid of imagination."
And to Arthur:
"We are dreamers in an ever duller world of fact, I'll give you that."
Romantacism is such a broad subject but there were generally three aspects of it that was generally consistent- the relationship between man and himself, man and nature, man and god, and how those experiences create the essence of life. The idea of the oversoul in Romantacism is a deep understanding of nature and spirituality that makes someone as equal to God himself, or that's the simplest way that I can explain it. Romantacism is also about the experience between man and man and ideas of hope, dreams, new beginnings, friendships, life, and love. (Dark Romanticism is way more gloomy, but many of the characteristics are still the same. For this post, though, we'll focus on just Romantacism.)
But what romantacism is about overall is the authentic experience of life and the personal interpretation of it- no matter how imaginative it is. This is where romanticisation occurs. Of war, of historical periods, of certain types of living, etc. etc.
Since that is romantacism, what is realism? Well, I'm sure you already know, but realism is supposed to be a representation of what life actually is and usually in a negative way. Realism isn't concerned with the imagination of an event as it is more concerned with what life is actually like and how it affects people. There really isn't much more to say then that. Realism is about real life and usually in a negative way. For context, realism became popular in the US after the Civil War as for the first time, a lot of people saw such intense pain and death and debauchery.
Like, If "Pride and Prejudice" by Jane Austen is a romantacised story of a woman's love life during a historical time period, then Kate Chopin's "The Awakening" is a story soaked in the constructs of realism. This is just one comparison of the two genres.
So what does this have to do with Red Dead Redemption? Simple. Each game represents one of the genres as its main focal point for story telling.
RDR2 is a game that is all about romantacism, especially if you play it as it should be played as high honor Arthur Morgan.
Arthur's main storyline is about finding redemption, sure, but he finds that redemption through the authentic experience of life and his interpretation of it. Prior to his tuberculosis, Arthur saw himself as only a cog in the bad machine that was their life. He robbed, intimidated, and killed without much thought to what it actually meant for him because well, this is the way it is and how it always has been.
However, when he gets tuberculosis, his attitude changes. With the limited time he has left, he brings himself to ponder life itself and interprets it in a way that contrasts his previous thought process that the world is dark and gloomy and that he's just another part of it. In his limited time, he begins to see good. If not in him, than in others. In the love people have for others, in the strength that people have for others, in the passion that people have for others.
Arthur begins to appreciate life itself and that's also why the stranger missions in chapter 6 are so much more personal as a whole- Arthur's interpretation of life becoming better in the short time he has left makes him much more heartfelt and sentimental- a key component of romantacism. He helps a widow who could've died out there for no reason other than wanting her to live and live well. He becomes friends with a veteran and helps him out even though he knows that death is around the corner for him and his time with the man would be short. And of course, the debt missions and the helping of Edith. Arthur forgives the debts, gives money, and sees human life as far more valuable than the debt.
And in the end? Arthur saves John and dies knowing that he tried his best to not just survive but to live. That's his experience and his interpretation of it- becoming a better man and valuing people more than things. And then there is the epilogue- there is hope and happiness and a sense of accomplishment. All the pain feels over and a new light has been cast onto life.
In fact, this archetype in Romanticism, which is about finding redemption through the larger human experience, is quite famous overall. It's not unique to just Arthur Morgan. One of the most famous romantic stories of the era was Mary Shelley's "Frankenstein", and Victor Frankenstein undergoes a similar journey, albeit more subdued than Arthur's.
In the beginning of the book, Victor starts out as a representation of realism. He's obsessed with science and doesn't really care about his family and friends. He goes on for long periods of time just thinking about science because of his own hubris and desire to become famous and accomplished. He rejects art, love, and all the things that constitute the human experience for the sake of science, which represents realism. As he begins to see the faults in his actions and the mistake of creating his monster, things begin to change. He becomes more interested in his friends, his fiancée, and life itself as a concept rather than what it is in front of him.
Yes, Mary Shelley wrote the book as a criticism of the unregulated pursuit of science, but if you dig deeper, it's not just about that. It's about keeping romance, ideals, and the human experience in your heart, because without them, things will be worse than they already are. Many ideas and philosophies aren't realistic, but we keep them to enrich the human experience. That is what Romanticism is about, and that is what Arthur Morgan's story is about. Like Victor, his story could be boiled down to a rejection of realism and an embrace of Romanticism.
And besides just the story being a love letter to Romantacism, there is the scenery too. As stated, one big part of Romantacism is nature and RDR2's nature is just gorgeous. It's bright and scenic and beautiful like a lot of romantic paintings. Arthur connects to nature by living in it and drawing it and experiencing it. Even the ambiance of the landscape is calm and relaxing, adding to the beautiful experience of the American wilderness.
So what about Red Dead Redemption 1? Red Dead Redemption 1 is all about realism. It doesn't care about ideals or hopes. Its story is one of realism, portraying the realistic end of an outlaw. Where Red Dead Redemption 2 ends with John and his family finally getting the life they've always wanted and possibly starting over again, Red Dead Redemption 1 rejects that. The Pinkertons find John, and he is set out to kill his brothers-in-arms. He can't escape his old life, even if he wants to—it will always come back to haunt him. John has killed and robbed and done so many terrible things that the dream of him being able to settle down and just be a farmer in the end is just that, a dream. Even when John does what Edgar Ross wants him to do, he gets shot down like a dog in the end anyway. He has to pay for his sins, and in a sick way, this is justice for all the men he has killed before in his outlaw life. There is no other end for John realistically than to be put down like a dog. It is his tragedy, his fate, and a realistic fate for an outlaw.
John's path is lonely. Most of the people he meets are people that he does not want to be associated with. Seth is a creepy grave robber, Irish is a drunk bastard, and West Dickens is just a scamming piece of s*** who doesn't scam the rich and people who already have too much, but he scams the poor, the working man, the person who is uneducated. They are all very realistic criminals, and John has to deal with it because all he wants is his family and the men that the Pinkertons sent him to capture. The people that he does respect, like Leigh Johnson and Bonnie McFarland, are professional relationships at best. John has to rely on himself and only himself, which is a very popular theme in realism. Unlike in Red Dead 2, he has no one to turn to, no one to watch his back. He has no family and no friends. He is alone, and he has to deal with his sins because the world will not forget, as he mentions time and time again.
Romanticism is dead. Ideals are dead. A young woman's pursuit of God leaves her dead in the desert, and John can do nothing to help her. The idea of the noble West is torn apart by violent gangs that do nothing but rape, kill, and steal. Men come to exploit the pain of colonialism. Eugenics is a thriving science. The most apparent example that ideals are dead is the Mexican revolution. Abraham Reyes makes the people believe that he will be better, that he will be the Messiah for these peasants, but the reality is that he turns out to be just as bad or even worse than the already established dictatorship in the country. And John doesn't care. He's not there to be a hero for the people; he's simply there to grab Javier and Bill and then go. That's why he is just as comfortable working for the dictatorship as he is working with the rebels. He does not care. All he cares about is his family, and anything bad that happens to others pains him, but it is not his problem. That is what realism is about. It's not the interpretation of life, but what life actually is, and a lot of times, life is cruel and bitter and terrible. Things are unfair, and sometimes people have to pay with their life and identity.
John dies in the end, and like a lot of children and wives of these outlaws and criminals, Abigail and Jack suffer. Abigail does not last long, as she dies just a couple of years later, and Jack has to bear the sins of his father on his back, like many children of outlaws and criminals did. Even when Jack kills Ross, there is no sense of triumph, no happiness or joy; it's just an empty feeling of "what now?" Where revenge in Red Dead Redemption 2 is idealized and romantic, even beautiful in a sense, revenge in Red Dead Redemption is empty and grotesque, leaving the player with nothing but emptiness. There's nothing left; everything is gone.
And just look at the scenery of Red Dead Redemption. Yes, it's beautiful, sure, but it's dull and dark. There isn't a lot of color, there aren't a lot of people or animals; it's drab. If RDR2 is a field with a pretty Instagram filter on it, then RDR1 is the field without the filter. The ambience of the game is also dark and weary, putting the player on edge as John cannot relax like Arthur can. John needs to find his family as he has to pay for the sins of his outlaw life.
Although Romantacism isn't a very popular genre today, often overshadowed by realism, both genres of literature and philosophy are paraded in these games.
Arthur is the romantic hero- someone who finds his own meaning of life and turns hopeful and idealistic because of it. RDR2 is a romantic game.
John is the realistic hero- someone who deals with the cards that life gives him and is exhausted from it as he knows his singular efforts won't cause an end to his pain. RDR1 is a realistic game.
And I just think that's very cool. Understanding those two genres of American literature allows the player to understand the games on a deeper level.