Castlevania, 2017
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Castlevania, 2017
My Trepha's fankids♥️
Let's start from Mary Belmont C:
I chose name from the Bloodlines Electronic Gaming Monthly fax
THIS ↓ concept of Sypha by Sam Deats looks wonderful! Sypha's here seems like fem!Trevor
Oh, Gosh😍😍😍😍
You know how grown-up Mary looks like c;
Samuel Deats replying to, liking, or retweeting fandom's art including shippy art will always make me cry. So precious. 😭❤️
Castlevania (2017 – ) Season 01 Episode 04 “ Monument” Directed by Sam Deats
It's too bad Castlevania had to end early because of the controversy with Warren Ellis. But I did hear there's going to be a spin-off which is good. He just won't be working on it. Hopefully we'll get to see Julia.
Final Fantasy 2 Anime Adaptation (Hypothetical)
On Sunday, I finally managed to watch Castlevania season 4. While only 3 episodes in, I can say that it's a lot better than the trashfire that was season 3.
I bring this up because when watching it, I realised that the team behind Castlevania would be a good fit for a Final Fantasy anime. Specifically, Final Fantasy 2.
Now, this seems like an odd choice. Final Fantasy isn't known for being a grimdark series the same way Castlevania is. However, compared to the previous entry and some of the later entries barring 6, 9 and maybe 15, Final Fantasy 2 is a pretty dark game, both in themes and tone and does a good job of showcasing the true horrors and sacrifice of war... even if the gameplay is lackluster.
With this in mind, I think the story of FF2 is very good and I think an adaptation can go a long way into expanding more on this world and its characters the same way that Castlevania did.
Now for the characters' looks, I'd say the works of Toshitaka Matsuda and Yoshitaka Amano are a good source of inspiration.
So there you have it. A Final Fantasy 2 anime by the Castlevania team! Will it happen? Probably not but it's fun to dream.
Castlevania looked pretty dang cool when it hit Netflix last month. Part of the reason is the fact that the...
Q: Ayami Kojima’s art is so iconic, but it would be hard and expensive to animate. That said, the aesthetic of the character design still feels like it references her style, just without all the embroidery and crazy detailing. Can you talk about how you captured the feel?
A (Deats): Obviously, we wanted to get the feel but also get it at least somewhat more animate-able. And also we were working with a Warren Ellis script, and his script had a lot of humour in it, a lot of fun, expressive characters. We wanted to make sure we could pull out a nice variety of styles by referencing other anime shows that allowed for that. Satoshi Kon’s movies are very good about having realistic characters that express well. The Cowboy Bebop movie, in particular, I think really nailed that style well. So there’s some referencing going on outside of that design style in order to allow for more expressive and funny characters.
On the flip side, it’s really about taking the large forms of her designs, [looking at] how she breaks down outfits and simplified them. I was looking for those silhouette and shape decisions, and then blowing them up. That way, we get to the feel without having to get as many tiny details. There’s still a requirement to get in a certain amount of details. Animators hated me for that crest on Trevor Belmont’s back. Originally, I wanted them to take that as an image they could stamp on and move around, and they were struggling to get that to work. In certain close-ups, they did that, but they drew that thing over and over and over again. I feel terrible about that.
Graeber: But there’s a beauty and a gracefulness that I think Sam captured.
Deats: Anything comes down to how shading is handled, to a certain extent. That shape-language, as much as we’re able to inject it frame-by-frame, even carries into how shadows interact and come to taper out and into sharp points. It’s kind of hard to articulate. There’s just that… shape… you wouldn’t see in certain other animation.
(emphasis added)