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@oddfallshop
Hi. Just. Just wanna introduce a new aesthetic I’ve been seeing recently. I’m calling it “Simcore.”
You know when you’re playing the Sims and you hit randomize,,, then the sim is just wearing. The weirdest fucking outfit?? Like. Sure,,, you CAN pair those adidas with a bucket hat and clown costume,,, but did you NEED to??? Like. Technically those are clothes,, and they vaguely look like something a person could wear,,, but something is just a bit off. I can’t imagine a real person going through the process of intentionally choosing that outfit.
Anyways. Simcore. I’ve seen a bunch of strangers wearing it. Not sure if it’s intentional yet.
Here’s some examples (disclaimer I got these from google and imma feel really bad when it turns out someone intentionally made these sims, thinking they did something with the outfits ghfhfhg):
Sooo... My sim was gonna eat, so they took a plate of food, walked OUT of the house, ran around the house, jumped in the POOL with the food, swam a lap, STILL WITH THE FOOD, got out of the pool, put the plate on the ground, jumped in the pool AGAIN, sat on the side of the pool and THEN THEY STARTED EATING THE FOOD... WHAT THE FUCK DID I JUST WITNESS?! AAAAAAH
Un volant “Indy 19” pour les Australiens SIMCORE Une belle pièce pour SIMCORE Nos amis Australiens de SIMCORE nous proposent un nouveau volant pour nos simulateurs.
Log Entry #0003
"The Sim-Core works. Despite the extreme errors and faults within the system I have patched together, it functions as a Sim-Core.
I took the crew on a test run of the system and initially it functioned well, with only minor texture and model errors, along with some missing dialogue.
The simulation I prepared took place on Farside, with the goal of retrieving weapons and equipment from the Darkspur Marauders, who had set up a base in an underground cave system.
I had pre-scripted each scenario so I did not think it would be too dangerous, however I was very very wrong.
Within moments of beginning our mission, my failsafes and emergency log out commands became 'corrupted' meaning our only method of exit was completion of the simulation.
To make matters more malicious, the pain suppression program encountered an error and deactivated, placing everyone in the simulation in mortal danger, where fatal wounds incurred within the simulation would be fatal in reality.
And then to rub further salt in the wound, my patchwork AI also deactivated, meaning any attempts I could make to cheat the system were now impossible.
I cannot apologize to the crew enough for what I put them through.
We first encountered a trap laid by the Marauders, which resulted in an explosion, wounding Rekthul in a manner that his Vitalus began to leak. I hoped that he would not become temporarily Ravenous within the simulation but I suspect he may have.
Regardless, in the safety of reality, he is still alive and sane.
Around this time I realized that in my attempts to code in a true to design Sim-Core I inserted the Eldan's 'Adaptive Consequence' program, granting the simulation the ability to evolve depending on choices.
However I did not script any choices to be made...
The result was that the Adaptive Consequences compensated for lack of choice by hastily constructing choices behind the scenes and skipping them, placing us directly in a consequence without us having the context.
Sure enough upon leaving the area we were placed in complete darkness with the task of retrieving torches from a Darkspur outpost.
It was a relatively simple task, I had coded the encounter after all. But where I had coded simple Marauder reinforcements, the Adaptive code placed a never-ending horde of Razortails descending from above.
It was an arduous battle, but the Razortails used bombs, which we in turn utilized to blow a passageway and escape... leading to our next scenario.
We were placed on the Darkspur ship, the scenario unclear. Within a few moments however, I received a very intrusive error message and was placed in the custody of the Darkspur Captain and his First Mate... at gun point.
The Darkspur Captain demanded the cache from the crew and it did not take long for the simulation to adapt and capture a large portion of the crew, Captain Jangett included, disarming them in the process.
The Darkspur Captain then demanded the surrender of the cache and the crew's lives, which was a demand we naturally could not meet.
I received a gunshot to my right leg due to the remaining crew members taking too long. The pain was excruciating.
The simulation shifted again after a short time and I immediately found my other leg shot. I do not remember a great deal after that moment, the pain was unbearable.
I do recall the life support of the ship failing and being thrown out of the simulation...
Despite everything that transpired, there were no casualties. I consider the test a success in the sense that the Sim-Core does work and functions like one of the Eldan designed machines.
Sadly it has extremely dangerous bugs and glitches in the code that will takes weeks, perhaps even months of research and testing to fix.
In truth, without a Caretaker AI, it will likely never function quite like it should."