Manhattan Requiem (PC-88, PC-98, MSX, Sharp X1) (1987, 1988)
seen from Malaysia
seen from China
seen from Germany
seen from Israel
seen from Canada
seen from Singapore
seen from Switzerland
seen from Yemen

seen from Switzerland
seen from China
seen from Russia

seen from United States
seen from Belarus
seen from Italy
seen from Brazil

seen from United States
seen from Switzerland

seen from Israel
seen from Algeria
seen from Germany
Manhattan Requiem (PC-88, PC-98, MSX, Sharp X1) (1987, 1988)
I was actually reminded of your posts on hostile videogame design these days when watching a video about a game called "Demon's Ring", for the PC-88. There is a first-person maze sequence in it that's apparently like 50 minutes long (all with text commands) and has to be done twice (to the end and back to the beginning); apparently if the player takes the optimal route when coming back, the game will say "it was admirable of you to draw a map!" and not show the exit. To actually get out, the player has to wander around the maze randomly until the exit appears...
(With reference to this post here.)
Yeah, that's definitely the stuff. One of the frustrating things about discussing player-hostile design on this site is that most of its users are so completely unversed in actual player-hostile design that they think "player hostile" just means "difficult". This? This is player-hostile design. Games that openly punish the player's attempts to play them "correctly" are pretty entry level as far as hostile design goes, so you tend not to see it outside of obvious joke games these days, but it's good to remember your roots!
Fangs: The Saga of Wolf Blood, Enix, PC-88. Source. Cool vid on this game.
Arisu from "Can Can Bunny" (Various Platforms) [NSFW 18+] illustrated by Tsukasa Saito.
Art from the card game, "Cross Over F&C The TCG".
[◬]
'Just Sound Plus Series'
[MISC] [JAPAN] [MAGAZINE, PARTIAL] [1989]
While JAST was better known for its bishōjo visual novels, they did dabble in some practical computer hardware with their range of speech synthesizers! Though it may have been to help JAST sell more bishōjo visual novels.
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Source: Technopolis, February 1989 (#78) || Gaming Alexandria, Dustin Hubbard (via the Internet Archive)
Best Game Boxart Qualifier: Poll 24
Click the images to see the full art! Titles and more information in alt text.
Which BOXART is your favorite?
System Shock
Animal Crossing: New Horizons
倉庫番 (Sokoban)
Jet Set Radio Future
Pokémon Emerald Version
Ico
The Legend of Zelda: Twilight Princess
Final Fantasy VII
Pokémon Blue Version
Remember to vote for the ARTWORK, not for the game!
Mugen no Shinzō (PC-88). Xtalsoft, 1984. (Sources: 1 | 2)