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USA 1986
Soldiers of Fortune
"In this game it's either them or you." (Game Players #54, Dec. 1993)
In the 1990s, there were at least 3 separate shared universes for Star Trek games, each with their own unique recurring original characters, ship designs, and species.
MicroProse:
Interplay:
Activision:
Interestingly, Starfleet Command I & II were in the Interplay TOS-era shared universe, while Starfleet Command III was in the Activision TNG-era one.
A couple ship designs from both the Interplay-verse and the Activision-verse have shown up in Star Trek Online, notably the Federation fighters from Starfleet Command and Shattered Universe and the Federation carrier from Star Trek: Invasion.
Also Simon & Schuster produced a bunch of Star Trek games in that same era, but I don't think they had an ongoing storyline or recurring original characters/ships/factions between them like the other publishers did.
Ad for the SNES video game, Star Trek: The Next Generation, Future’s Past - 1994.
Star Trek: The Next Generation - A Final Unity. Spectrum Holobyte - 1995.
Star Trek: The Next Generation | Spectrum Holobyte | SNES | 1994
Watched a few hours of TNG today (started with Tapestry and went from there) and then played this game. Wondering if the Star Trek 25th Anniversary PC game was ever ported to any consoles.
Anyways, I didn’t last long with this one (will have to spend more time with a walk-thru someday) but plugged into my Genesis for the first time in two years and about to pick out some games there.
'Another Soviet Challenge of New Dimensions'
Advertisement for Welltris, a puzzle game designed by Alexey Pajitnov, who developed the widely-popular Tetris (1989).
Those interested in the game may find it here.
Vette! (DOS), 1989.