Gale: *takes a deep breath*
The companions: Oh gods. Here we go again
Tav: *sighs dreamily and grabs the popcorn*

seen from United States

seen from Malaysia
seen from Netherlands

seen from T1
seen from China

seen from United States
seen from United States
seen from Denmark
seen from United Kingdom
seen from Italy
seen from China

seen from United States

seen from Italy

seen from United States
seen from Poland

seen from Malaysia

seen from United States

seen from United States
seen from Russia
seen from Iraq
Gale: *takes a deep breath*
The companions: Oh gods. Here we go again
Tav: *sighs dreamily and grabs the popcorn*
Dragon Age: Origins - Longswords Pt 2
What happened to netherese magic and Karsus's Weave?
I read an very interesting post by @bladesingerlily, but I don't agree with everything. I'll add something. Maybe someone will be interested in this :)
Let's begin.
Gale says that the magic hidden in the Sphere is dangerous. He senses it, but does not fully understand it. But Mystra explains it much better. She says that the magic of the Sphere is literally raw magic (which is what Karsus was working with), that it is an unstructured weave, and therefore extremely UNSTABLE and consumes everything it can reach.
Yes, raw magic gives great power, but it also affects its bearer, destroying them. It is dangerous and unpredictable, which is why most wizards prefer Mystra's stable weave.
About Netheril. There is another version of events, from the author of Jergal (I won't go into detail, you can read about it in the book)*.
Jergal is essentially the founder of Netheril; he brought magic to the first settlers of the villages from which Netheril grew. His own magic. He is a deity of death, and his magic has a strong necrotic basis; it is literally destructive. This is precisely why many of Netheril's magicians simply went mad.
Spellweaver
work's been awefully busy, next week is going to be intense, and with temperatures rising again, I'm dreading it a bit. Haven't been painting much? A little bit of bascoating and airbrushing. Would be nice if I'ld manage to finish the hydra this week. I'm tinking about using oilwashes might speed things up, and when it's hot the oil dries faster too. I'll see.
Sorry for not posting for such a long time, but I was in a little bit of a rut. I'm forcing myself to paint a model I really don't want to paint, and that's taken a lot of my desire to paint. So when a colleague of mine requested I paint some models from the Gloomhaven board game for him, I jumped at the opportunity.
Funny thing is, I already own a (severely underused) copy of Gloomhaven of my own, and I painted the starting characters for myself five years ago. So now we have the beautiful opportunity to compare the progress:
So yeah... If you need proof that nobody starts painting well and that practice makes a difference, here it is :).
Next (hopefully) will be the big model I don't want to paint -.-. Like it's already a little bit in, but there's still so much to do...
Which Edition of D&D had the best design/artwork of a Spellweaver?
Second Edition
Third Edition
Fourth Edition
Earthquake by Joshua Cairos