“I’m not him.”
“..I know.”

seen from United States
seen from Russia
seen from Türkiye

seen from Singapore
seen from United States
seen from China
seen from Russia

seen from United States
seen from Netherlands
seen from Germany
seen from United States
seen from T1
seen from China

seen from Thailand

seen from United States
seen from China
seen from China

seen from United States
seen from United States

seen from United States
“I’m not him.”
“..I know.”
When you make a giant woman character for your VtM game, but the Story Teller makes NPCs that are even bigger then her... She's putting on the dominatrix cloven hoof boots, JUST LET MY GIRL BE A GIANT OK. [updated because I got the heights slightly off]
The adventure line is just a curious baby pushing the narrator’s boundaries
Love them
I gave up on the background but y'all get the idea
some small doodles hehe
The Intruder
Oops they broke the fourth wall
Summary: The Narrator and Stanley become aware that the player controls their actions. They decide to confront the player directly, leading to a metafictional journey where reality and fiction blur together. How do The Narrator and Stanley navigate this surreal experience, and what insights do they gain about their existence?
Warnings: Nothing really, fourth wall breaking, Stanley being Stanley.
0.71k words
It started with a whisper, a faint sensation that something was amiss in the fabric of their reality. Stanley and The Narrator exchanged wary glances, their senses tingling with a newfound awareness of the unseen forces at play.
This whisper was not just an auditory hallucination but a profound disturbance, a crack in the veneer of their carefully constructed world. It was a subtle yet undeniable hint that the reality they had known was not as concrete as they once believed.
As they delved deeper into the mystery, their investigation led them to the revelation that shook the very foundations of their existence: they were characters in a video game, their every action dictated by the whims of an unseen player.
The realization hit them like a tidal wave, washing away the illusions of autonomy they had clung to. The walls of their environment seemed to close in, and the once-familiar paths and corridors took on an eerie, labyrinthine quality.
Shocked and disbelieving, Stanley and The Narrator embarked on a quest to confront the player directly, determined to seize control of their own destinies.
Their journey took them through the twisted corridors of their narrative, where reality and fiction blurred together in a kaleidoscope of surreal imagery. Hallways stretched into infinity, doors led nowhere and everywhere, and the air seemed charged with the potential for the impossible.
Along the way, they encountered bizarre creatures and mind-bending puzzles, each reflecting the player's influence on their world. They faced off against grotesque monstrosities that mirrored.
Their inner fears and grappled with conundrums that bent the rules of logic and physics. With each obstacle they overcame, Stanley and The Narrator grew more determined to break free from their scripted existence and forge their own path.
But as they drew closer to their goal, they began to question the nature of their reality and the meaning of their existence. Were they nothing more than puppets dancing on the strings of fate, or did they possess the power to transcend their predetermined roles?
This existential quandary gnawed at them, causing rifts in their partnership and moments of deep introspection. The boundaries between player and character, creator and creation, seemed increasingly nebulous.
In the depths of their existential crisis, Stanley and The Narrator found unexpected allies in the form of other characters who had become aware of their own fictional nature. These newfound companions, each with their own stories of awakening, added layers of complexity to their quest.
Together, they formed a ragtag band of rebels, united in their pursuit of freedom from the player's control. This diverse group, ranging from forgotten side characters to antagonists turned comrades, brought their unique perspectives and strengths to the rebellion.
As they reached the climax of their journey, Stanley and The Narrator finally confronted the player in a showdown that would determine the fate of their world. The confrontation was not a traditional battle but a profound dialogue that transcended the screen.
Instead of seeking vengeance or retribution, they offered forgiveness and understanding, recognizing that the player was merely a reflection of their own desires and fears. This moment of empathy and enlightenment bridged the gap between player and character, human and digital entity.
In the end, Stanley and The Narrator emerge victorious, not by defeating their adversary, but by embracing the truth of their existence and finding meaning in the chaos of their shared narrative.
They realized that their journey had been one of self-discovery and that true freedom comes not from controlling the story but from embracing the uncertainty of life's journey and writing their own destiny, one choice at a time.
As they stepped into the unknown together, Stanley and The Narrator understood that their journey was far from over. They had forged a new path, one where the lines between creator and creation, storyteller and story, were forever blurred.
With courage and conviction, they faced whatever challenges lay ahead, ready to shape their future in a world where anything was possible.
For they had learned that true freedom is not an end but a process, a continuous unfolding of choices and possibilities. In that infinite expanse of potential, they found a sense of purpose and a renewed determination to explore the vast, uncharted territories of their existence together.
I am struggling on finding ideas to draw... Please ehsxclp TwT
Shitpost here we go
Yes, Gabriel is showing off his hairy legs