Thoughts I Have About The Two Illusion Summoning Enemies
The guys I am talking about are the Fogmog and the Obscura, and their illusory minions, the Eye With Teeth (shuffles 3 dazed into your discards) and the Parafright (straight up hits you).
It'd be very fun if the illusions they summoned were tailored to the target it was fighting.
The Eye With Teeth is a distracting illusion, its sole purpose is to make its enemy slip up. Maybe it'll suddenly look like a perfect mirror of its opponent, with all of the convincing ferocity of movement but none of the force to back it up. Maybe it's just someone the opponent knows, moving in a weird approximation of what a Sentient Mushroom thinks regular movement is like. Otherwise not all that upsetting. Honestly, it's more annoying, than anything.
The Parafright, on the other hand, is an illusion that's meant to instill fear. The Obscura is apparently powerful enough to give it enough physicality to make its blows actually hurt. That would only add to the realness of the illusion, which could be really interesting to play around with.
My take on what the slayers might see would probably look something like—
Ironclad: His memories are swiss cheese. He faces an ever-shifting mass of smudged half-silhouettes stained in red. Something familiar. Something that he knows in his heart and bones was real at some point, but he just can't figure out why looking at it makes him recoil harder than when its strikes land true.
Silent: Her big sisters. But how they would look if these infested levels of the Spire corrupted them a la the Entomancer. They fight with almost as much skill as the real ones do, and the Silent could never imagine besting them, not yet, not until she's proven herself to them. But if they're like this, then she never will—
The Regent: A handful or so of his people. But how they would look if the Spire chewed them up and spat them out. Beings that don't know pain, from his home that only knows peace, that this place took and mangled into something horrible. The only thing he could do for them now is to put them out of their misery.
The Necrobinder: Her new friends. But with terrible, fatal wounds that are too reminiscent of the moment her world was ripped to shreds. They don't even look vengeful as they strike at her, even though it happened again and she couldn't stop it and she is, yet again, the last one left. She's always the last one left.
The Defect: Flaw. But perfectly repaired. It tries to talk to it in the beeping, trilling machine language that they share. But all attempts to communicate are met with indifferent violence. There is no evidence that Flaw even recognizes it. Is this what it was meant to be? Is this what the Architect will make it if he fixes it?
It's always a relief when the fight is over. Moving on from the ordeal is easier if there's more than one person ascending.
Barring that, viciously kicking the Obscura's corpse also works.