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An older wip from the third of my VR game prototypes. The model remains incomplete, I got stuck on getting its face to work with what I had planned (I suck at human faces). This model was meant to have a vaguely clockwork alternative automaton style and be relatively high fidelity as I often find myself (and I think others) investigate the intricacy of models in VR a lot more than standard games. The hands were originally like 16K tris but I did a lot of work by hand to get that down by 12K while retaining the mechanical intricacy. I should finish it up sometime but I really need to get over my habit of not wanting to make placeholder models for projects, the entire project stalled because I couldn't get the model to an importable stage and a lot of the starting mechanics "required" it.
Fallout - Institute pistol from concept art 3D
When I am not Hellraising - this is the other fan-art project: Fallout4 related things. This is a new and fancier weapon for android hunter named X6-88, who is also one of the potential player companions and followers in the game. The weapon still needs opacity cutouts fixed and decals added which I am delaying because all my spare time has gone to building environments for Hellraiser fan story. And my "friend" is signed as such because of reasons for now. He does great deal of my models these days, but he does not have cool 'artist' name yet and is not my place use anyone's real names in web.
Textures for my spotlight are finished! This one was reasonably quick to do compared to the other models, as I could easily reference my previous light box model.
Next will be the Taxi Sign textures, which will be interesting. Plan is use the original render as direct reference for the textures, as opposed to my former textures involving guess work.
I'm also looking at making more animations for Doug, just quickly put this together.
Just something basic for more tests involving sound and random idle animations. Quick edit: I animate in Maya, as I've yet to learn how to animate in Blender. I do hate Maya's modelling tools however, so Blender's my go-to for that. I just wish Blender's rigging tools were more akin to Maya's.
A little update on the “Coffee Mouse Claire” project. Working on the coffee shop set for the final piece. On to rigging!!!
“Holy revelation” Blender / MakeHuman / Substance Painter / Photoshop Did this one for a community challenge a while back.
Something even more different and new. To show a bit more of the models and the fakemon in general, here are some concept-like pics for both Banklam and Mimiklam. If you’ll end up liking this sort of new approach, I’ll try and make more of these concept art for the other fakemon too :) Follow me on IG, support me on Patreon and join my discord server ✨✌️
🥰🚧 "Second Hand Emotion"
(Daily Render #474)